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HomeGame Design

Game Design

Wavy graphic with 'how do you design games for flow state?' overlaying it.
Ideas

How do you Design Games for Flow State

26th January 2024 Dave Eng 0

Flow is a sought after experience in games – engaging and enthralling because players lose sense of time / space and are completely engrossed in the game world. […]

Lightning Multi-game design Jam - title card
Application

Lightning Multi-Game Design Jams

18th December 2023 Kathleen Mercury 0

A pile of random materials and two hours. “Go! Make a game!” For some, this is oxygen to the designer’s brain. For others, this type of design jam doesn’t work. […]

What Makes a Good Rulebook
design process

What Makes a Good Rulebook?

30th May 2023 Dave Eng 0

Often designers leave rulebooks till the end of the design process. However writing clear, concise, and actionable rules is more challenging than you may think. […]

The words 'How do I adapt games for learning' on an abstract background
design process

How do I Adapt Games for Learning?

2nd May 2023 Dave Eng 0

Games-based learning is the use of games as a medium for learning. As such, educators often need to adapt existing games as vehicles for teaching and learning. […]

A paper automaton like a complex engine
design process

Core Game Mechanisms and the Paper Prototype

25th April 2023 EunJung Lee 0

When we design a board game, the core mechanisms, and paper prototypes are the key to continuously providing feedback and improving the game, and making it fun. […]

A glowing abstract looking circuitboard
design process

Create Games Faster and Smarter with Generative AI

17th April 2023 Ludogogy 0

In game design, AI can be used for a range of purposes, at every stage from concept to implementation. This looks at the first stages – Concept to Prototyping. […]

The destruction of the Library of Alexandria
experiment

Resisting the Purge – LinkedIn as a Game Platform

13th March 2023 Ludogogy 0

Can anything be a game? I think the answer is probably ‘Yes’, and I want to try out the idea that ‘real-life’, e.g. work, can be deliberately designed gamefully […]

A Robot playing a boardgame with a student - manga style
design process

The Bots Are Coming – Let’s Have Some Fun!

6th March 2023 Ludogogy 0

Midjourney and ChatGPT are powerful AI tools that have the potential to revolutionise both the game and learning design process. Let’s see what they can do. […]

A header image showing lithographic science images such as a hand with a pipette and glass flasks
LindaInfo

Game Mechanics in Serious Games

21st February 2023 Linda Kunene 0

How do the use of game mechanics relate to learner engagement in the context of serious games? Does more game experience necessarily mean greater engagement? […]

A cartoon of people looking at screens
LindaInfo

Learning Online through Gamification

14th February 2023 Linda Kunene 0

This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. […]

Mechanics Dynamics Aesthetics model
LindaInfo

The MDA Framework – Mechanics, Dynamics, Aesthetics

6th February 2023 Linda Kunene 0

The MDA model breaks down a player’s consumption of the game into three parts, rules, system and fun. These correspond to Mechanics, Dynamics and Aesthetics […]

Asemic writing and abstract marks on a teal background
Ideas

Unlocking Creativity through Learning without ‘Content’

1st February 2023 Ludogogy 0

The need to find meaning has given us religious beliefs, creation myths and the scientific method, and many other staggering examples of creative imagination. […]

Linocut of a pile of books, rust coloured on a black background
LindaInfo

Educational Games vs Games-based Learning

30th January 2023 Linda Kunene 0

Educational games are designed explictly for education, whereas games-based learning claims that play and learning are the same
[…]

LindaInfo

Types of Game Mechanics

23rd January 2023 Linda Kunene 0

Game mechanics are the rules that govern and guide the players actions, as well as the game’s response to them. This post categorises those mechanics. […]

Cartoon of woman interacting with a giant table of info
LindaInfo

Practical Methodology for the Design of Educational Serious Games – Part 2

16th January 2023 Linda Kunene 0

All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

Greg Schofield
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Ipsodeckso Ltd
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Recent Comments
  • Sarah on Why, and Why Not to use Simulations in Learning
  • Linda on Why, and Why Not to use Simulations in Learning
  • Sarah on Practical Methodology for the Design of Educational Serious Games – Part I
  • Blandine on Practical Methodology for the Design of Educational Serious Games – Part I
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