Jane McGonigal – Games Designer and Futurist
McGonigal is known for advocating the development and use of games for tackling real-world problems and for fostering mass collaboration. […]
McGonigal is known for advocating the development and use of games for tackling real-world problems and for fostering mass collaboration. […]
One of the key factors of high performing teams is the ability to understand each other, even to the extent of understanding the non-verbal messaging. […]
When I tweeted about how to fully involve and engage 100 people in a full day Zoom workshop, the first response was “a full day – on Zoom?” We are all online on Zoom now. […]
Game theory is the study of mathematical models of strategic interaction among rational decision-makers. It features ‘toy games’ to explain theories of conflict […]
Sustainability is an aspect of business that is perceived by employees as complex, confusing and time consuming. A topic that is still too often ‘siloed’, leaving employees disengaged and lacking interest to understand the full […]
The game set-up is well-balanced to test a range of real-life collaboration, communication, strategy and decision-making skills. […]
One of the much-vaunted advantages of using games to facilitate learning is the idea of the ‘safe environment’. The premise is, that players and teams can experiment with taking actions, and, because there are no […]
When I first discovered Yu-kai Chou’s Octalysis framework, shortly after he published ‘Actionable Gamification’, I knew straight away that I would find it an invaluable tool, not just to help me design learning with learner […]
Edward O Wilson popularised the term Biophilia a hypothesis that humans innately possess “…the urge to affiliate with other forms of life”. […]
A design challenge I have frequently tackled over the past few years has been to create games which relate to the functioning of ecosystems. This is not perhaps surprising as I have been delivering learning […]
As long-time youth program developers, several years ago we became curious about game design, inspired in part by Doris Rusch’s work on deep games.[1] In Making Deep Games and her TEDx Talk[2], Rusch describes how […]
This article contains a list of twenty-three lessons learned from games and turning our lives into games. This list is an extended excerpt from the book Gameful Project Management. The extensions are mainly from Self-Gamification […]
There are many things that need to be taken into account when developing games that are intended for educational purposes. Whilst every product requires different approach depending on things such as your team size, the […]
Water stress, searing heat, refugees, displacement, geopolitical uncertainty. In talking to innovative colleagues in the serious games space in The Hague this past week, the wargaming of the future is complex, and multidimensional—and climate change […]
In any face-to-face learning situation, the facilitator has to consider that they may face dissent from the learners. I used to like to believe that as someone who works with adults, that I wouldn’t have […]
Ludogogy 2022