Key Factors of Educational Board Game Development
For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]
For directly experiencing and trying something together… and learning with inspiration, educational board games are an innovative area with a bright future. […]
All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]
The magic circle is a place where different rules govern our existence, actions, and consequences. But what is the magic circle and where does it exist? […]
I’ve always been interested in how speculative fiction – science fiction, fantasy, and even horror, allows us to more deeply reflect on what it is to be human. […]
Thi Nguyen’s book, ‘Games: Agency as Art’ offers us a framework for learning games that focuses on our tools and their potential, and what we can do for players […]
Does creativity come from unstructured tinkering and gambolling or is it upon the participant to decide how, when and why to develop their creative repertoire? […]
Aesthetics are the experience that players want to get from playing the game. They are the purpose of playing the game. This shows commonly used aesthetics. […]
We can’t always find others to play with. Enter ‘Automa’; both ‘official’ – included with published COTS games, and ‘unofficial’ fan-built solo play systems. […]
The earliest learning simulations were wargames. Modern simulations grew out of combatants’ need to understand past strategies, and to develop and test new ones […]
The flatness of cards informs how they can be played with, and in the same way, the fact that dice are 3D objects opens up different possibilities for their use […]
This versatility of cards comes from physical characteristics – materials, flatness, two-sidedness etc., and from lack of limitation on the ‘content’ they hold. […]
How do you apply games-based learning? What specific learning outcomes can you target? What games are specifically available to meet the needs of your students? […]
Te first of a series of fully customisable RPG ‘real-play’ tracking sheets to help you gamefully track progress to big life and work goals […]
Find out how you could you use the concepts of Stats, Skills and Quests from RPG games to apply to the design of your own life and achieving your big goals. […]
MyCelium started with a simple idea – prompted by a report on some research which shows that fungi can communicate using up to 50 ‘words’. […]
Ludogogy 2022