
What is the Lusory Attitude?
We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games. […]
We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games. […]
It all starts with dice …. The first year Narratology for Games module has, as many long standing and ever-evolving programmes do, had an interesting history of being split, merged, moved around and eventually settled […]
Corrado De Sanctis also published an article about DSBuilders game last month. The game is a work in progress. This article deatils the version that you can see at Corrado’s workshop at AgileTour London 2020 […]
A design challenge I have frequently tackled over the past few years has been to create games which relate to the functioning of ecosystems. This is not perhaps surprising as I have been delivering learning […]
There are many things that need to be taken into account when developing games that are intended for educational purposes. Whilst every product requires different approach depending on things such as your team size, the […]
In any face-to-face learning situation, the facilitator has to consider that they may face dissent from the learners. I used to like to believe that as someone who works with adults, that I wouldn’t have […]
Motivating non-gamers through playful, gamelike experiences and games People who are into games and gamification often get excited about it. Yu-Kai Chou, Andrzej Marczewski and Jane McGonigal have all spoken about their passion for games […]
Educators (and indeed most other people) seem to be quite happy with the idea that children, and other young animals, learn from play. Felines learn hunting skills by being given food to play with by […]
“Your game should be a journey full of thinking of solutions and keeping the player smart.” -Tim Eckert, How Games Motivate Players ‘Keeping the player smart’ is a great way to think about learning as […]
For each person the idea of fun or joy is different. And for many, we live in a world that appears to be obsessed with the concept that all experiences must be ‘equally’ fun or […]
Play, entrepreneurship, and management are concepts in business. Risk-taking, changing habits, and cognitive and creative rigor stem from these big three. Playing games and creating games not only can teach high-level concepts but also build […]
Whilst most companies use measures, key performance indicators and dashboards, they may work against the overall company goals. KPI’s work in a similar way to a score track or health points etc in a game […]
For most people there is a clear delineation between ‘Work’ and ‘Play’, and with it the sad assumption that ‘Play’ is enjoyable and voluntary, and that ‘Work’, being its polar opposite, is unpleasant, and an […]
Scavenger hunts, blindfold exercises, tower building… are you familiar with any of these workplace team building activities? These are examples of how organisations might try to encourage collaboration and team-building skills in a learning environment. […]
Bringing Collaboration into Play Right now, gamification and games are so focused on online implementation that you could be forgiven for thinking they’re mainly about tech. But online is just one playing field, and tech […]
Ludogogy 2022