Games are Just Invitations to the Magic Circle
Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]
Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]
There are different actions that players can take in your game. Alone they are meaningful for the player; but together they form the game’s dynamic. […]
This is design itself as a form of play, and there is just one simple rule that you need to follow to make ‘speculative’ design like this work to a brief. […]
How do educators use game mechanics for teaching and learning? How can students benefit from game mechanics through games-based learning? […]
Video gaming is a highly competitive field, so it is vital to gain experience immediately after graduating. It is also crucial to learn and develop fresh skills […]
What happens when we challenge our assumptions about history, by exploring other cultures? Interesting new game mechanics – that’s what. […]
As a high school teacher, I’ve always wondered what to do to make math and physics exercises more appealing for students. Can a 2D RPG help? […]
The idea is to give a challenge that will be interesting, but not too time-consuming, to get creative juices flowing, and make games design a regular practice. […]
Games are a ‘safe space to fail’. We often hear this in Games-based Learning circles. On 19th April, I definitely found myself hoping this was true. […]
Achievements are something of a visceral experience. While we recognize achievements in game play; we can also use them for games-based learning applications. […]
Quests increase the immersion in the game world and the fun of playing as well as forming the basis of the theme and acting as the core of the gameplay. […]
There is no need to move beyond the basic gameplaying components you already have if you want to partake in a Sackson-like game design experiment. […]
Activities implemented in the virtual world of the Metaverse facilitates immersion which blurs the lines between real and virtual worlds. […]
Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]
Player experience can be as simple as mechanics in gamification; or a complex serious game. That experience dictates how our game, is received by our users. […]
Ludogogy 2022