Review – A Book About How We Learn From Failure
One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]
One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]
Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]
At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]
Should you work with another game designer to co-design your game or create your game by yourself? It depends. There are pros and cons to each approach. […]
As all winning conditions can be described mathematically, actual differences in win states in different games are more about Aesthetics, Narrative and Theme […]
A Technology Tree (AKA Tech or Research Tree) is a feature in strategy games representing a series of upgrades that a player can make, often through research […]
I’ve long been a fan of ‘elegant’ games, by which I mean games that achieve a great deal of gameplay – and therefore fun – without having lots of materials or overly complex rules and […]
In-game economies – the creation and destruction of value commonly seen in games, or in gamification applications with collectable and exchangeable points. […]
As a tie-in with the Make & Break issue of Ludogogy, we organised a number of events about Playtesting and Prototyping including a oopening panel event […]
Bartels is the author of numerous books on different facets of her ‘Self-Gamification’ approach to self-help by turning one’s life into games. […]
If this book by Engelstein and Shalev had existed back then, I would definitely have used it to explore game mechanics to inform my game design. […]
Feedback is an important part of the learning process. Feedback is also really important for games to be engaging and fun. […]
If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]
There is however another class of ‘games’, made up of generic components and concepts , which therefore allow an almost infinite number of possibilities in play […]
When we play, we explore and create things that can never come into being when we are focused on doing things right and achieving […]
Ludogogy 2022