• LinkedIn
  • Twitter
  • YouTube
  • Spotify
Ludogogy
MENU
  • Ludogogy
  • Past Issues
  • Features ►
    • Review
    • Research Infographics
    • Focus on…
    • Podcast
    • Show & Tell
  • Contributors ►
    • Meet our Contributors
    • Submission Guidelines
  • Resources ►
    • Downloads
    • Ludogopedia
    • Reading Lists
  • About
  • Work with Ludogogy
  • Ludogogy
  • Past Issues
  • Features
    • Review
    • Research Infographics
    • Focus on…
    • Podcast
    • Show & Tell
  • Contributors
    • Meet our Contributors
    • Submission Guidelines
  • Resources
    • Downloads
    • Ludogopedia
    • Reading Lists
  • About
  • Work with Ludogogy
HomeLearning

Learning

Fail to Learn Book Cover
Review

Review – A Book About How We Learn From Failure

16th March 2022 Ludogogy 0

One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]

Group of people sharing learning
Ideas

Why Learning Makes Great Games

11th March 2022 Ludogogy 0

Well-designed games are great for creating learning, but maybe we should rather be thinking that well-designed learning is a great way to make compelling games. […]

Olympic Podium - Winning and Losing
design process

The Effects of Win/Loss States on Learning

14th January 2022 Mohsin Memon 0

Most games are designed as zero-sum. Where one side wins and the other inevitably loses. But we all know that life, and learning, is far from zero-sum. […]

ABC Wall art
how to

GAME BASED LEARNING – As Easy as ABC (and D)

13th January 2022 Bhaskar Thyagarajan 0

Most Behavioural skills, leadership competencies, organisational values, and so on, are pure common sense. […]

The only winning move is not to play
design process

How victory conditions frame play

13th January 2022 Terry Pearce 4

What we can learn from games that go beyond racing for points or position There are two ways to win most games (AKA Victory conditions). Either reach a certain goal first (get a number of […]

Utopoly board and players
learning topics

Utopoly – Game and Utopian Research Method

16th November 2021 Neil Farnan 2

acing catastrophes of pandemics, ecosystem collapse and climate change.Utopoly started out as a ‘hack’ of Monopoly but has evolved to become much more. […]

Teenager learning at laptop
Ideas

Games, Business and Changing Times

12th November 2021 Kathy Fuller 5

Employers are clamoring for answers to an aging and dwindling workforce that is demanding a caring, flexible and sustainable work environment […]

Players playing game
design process

“Hack & jaM”: The birth of a Role Playing Game

11th September 2021 Dr Laurent Aldon 0

I had the idea to hack Arduino boards, the sensors and actuators to make my own instruments. The concept of the role-playing game “Hack and jaM” was born. […]

Ubuntu Game Board
design process

Debriefing and Feedback for Ubuntu Game

15th July 2021 Richard Schreiber & Jennifer Nuya 0

The Ubuntu Game is a physical and virtual board game designed to teach teenagers the wonders of diversity, inclusion and equality […]

Facilitator
how to

What’s in a Game? – Debriefing Learning Games

12th July 2021 Ludogogy 0

Many have discovered that learning games and playful activities are effective for learning if you are required to use ‘online’, rather than a classroom setting. […]

World in a Book
design process

Liber Domus – Interview with Eduardo Nunes

9th July 2021 Eduardo Nunes 0

In this issue, we are delighted to have the opportunity to talk to Eduardo Nunes about his ‘Open World’ Educational game, Liber Domus. […]

Post it notes with change words written on
Ideas

Change: a Game of Probabilities and Behaviours

13th May 2021 Erik Agudelo 0

Based on experience, our behaviour will be heavily biased for, or against the recently announced organisational change initiative at our place of work. […]

Different coloured people shapes
how to

Games and Gamification as a tool for Social Change

13th May 2021 Beybin Elvin Tunc & Marvin Jammermann 0

Games make a difference, today more than ever. When people play, they get inspired and open to learn new things while interacting with each other. […]

People with large jigsaw pieces
Ideas

Four Reasons Game-Based Learning Makes Corporate Training Better

10th May 2021 Mohsin Memon 2

Game-based Learning has the ability to build strong associations with reality – a direct correlation with how you may deal with similar situations in real life. […]

Pencil drawing with globe
design process

Digital Games as Roadmaps to Meaningful and Powerful Change

4th May 2021 Eduardo Nunes 0

This was not one of those stories in which I got an excellent grade by being creative and resourceful. But it was, for all purposes, my first world. […]

Posts pagination

« 1 … 4 5 6 »

Archives

Become a Patron

Ludogogy is a full-time job, and can’t continue without financial support. If it gives value to you, please become a patron at one of the three tiers offered – and access some great patron perks too.

Become a Patron!

Email Newsletter

Subscribe

* indicates required

Please tick to confirm that you want to hear from Ludogogy Magazine

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please see our privacy policy

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

Playing at Work

Business Board Game

About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

Greg Schofield
Mary Nunaley
Michala Liavaag
Terry Pearce
Ipsodeckso Ltd
Jason Gray

 

 

 

Recent Comments
  • Sarah on Why, and Why Not to use Simulations in Learning
  • Linda on Why, and Why Not to use Simulations in Learning
  • Sarah on Practical Methodology for the Design of Educational Serious Games – Part I
  • Blandine on Practical Methodology for the Design of Educational Serious Games – Part I
Please support Ludogogy with a small donation

If you like what we do please support us on Ko-fi

MENU
  • Contact Us
  • Affiliate Disclosure
  • Privacy Policy
  • Contact Us
  • Affiliate Disclosure
  • Privacy Policy

Ludogogy 2022

close all nutshells
×

Step 1) Copy this code into the <head> of your site:

Step 2) In your article, create a link to and make sure the link text starts with a :colon, :like this, so Nutshell knows to make it expandable.

Step 3) That's all, folks! 🎉

learn more about Nutshell