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HomeGame Design

Game Design

Tree reflected in round puddle
Ideas

Games are Just Invitations to the Magic Circle

3rd June 2022 Ludogogy 0

Are ‘magic circles’ only found in games and play, or is that entering magic circle, means the activity you are taking part in is, in some way, playful? […]

Game Dynamics
design process

Game Dynamics

30th May 2022 Dave Eng 0

There are different actions that players can take in your game. Alone they are meaningful for the player; but together they form the game’s dynamic. […]

Stinkhorn Fungi
design process

Speculative Learning Game Design (and Mushrooms)

23rd May 2022 Ludogogy 0

This is design itself as a form of play, and there is just one simple rule that you need to follow to make ‘speculative’ design like this work to a brief. […]

Game Mechanics for Learning
design process

Game Mechanics for Learning

12th May 2022 Dave Eng 0

How do educators use game mechanics for teaching and learning? How can students benefit from game mechanics through games-based learning? […]

Game Controller
how to

How To Pursue A Career In Game Design

11th May 2022 _ 0

Video gaming is a highly competitive field, so it is vital to gain experience immediately after graduating. It is also crucial to learn and develop fresh skills […]

Close up of Queen's face
design process

Are Game Mechanics Assumed or Extrapolated?

4th May 2022 Kevin Hassall 0

What happens when we challenge our assumptions about history, by exploring other cultures? Interesting new game mechanics – that’s what. […]

Moonlit scene from game
learning topics

Combining Maths, Physics, Videogames and Storytelling in RENOVATIO QUEST

26th April 2022 Enea Montoli 0

As a high school teacher, I’ve always wondered what to do to make math and physics exercises more appealing for students. Can a 2D RPG help? […]

Chess board
Design Challenge

Games Design Challenge – 11th April 2022

25th April 2022 Ludogogy 0

The idea is to give a challenge that will be interesting, but not too time-consuming, to get creative juices flowing, and make games design a regular practice. […]

1000 Blank White Cards Miro
Live sessions

1000 Blank White Cards – Ideation Session

21st April 2022 Ludogogy 0

Games are a ‘safe space to fail’. We often hear this in Games-based Learning circles. On 19th April, I definitely found myself hoping this was true.  […]

Game achievements trophies
Ideas

Achievements in Games

21st April 2022 Dave Eng 0

Achievements are something of a visceral experience. While we recognize achievements in game play; we can also use them for games-based learning applications. […]

UI map in Elden Ring just shows the minimum direction
design process

Quest systems in Role Playing Games

6th April 2022 Young Ho Roh 0

Quests increase the immersion in the game world and the fun of playing as well as forming the basis of the theme and acting as the core of the gameplay. […]

Bazaar game box
experiment

Eight Playful Practices to Model Sid Sackson

31st March 2022 Ludogogy 0

There is no need to move beyond the basic gameplaying components you already have if you want to partake in a Sackson-like game design experiment. […]

Games created by users
how to

Co-creation in the Metaverse

30th March 2022 Ted Taeyeun Yoo 0

Activities implemented in the virtual world of the Metaverse facilitates immersion which blurs the lines between real and virtual worlds. […]

Designing Learning Games withh Players in Mind
design process

Designing Learning Games with Players in Mind

29th March 2022 Dave Eng 0

Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]

The Player Experience
how to

The Player Experience of Games

23rd March 2022 Dave Eng 0

Player experience can be as simple as mechanics in gamification; or a complex serious game. That experience dictates how our game, is received by our users. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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