Educational Games vs Games-based Learning
Educational games are designed explictly for education, whereas games-based learning claims that play and learning are the same
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Educational games are designed explictly for education, whereas games-based learning claims that play and learning are the same
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Game mechanics are the rules that govern and guide the players actions, as well as the game’s response to them. This post categorises those mechanics. […]
We game designers regard games as our babies. Naturally we don’t want anyone saying anything bad about them. And that’s a mistake. […]
I learnt things the hard way and this article is an attempt to reflect on the mistakes I made while collecting feedback for online game-based learning courses […]
The Ubuntu Game is a physical and virtual board game designed to teach teenagers the wonders of diversity, inclusion and equality […]
At the end of a training serial, tank commanders will conduct a ‘hot-debrief’, discussing what went well, what went badly and how they can improve next time. […]
One of the most effective ways to demonstrate tricky real-world, Agile concepts is to run a game that strips away any complexity […]
How do you really become a rockstar? Practice. Lots of practice. But for most people practising the same songs and notes over and over can get pretty tedious. […]
Many have discovered that learning games and playful activities are effective for learning if you are required to use ‘online’, rather than a classroom setting. […]
Feedback is an important part of the learning process. Feedback is also really important for games to be engaging and fun. […]
Applying feedback is incredibly important for shaping the player experience, connecting learning outcomes, and making sure that the experience stays “fun.” […]
Teams need to retrospect to get better, not just to celebrate wins. If teams want to improve they need to change what was wrong, or even not quite perfect. […]
Ludogogy 2022