• LinkedIn
  • Twitter
  • YouTube
  • Spotify
Ludogogy
MENU
  • Ludogogy
  • Past Issues
  • Features ►
    • Review
    • Research Infographics
    • Focus on…
    • Podcast
    • Show & Tell
  • Contributors ►
    • Meet our Contributors
    • Submission Guidelines
  • Resources ►
    • Downloads
    • Ludogopedia
    • Reading Lists
  • About
  • Work with Ludogogy
  • Ludogogy
  • Past Issues
  • Features
    • Review
    • Research Infographics
    • Focus on…
    • Podcast
    • Show & Tell
  • Contributors
    • Meet our Contributors
    • Submission Guidelines
  • Resources
    • Downloads
    • Ludogopedia
    • Reading Lists
  • About
  • Work with Ludogogy
HomePlayer Experience

Player Experience

A header image showing lithographic science images such as a hand with a pipette and glass flasks
LindaInfo

Game Mechanics in Serious Games

21st February 2023 Linda Kunene 0

How do the use of game mechanics relate to learner engagement in the context of serious games? Does more game experience necessarily mean greater engagement? […]

Mechanics Dynamics Aesthetics model
LindaInfo

The MDA Framework – Mechanics, Dynamics, Aesthetics

6th February 2023 Linda Kunene 0

The MDA model breaks down a player’s consumption of the game into three parts, rules, system and fun. These correspond to Mechanics, Dynamics and Aesthetics […]

Linocut of a pile of books, rust coloured on a black background
LindaInfo

Educational Games vs Games-based Learning

30th January 2023 Linda Kunene 0

Educational games are designed explictly for education, whereas games-based learning claims that play and learning are the same
[…]

Two female heads facing away from each other with differing colours and images representing neurodivergence
Ideas

The Other – Neurodivergence in Games

25th January 2023 Ludogogy 0

The ‘Magic Circle’ of games enables many things. One that is important, from a learning perspective, is the opportunity to step into the shoes of other people. […]

The words what is kingmaking on a red velvet background
Ideas

What is Kingmaking?

24th January 2023 Dave Eng 0

Kingmaking in game theory concerns the end game scenario where a player is able to make a winning move for another player – when they cannot themselves win.  […]

LindaInfo

Types of Game Mechanics

23rd January 2023 Linda Kunene 0

Game mechanics are the rules that govern and guide the players actions, as well as the game’s response to them. This post categorises those mechanics. […]

My Brand game in play
design process

Key Factors of Educational Board Game Development

13th December 2022 Justin Oh 0

For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]

Banner text saying 'The Magic Circle'
Ideas

What is the Magic Circle?

6th December 2022 Dave Eng 0

The magic circle is a place where different rules govern our existence, actions, and consequences. But what is the magic circle and where does it exist? […]

Weightlifter
LindaInfo

Purpose Increases Pleasure in Serious Games

5th December 2022 Linda Kunene 0

An infographic compiled from Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games, looking at how purpose increases pleasure. […]

Flag and compass for orienteering
how to

Orienteering Is Making A Big Comeback, And The Kids Seem Happy

22nd November 2022 Ludogogy 0

Orienteering isn’t something kids can do by themselves.They need a whole team to work together to get to the next objective. […]

Iridescent glass sculpture of a dancer
design process

Using Games to Sculpt Agency

22nd November 2022 Terry Pearce 0

Thi Nguyen’s book, ‘Games: Agency as Art’ offers us a framework for learning games that focuses on our tools and their potential, and what we can do for players […]

Picture mentioning sensation feelin and narrative aesthetics in games
LindaInfo

Types of Games Aesthetics

14th November 2022 Linda Kunene 0

Aesthetics are the experience that players want to get from playing the game. They are the purpose of playing the game. This shows commonly used aesthetics. […]

Learning Models in Educational Game Interactions: A Review
LindaInfo

Learning Models in Educational Game Interactions: A Review

31st October 2022 Linda Kunene 0

This infographic summarises Learning Models in Educational Game Interactions: A Review – which is a literature review by Syahidi, Supianto, Hirashima and Tolle […]

Flow and PENS model
Application

Card Games or Board Games?

24th October 2022 Xavier Wilain 0

Using the Theory of Flow and the PENS model of player experience, this study explores differences in types of experiences depending on the games being played. […]

Sudoku
Uncategorised

Elevate Your Next Puzzle With These Design Secrets

4th October 2022 Hanshika Gupta & Priyank Singh 0

Around 58% of mobile games are puzzles, mostly playable in single-player mode. They are shown to improve cognitive functions, reduce anxiety and enhance memory. […]

Posts pagination

« 1 2 3 … 6 »

Archives

Become a Patron

Ludogogy is a full-time job, and can’t continue without financial support. If it gives value to you, please become a patron at one of the three tiers offered – and access some great patron perks too.

Become a Patron!

Email Newsletter

Subscribe

* indicates required

Please tick to confirm that you want to hear from Ludogogy Magazine

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please see our privacy policy

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

Playing at Work

Business Board Game

About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

Greg Schofield
Mary Nunaley
Michala Liavaag
Terry Pearce
Ipsodeckso Ltd
Jason Gray

 

 

 

Recent Comments
  • Sarah on Why, and Why Not to use Simulations in Learning
  • Linda on Why, and Why Not to use Simulations in Learning
  • Sarah on Practical Methodology for the Design of Educational Serious Games – Part I
  • Blandine on Practical Methodology for the Design of Educational Serious Games – Part I
Please support Ludogogy with a small donation

If you like what we do please support us on Ko-fi

MENU
  • Contact Us
  • Affiliate Disclosure
  • Privacy Policy
  • Contact Us
  • Affiliate Disclosure
  • Privacy Policy

Ludogogy 2022

close all nutshells
×

Step 1) Copy this code into the <head> of your site:

Step 2) In your article, create a link to and make sure the link text starts with a :colon, :like this, so Nutshell knows to make it expandable.

Step 3) That's all, folks! 🎉

learn more about Nutshell