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HomeGame Design

Game Design

My Brand game in play
design process

Key Factors of Educational Board Game Development

13th December 2022 Justin Oh 0

For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]

LindaInfo

Practical Methodology for the Design of Educational Serious Games – Part I

12th December 2022 Linda Kunene 2

All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]

Banner text saying 'The Magic Circle'
Ideas

What is the Magic Circle?

6th December 2022 Dave Eng 0

The magic circle is a place where different rules govern our existence, actions, and consequences. But what is the magic circle and where does it exist? […]

A museum room with lots of strange objects exhibited
design process

The Museum of Impossible Objects – Educational Field Trip

2nd December 2022 Ludogogy 0

I’ve always been interested in how speculative fiction – science fiction, fantasy, and even horror, allows us to more deeply reflect on what it is to be human. […]

Iridescent glass sculpture of a dancer
design process

Using Games to Sculpt Agency

22nd November 2022 Terry Pearce 0

Thi Nguyen’s book, ‘Games: Agency as Art’ offers us a framework for learning games that focuses on our tools and their potential, and what we can do for players […]

Magical looking brightly colored and lit symbols flying in the air
Ideas

Creativity – Eureka Moment or Piecemeal Awakening?

17th November 2022 Sajid Chougle 0

Does creativity come from unstructured tinkering and gambolling or is it upon the participant to decide how, when and why to develop their creative repertoire? […]

Picture mentioning sensation feelin and narrative aesthetics in games
LindaInfo

Types of Games Aesthetics

14th November 2022 Linda Kunene 0

Aesthetics are the experience that players want to get from playing the game. They are the purpose of playing the game. This shows commonly used aesthetics. […]

Cardboard AI cyborg
design process

Playing by Yourself – Tabletop Automa

27th October 2022 Ludogogy 0

We can’t always find others to play with. Enter ‘Automa’; both ‘official’ – included with published COTS games, and ‘unofficial’ fan-built solo play systems. […]

Business simulation boardgame
Ideas

Why, and Why Not to use Simulations in Learning

6th October 2022 Ludogogy 2

The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]

Tumbling Dice
Ideas

Take a chance on Dice

16th September 2022 Ludogogy 0

The flatness of cards informs how they can be played with, and in the same way, the fact that dice are 3D objects opens up different possibilities for their use […]

Magic: the Gathering Cards
Design Challenge

The Versatility of Cards

8th September 2022 Ludogogy 0

This versatility of cards comes from physical characteristics – materials, flatness, two-sidedness etc., and from lack of limitation on the ‘content’ they hold. […]

Applied Games Based Learning text on workshop background
Ideas

Applied Games-Based Learning

2nd September 2022 Dave Eng 0

How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]

The Game of You Banner
Download

The Game of You – Character Sheet

5th July 2022 Ludogogy 0

Te first of a series of fully customisable RPG ‘real-play’ tracking sheets to help you gamefully track progress to big life and work goals […]

D and D miniature and sheets
Ideas

The Game of You – A Real-life RPG

23rd June 2022 Ludogogy 0

Find out how you could you use the concepts of Stats, Skills and Quests from RPG games to apply to the design of your own life and achieving your big goals. […]

mushrooms lithograph
Live sessions

MyCelium Playtest – June 8th

13th June 2022 Ludogogy 0

MyCelium started with a simple idea – prompted by a report on some research which shows that fungi can communicate using up to 50 ‘words’. […]

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Wargames

Vintage Wargame Engraving

About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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Recent Comments
  • Sarah on Why, and Why Not to use Simulations in Learning
  • Linda on Why, and Why Not to use Simulations in Learning
  • Sarah on Practical Methodology for the Design of Educational Serious Games – Part I
  • Blandine on Practical Methodology for the Design of Educational Serious Games – Part I
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