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HomeIssuesTeams

Issue: Teams

Welcome to issue four of Ludogogy Magazine – ‘Dream Teams’

This issue is all about how games can help with the tricky business of getting teams to function well. And as we are now living and running our businesses in the shadow of Covid-19, we also look at how we can keep our teams connected in a world of remote working

Explore:

Gamifying your Zoom meetings
Lego® Serious Play® for workplace wellbeing
Converting a boardgame for online
The REMOTE framework from the Octalyis Group
Much more

We are now accepting articles for next month’s issue ‘Once upon a Time’ – on all aspects of narrative and storytelling. Send proposals or drafts to info@ludogogy.co.uk

Stay Home, Stay Safe, Stay Playful

PERMAH model in lego
learning topics

Building Wellbeing, One Brick at a Time

20th June 2020 Theresa Quinn 1

I don’t know about you but I felt inundated with challenges during lockdown; 30 day fitness challenges, social media challenges, learn a skill, become fluent in another language. It’s been exhausting just reading them. Coping […]

design process

Five Ways to Design Collaborative Games

20th June 2020 Terry Pearce 0

In a previous article for Ludogogy, I explored why it’s important that not all learning games are competitive, especially when teambuilding is a key aim. But If we don’t have that simple crutch to reach […]

REMOTE framework
how to

THE REMOTE FRAMEWORK: Guide to Remote Working

20th June 2020 Joris Beerda 2

Turbulent times for engagementThe world is going through turbulent times. We are all busy adjusting to unprecedented realities. Companies worldwide have had to readjust to at least one aspect of this ‘new ‘normal’: many of […]

design process

Changing a classic board game to online: A look behind the scenes

20th June 2020 Christian Marko 1

As we believe in the power of play, one of our approaches in order to develop teams is to set learning arenas built by our Serious Games. The last month’s “Lord McGroundwork’s Shipyard”, our new […]

design process

The next big thing: paper planes and bits

20th June 2020 Erik Agudelo 3

Formal education kills team work. Alright, I hope that got your attention. Now let me share my experience with designing serious games to teach students at the University of Economics Krakow (UEK) 21st Century skills […]

Counterstrike screenshot
learning topics

Musings on Developing Games Featuring Teamwork

20th June 2020 Thomas Ackland 0

For as long as games have been played, having to work with others as part of a team in order to winhas been a well-established norm when it comes to games and as someone who […]

Gamification of virtual meetings
how to

Online Meetings Effective? 11 Tactics for Gamifying your Next Zoom Meeting

20th June 2020 Antonis 4

While online meetings are a great opportunity for organisations to maintain communication and productivity, great challenges await! […]

Death Star
learning topics

Collaboration gaps enhanced by a game? Yes, we can

19th June 2020 Corrado de Sanctis 1

Corrado de Sanctis, Agile Coach, talks about the design his new game for enhancing collaboration in software development teams.  The article contains some terminology specific to that field, which are defined in the Ludogopedia.  I […]

Hands joined over table
how to

How To Foster Virtual Environments For Your Dream Team To Thrive.

17th June 2020 Deirdre Jensen 0

One of the key factors of high performing teams is the ability to understand each other, even to the extent of understanding the non-verbal messaging.   […]

how to

Liberate your online meetings and events

16th June 2020 Henry Stewart 0

When I tweeted about how to fully involve and engage 100 people in a full day Zoom workshop, the first response was “a full day – on Zoom?” We are all online on Zoom now. […]

  • Fired Up Fiero
    Fired Up Fiero
  • I PLAY TO WIN!
    I PLAY TO WIN!
  • Win States in Games to Keep Players Playing
    Win States in Games to Keep Players Playing
  • GAME BASED LEARNING – As Easy as ABC (and D)
    GAME BASED LEARNING – As Easy as ABC (and D)
  • Winning is Overrated (in Educational Games)
    Winning is Overrated (in Educational Games)
  • The Effects of Win/Loss States on Learning
    The Effects of Win/Loss States on Learning
  • Die Trying – Learning through Failure in Games
    Die Trying – Learning through Failure in Games
  • The Collaborative-Competitive Paradox of Self-Gamification
    The Collaborative-Competitive Paradox of Self-Gamification
  • How victory conditions frame play
    How victory conditions frame play

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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