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Articles by Ludogogy

Filling car with fuel
design process

Learning Games – The Challenge of House Rules

4th April 2022 Ludogogy 0

It is in overcoming ‘unnecessary’ obstacles that the ‘fun’ of playing is to be had – pleasure derived from overcoming and prevailing. […]

Bazaar game box
experiment

Eight Playful Practices to Model Sid Sackson

31st March 2022 Ludogogy 0

There is no need to move beyond the basic gameplaying components you already have if you want to partake in a Sackson-like game design experiment. […]

Adults Learning
Ideas

Andragogy Through a Games-based Learning Lens

24th March 2022 Ludogogy 0

What might an Andragogical game (based on Knowles principles) look like, and what existing examples can be drawn upon for inspiration? […]

Fail to Learn Book Cover
Review

Review – A Book About How We Learn From Failure

16th March 2022 Ludogogy 0

One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]

Sugar Glider Attack Card from 1000 Blank White Cards deck
design process

Rule Co-creation in Play -1000 Blank White Cards

15th March 2022 Ludogogy 1

Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]

Group of people sharing learning
Ideas

Why Learning Makes Great Games

11th March 2022 Ludogogy 0

Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]

Hand of playing cards
design process

Games of Hidden (and Disclosed) Information

11th March 2022 Ludogogy 0

At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]

Questico Gamified Learning Platform
Live sessions

Live Play Sessions – March 2022

7th March 2022 Ludogogy 0

Demo of a gamified learning platform and a card game designed to help players to go beyond Agile tools and processes to an Agile Mindset […]

Meta Game Screenshot
experiment

Spiel Educators’ Day 2020 – Meta Game

11th February 2022 Ludogogy 0

Spiel was held as a virtual event in 2020. Here are Sarah Le-Fevre and Terry Pearce playing the Meta Card Game which they designed for Spiel Educators’ Day. If you would like to play / […]

Working Dead playtest attendees
Live sessions

Game Playtest Sessions – February 2022

4th February 2022 Ludogogy 0

Ludogogy aims to put play back into your life – really important if you’re in the business of greating games for great learning. […]

Trophy
Focus

Focus on… winning conditions

13th January 2022 Ludogogy 0

As all winning conditions can be described mathematically, actual differences in win states in different games are more about Aesthetics, Narrative and Theme […]

Console controller
design process

Win States in Games to Keep Players Playing

13th January 2022 Ludogogy 0

For some, it is about winning, yet for others, it is the zeal to learn the process and ponder over the experience and mistakes and the takeaways from it. […]

Metal tree representing technology tree
Ludogopedia

Technology Tree

12th January 2022 Ludogogy 0

A Technology Tree (AKA Tech or Research Tree) is a feature in strategy games representing a series of upgrades that a player can make, often through research […]

Top Ten Games book cover
Review2201

Review of  Games you can Play in your Head

12th January 2022 Ludogogy 0

I’ve long been a fan of ‘elegant’ games, by which I mean games that achieve a great deal of gameplay – and therefore fun – without having lots of materials or overly complex rules and […]

Man sitting on pile of coins
Focus

Focus on… In-game Economies

19th November 2021 Ludogogy 0

In-game economies – the creation and destruction of value commonly seen in games, or in gamification applications with collectable and exchangeable points. […]

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Wargames

Vintage Wargame Engraving

About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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