Resources for remote gaming

While we are under lockdown – and separated from those we would normally socialise with, it is important to make time for each other. What better way to do that than to find time to play games? Here are some games and some platforms to facilitate that.

  • Discord lets you communicate by voice, video and chat. What makes it great for shared games is that it also lets you do live streaming, and that it has its own storefront of curated game. Install and create your own family playing space at https://discordapp.com/
  • Minecraft. What could be more fun than building and crafting together. Each household will need to download their own copy of Minecraft https://www.minecraft.net/en-us/ Be aware that if you have an XBox 360, you will only be able to play with other players on the same platform.
  • Playing Minecraft together. There are a number of options. Minecraft Realms allows groups of up to 10 to play together. You could also set up your own server with Minehut (2 free servers) or Aternos (1 free server).  These allow you to create your own custom settings for Worlds – a great learning opportunity for kids. You can also access a list of existing servers at https://minecraftservers.org/
  • Steam Remote Play Together – One player owns the game and up to 4 others can play together over the Internet.
  • Settlers of Catan – an article on how to play this online with friends
  • 22 Best games to play with friends
  • Playing (IRL) games using Zoom. Although it may seem easier to play the online version, there’s plenty of fun to be had playing IRL games. Some are easy – like Charades. Others might will take a bit of adaptation. That in itself can be fun – redoing the rules to make it possible to play the game with equipment at either one end or both ends of a remote connection, may result in a whole new game.  As an example, here are the additional rules needed to play ‘Remote IRL Scrabble
Editor at Ludogogy
Sarah Le-Fevre is a games-based learning professional who specialises in organisational learning around systemic ‘wicked problems’, and helping businesses spot and exploit opportunities for ethical ‘for good’ innovation. She works with tools such as Lego® Serious Play® and the Octalysis gamification framework to create compelling immersive learning experiences. She is currently writing a book outlining a systems practice approach to delivering impactful learning within organisations.

A real board games nerd, she is considering having her floors reinforced to support the ever increasing weight of the boxes. When she is not designing or facilitating learning games she is the editor of Ludogogy Magazine. Sarah lives in Oxfordshire with her husband, younger daughter, and a beautiful (but very loud) Bengal cat.

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