
Unlearn what play should be
Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]
Welcome to Ludogogy Magazine
This magazine sources inspirational, ideas-filled articles from the brightest and best in the fields of games-based learning, gamification and gameful design. It’s also a full-time job, and can’t continue without financial support. If it gives value to you, please become a patron at one of the three tiers offered – and access some great patron perks too.
– Sarah Le-Fevre (Editor)
Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]
Although boundaries between genre and platform have gradually decreased, strategy games have been consistently popular for decades. […]
Water stress, searing heat, refugees, displacement, geopolitical uncertainty. In talking to innovative colleagues in the serious games space in The Hague this past week, the wargaming of the future is complex, and multidimensional—and climate change […]
The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]
Role-playing leads to a change of perspective: We take on a specific point of view and become more sensitive and empathetic as a result. […]
Ludogogy 2022
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