
Unlearn what play should be
Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]
Welcome to Ludogogy Magazine
This magazine sources inspirational, ideas-filled articles from the brightest and best in the fields of games-based learning, gamification and gameful design. It’s also a full-time job, and can’t continue without financial support. If it gives value to you, please become a patron at one of the three tiers offered – and access some great patron perks too.
– Sarah Le-Fevre (Editor)
Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]
Formal education kills team work. Alright, I hope that got your attention. Now let me share my experience with designing serious games to teach students at the University of Economics Krakow (UEK) 21st Century skills […]
Games and simulations are often mentioned together. They do share some of the same characteristics; but games and simulations are different from one another. […]
Although boundaries between genre and platform have gradually decreased, strategy games have been consistently popular for decades. […]
The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]
Ludogogy 2022
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