200 words – Happiness Warrior Game Download

Smiley waving
Image by Kate Ter Haar from Flickr with thanks

This little self-generating game was developed as a response to a challenge to create a game which can be explained in 200 words or less.

The download contains the full 200 word entry including a short description, and the game materials – an example of a card which could be created to start playing the game.

I like the idea that a game can be ‘created’ from nothing, by giving players simple instructions of how to create the playing materials as they go.  Each play of the game is unique, because each person will have their own values and ways that they want to make the world a better place.

This is a game played with strangers – who will never meet but whose cards will bring happiness to each other by sharing ‘quests’ that make the world a nicer place to be, one card at a time.

Download “200 Words”

200WordsHappiness.docx – Downloaded 329 times – 6.93 KB
Editor at Ludogogy
Sarah Le-Fevre is a games-based learning professional who specialises in organisational learning around systemic ‘wicked problems’, and helping businesses spot and exploit opportunities for ethical ‘for good’ innovation. She works with tools such as Lego® Serious Play® and the Octalysis gamification framework to create compelling immersive learning experiences. She is currently writing a book outlining a systems practice approach to delivering impactful learning within organisations.

A real board games nerd, she is considering having her floors reinforced to support the ever increasing weight of the boxes. When she is not designing or facilitating learning games she is the editor of Ludogogy Magazine. Sarah lives in Oxfordshire with her husband, younger daughter, and a beautiful (but very loud) Bengal cat.

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