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HomeGame Mechanisms

Game Mechanisms

Book cover - building blocks for tabletop game design
Review2107

Review of Building Blocks of Tabletop Game Design

13th July 2021 Ludogogy 0

If this book by Engelstein and Shalev had existed back then, I would definitely have used it to explore game mechanics to inform my game design. […]

Happy people making pizza
learning topics

Pizza KATA or “Change is a Mindset and not an Action”

14th May 2021 Corrado de Sanctis 0

Sometimes it is not easy to make experiments, because we need realistic, failsafe and quick situations. Here is where games could support people […]

What is player agency?
Ideas

What is Player Agency in Games?

11th May 2021 Dave Eng 0

Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]

Vintage drawing featuring video calling type experience
how to

Will gamification improve pro-social behaviours, motivation, academic and vocational orientation?

12th March 2021 Johan Crainich 0

The perspective of a French Economics, Social Sciences and Management teacher Expressing a vision of the future is taking a risk. Nevertheless, it’s useful to imagine what where the underlying and powerful trends of today […]

Monster Hunter: World
how to

Observing how games teach players to think and plan ahead

12th March 2021 Thomas Ackland 0

I have always subscribed to the idea that almost every game has something to teach you as you play it. Whether it is sharing a philosophical world view with games like ‘Spec Ops: The Line’(YAGER […]

Maze cube
learning topics

Learning about systems using games.

15th January 2021 Thomas Ackland 0

One of the main aspects of games that tends to be overlooked by most people when you approach them with the idea of utilising games as a teaching or training tool is the freedom to […]

Map
Ideas

Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative

14th January 2021 David Chandross 0

The following is a chapter from an upcoming book by David Chandross, whom many of you will know from his fascinating posts on LinkedIn, and others from his academic publications. David is a big-hitter in […]

Graffiti - loop
Ideas

Beer and Trippples – Games as Cybernetic Systems

14th January 2021 Ludogogy 0

Nowadays, when most people hear the term ‘Cybernetics’ they will tend to associate it with computer technology, possibly in a sci-fi or futuristic context.  However, the term existed well before the age of digital computing. […]

Systems Thinking
Ideas

What’s your System?

12th January 2021 Dave Eng 0

Pretty much everything, everyone, and everybody that we work with is part of system: large or small. But how do those systems work and how do they affect you? […]

Crusader Kings III
Ideas

Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III

12th January 2021 Terry Pearce 0

Your mileage may vary, but I remember history at school as long, boring lists of kings and queens. I had no interest in it. My sole motivation in showing up to any of the lessons […]

Gamified certification
how to

Increasing Engagement by 2000% Using Games

17th September 2020 Mohsin Memon 0

I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]

Video Game Abstract
Ideas

Unlearn what play should be

15th September 2020 David Monreal Becerra 0

Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]

Failure is cool
Ideas

2048 – Making Failure Motivating

15th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. A couple of days ago […]

Castle Dice
design process

Including only what is needed – Lessons from Castle Dice

14th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. At the moment, my absolute […]

Man with can and string phone
how to

Communicating through games

9th September 2020 Cat Hase 0

The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking.  You can’t explore […]

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Vintage Wargame Engraving

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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