Putting the play of making into your Playtesting
One piece of advice you often come across is to use the highest quality materials you can afford, to make your prototype as realistic as possible. […]
One piece of advice you often come across is to use the highest quality materials you can afford, to make your prototype as realistic as possible. […]
I learnt things the hard way and this article is an attempt to reflect on the mistakes I made while collecting feedback for online game-based learning courses […]
The Ubuntu Game is a physical and virtual board game designed to teach teenagers the wonders of diversity, inclusion and equality […]
At the end of a training serial, tank commanders will conduct a ‘hot-debrief’, discussing what went well, what went badly and how they can improve next time. […]
One of the most effective ways to demonstrate tricky real-world, Agile concepts is to run a game that strips away any complexity […]
How do you really become a rockstar? Practice. Lots of practice. But for most people practising the same songs and notes over and over can get pretty tedious. […]
If this book by Engelstein and Shalev had existed back then, I would definitely have used it to explore game mechanics to inform my game design. […]
Many have discovered that learning games and playful activities are effective for learning if you are required to use ‘online’, rather than a classroom setting. […]
In this issue, we are delighted to have the opportunity to talk to Eduardo Nunes about his ‘Open World’ Educational game, Liber Domus. […]
Feedback is an important part of the learning process. Feedback is also really important for games to be engaging and fun. […]
Applying feedback is incredibly important for shaping the player experience, connecting learning outcomes, and making sure that the experience stays “fun.” […]
Teams need to retrospect to get better, not just to celebrate wins. If teams want to improve they need to change what was wrong, or even not quite perfect. […]
Alyea Sandovar sent us this video looking at how she uses Play Personalities (Dr. Stuart Brown, at the Institute for Play) in her gamification work. […]
When a film curator wrote me a letter describing how said puzzle helped her through chemotherapy I was thrilled. I began to make mini-puzzles […]
Sometimes it is not easy to make experiments, because we need realistic, failsafe and quick situations. Here is where games could support people […]
Ludogogy 2022