What is the Magic Circle?
The magic circle is a place where different rules govern our existence, actions, and consequences. But what is the magic circle and where does it exist? […]
The magic circle is a place where different rules govern our existence, actions, and consequences. But what is the magic circle and where does it exist? […]
Does creativity come from unstructured tinkering and gambolling or is it upon the participant to decide how, when and why to develop their creative repertoire? […]
How does John Dewey’s pioneering work in modern education relate to gamification in learning today? Interaction, Growth, Interest and Experience – that’s how. […]
A blend of gamification and city branding can be one approach to giving small cities more energy and appeal to tourists – to compete with larger cities. […]
The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]
Narratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together? […]
The flatness of cards informs how they can be played with, and in the same way, the fact that dice are 3D objects opens up different possibilities for their use […]
As soon as you are introduced to a game and its storyline, your resources and characters, the meeples, the boards, are literally and figuratively in your hands. […]
How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]
What are ‘Social’ mechanics which use players themselves as ‘pieces’ in the game, manipulate player dynamics and relationships, or otherwise ‘play with’ people? […]
Rarely are games alone the catalyst for students reaching their learning outcomes. How do players use, play, and develop from a socialized gaming environment? […]
The meaning of the metaverse is still hard to define, although the word was created more than thirty years ago. Is it devices, avatars or the space itself? […]
GBL is a Constructivist approach in that gives learners tools to construct their own learning, usually through ‘solving’ some kind of central problem. […]
Find out how you could you use the concepts of Stats, Skills and Quests from RPG games to apply to the design of your own life and achieving your big goals. […]
What makes something “gamified?” How can gamification be used strategically? What are the pitfalls of gamification and how can we avoid them? […]
Ludogogy 2022