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Homedesign process

design process

Game Mechanics for Learning
design process

Game Mechanics for Learning

12th May 2022 Dave Eng 0

How do educators use game mechanics for teaching and learning? How can students benefit from game mechanics through games-based learning? […]

Close up of Queen's face
design process

Are Game Mechanics Assumed or Extrapolated?

4th May 2022 Kevin Hassall 0

What happens when we challenge our assumptions about history, by exploring other cultures? Interesting new game mechanics – that’s what. […]

UI map in Elden Ring just shows the minimum direction
design process

Quest systems in Role Playing Games

6th April 2022 Young Ho Roh 0

Quests increase the immersion in the game world and the fun of playing as well as forming the basis of the theme and acting as the core of the gameplay. […]

Filling car with fuel
design process

Learning Games – The Challenge of House Rules

4th April 2022 Ludogogy 0

It is in overcoming ‘unnecessary’ obstacles that the ‘fun’ of playing is to be had – pleasure derived from overcoming and prevailing. […]

Designing Learning Games withh Players in Mind
design process

Designing Learning Games with Players in Mind

29th March 2022 Dave Eng 0

Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]

Planning a fast serious game
design process

Co-creative Experiences – Serious Games for Spatial Planning

18th March 2022 Micael Sousa 0

It worked better than expected and was the seed that inspired my new adventures, including a workshop using more games to discuss environmental sustainability. […]

Sugar Glider Attack Card from 1000 Blank White Cards deck
design process

Rule Co-creation in Play -1000 Blank White Cards

15th March 2022 Ludogogy 1

Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]

Hand of playing cards
design process

Games of Hidden (and Disclosed) Information

11th March 2022 Ludogogy 0

At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]

Players engrossed in boardgame
design process

4 Ways Co-design will Make or Break your Game

7th March 2022 Joe Slack 0

Should you work with another game designer to co-design your game or create your game by yourself? It depends. There are pros and cons to each approach. […]

Olympic Podium - Winning and Losing
design process

The Effects of Win/Loss States on Learning

14th January 2022 Mohsin Memon 0

Most games are designed as zero-sum. Where one side wins and the other inevitably loses. But we all know that life, and learning, is far from zero-sum. […]

Console controller
design process

Win States in Games to Keep Players Playing

13th January 2022 Ludogogy 0

For some, it is about winning, yet for others, it is the zeal to learn the process and ponder over the experience and mistakes and the takeaways from it. […]

The only winning move is not to play
design process

How victory conditions frame play

13th January 2022 Terry Pearce 4

What we can learn from games that go beyond racing for points or position There are two ways to win most games (AKA Victory conditions). Either reach a certain goal first (get a number of […]

Gamer Grind
design process

Gamer Grind

17th November 2021 Dave Eng 0

What does Gamer Grind mean? How do players experience it? How can designers and educators of games-based learning address the grind in designs? […]

That's No Moon. It's a Space Station
design process

That’s no spreadsheet… that’s a game engine!

15th November 2021 Tyler Robertson 0

I know I’m not supposed to enjoy spreadsheets the way I do. They’re tools, used for managing your finances. It’s not supposed to be fun. […]

TRANSFORM deck - final product
design process

Jesse Schell’s Six Questions for Playtesting

19th September 2021 Terry Pearce 2

The Transform Deck is a deck of 45 cards in five suits. Each card represents a way to take learning content and make it more interactive and engaging. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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