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HomeGame Design

Game Design

Fail to Learn Book Cover
Review

Review – A Book About How We Learn From Failure

16th March 2022 Ludogogy 0

One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]

Sugar Glider Attack Card from 1000 Blank White Cards deck
design process

Rule Co-creation in Play -1000 Blank White Cards

15th March 2022 Ludogogy 1

Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]

Hand of playing cards
design process

Games of Hidden (and Disclosed) Information

11th March 2022 Ludogogy 0

At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]

Players engrossed in boardgame
design process

4 Ways Co-design will Make or Break your Game

7th March 2022 Joe Slack 0

Should you work with another game designer to co-design your game or create your game by yourself? It depends. There are pros and cons to each approach. […]

Trophy
Focus

Focus on… winning conditions

13th January 2022 Ludogogy 0

As all winning conditions can be described mathematically, actual differences in win states in different games are more about Aesthetics, Narrative and Theme […]

Metal tree representing technology tree
Ludogopedia

Technology Tree

12th January 2022 Ludogogy 0

A Technology Tree (AKA Tech or Research Tree) is a feature in strategy games representing a series of upgrades that a player can make, often through research […]

Top Ten Games book cover
Review2201

Review of  Games you can Play in your Head

12th January 2022 Ludogogy 0

I’ve long been a fan of ‘elegant’ games, by which I mean games that achieve a great deal of gameplay – and therefore fun – without having lots of materials or overly complex rules and […]

Man sitting on pile of coins
Focus

Focus on… In-game Economies

19th November 2021 Ludogogy 0

In-game economies – the creation and destruction of value commonly seen in games, or in gamification applications with collectable and exchangeable points. […]

old film camera
Focus2109

Focus on… Make & Break Live Events

15th September 2021 Ludogogy 0

As a tie-in with the Make & Break issue of Ludogogy, we organised a number of events about Playtesting and Prototyping including a oopening panel event […]

Gameful Habits book cover
Review2109

Review of Gameful Habits – self-gamification

15th September 2021 Ludogogy 1

Bartels is the author of numerous books on different facets of her ‘Self-Gamification’ approach to self-help by turning one’s life into games. […]

Book cover - building blocks for tabletop game design
Review2107

Review of Building Blocks of Tabletop Game Design

13th July 2021 Ludogogy 0

If this book by Engelstein and Shalev had existed back then, I would definitely have used it to explore game mechanics to inform my game design. […]

Feedback Loops
Focus2107

Focus on… Feedback Loops in Games Based Learning

8th July 2021 Dave Eng 0

Feedback is an important part of the learning process. Feedback is also really important for games to be engaging and fun. […]

Designing games and gamification book cover
Review

Review of Designing Games and Gamification for Learning

10th May 2021 Ludogogy 0

If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]

Tarot Cards
Focus

Focus on… Games Systems for Games Design

15th January 2021 Ludogogy 2

There is however another class of ‘games’, made up of generic components and concepts , which therefore allow an almost infinite number of possibilities in play […]

Framing Play Design cover
Review

Review of Framing Play Design

12th January 2021 Terry Pearce 0

When we play, we explore and create things that can never come into being when we are focused on doing things right and achieving […]

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Vintage Wargame Engraving

About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

Greg Schofield
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