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HomeCollaboration

Collaboration

Six glitchy looking circles of neon light
Ideas

Gamification – A Recovering Force Towards the Archetype

17th January 2023 Kim Il-Chul 0

Why would Steve Jobs want to trade all his tech for an afternoon with Socrates? Why did he say, “In Apple’s DNA, it’s technology married with liberal arts.” […]

Flag and compass for orienteering
how to

Orienteering Is Making A Big Comeback, And The Kids Seem Happy

22nd November 2022 Ludogogy 0

Orienteering isn’t something kids can do by themselves.They need a whole team to work together to get to the next objective. […]

People looking like chess pieces
Ideas

People as Pieces – Social Mechanics in Games

27th July 2022 Ludogogy 0

What are ‘Social’ mechanics which use players themselves as ‘pieces’ in the game, manipulate player dynamics and relationships, or otherwise ‘play with’ people? […]

Planning a fast serious game
design process

Co-creative Experiences – Serious Games for Spatial Planning

18th March 2022 Micael Sousa 0

It worked better than expected and was the seed that inspired my new adventures, including a workshop using more games to discuss environmental sustainability. […]

Co-creation represented by Meeples
experiment

A Co-Creation Experience in Editorial Design

7th March 2022 Hyunsoo Kim 0

A co-creation exercise in which writers and designers work together to create a ‘relay’ of writing. How did this work out? Read on to find out. […]

The only winning move is not to play
design process

How victory conditions frame play

13th January 2022 Terry Pearce 4

What we can learn from games that go beyond racing for points or position There are two ways to win most games (AKA Victory conditions). Either reach a certain goal first (get a number of […]

Play the dementia game poster
learning topics

Dementia: changing attitudes with a game.

12th May 2021 Andy Yeoman 0

The Dementia Awareness Game is a digital game that improves knowledge of dementia and attitudes to people living with dementia. […]

design process

Five Ways to Design Collaborative Games

20th June 2020 Terry Pearce 0

In a previous article for Ludogogy, I explored why it’s important that not all learning games are competitive, especially when teambuilding is a key aim. But If we don’t have that simple crutch to reach […]

design process

The next big thing: paper planes and bits

20th June 2020 Erik Agudelo 3

Formal education kills team work. Alright, I hope that got your attention. Now let me share my experience with designing serious games to teach students at the University of Economics Krakow (UEK) 21st Century skills […]

Counterstrike screenshot
learning topics

Musings on Developing Games Featuring Teamwork

20th June 2020 Thomas Ackland 0

For as long as games have been played, having to work with others as part of a team in order to winhas been a well-established norm when it comes to games and as someone who […]

Gamification of virtual meetings
how to

Online Meetings Effective? 11 Tactics for Gamifying your Next Zoom Meeting

20th June 2020 Antonis 4

While online meetings are a great opportunity for organisations to maintain communication and productivity, great challenges await! […]

Death Star
learning topics

Collaboration gaps enhanced by a game? Yes, we can

19th June 2020 Corrado de Sanctis 1

Corrado de Sanctis, Agile Coach, talks about the design his new game for enhancing collaboration in software development teams.  The article contains some terminology specific to that field, which are defined in the Ludogopedia.  I […]

Hands joined over table
how to

How To Foster Virtual Environments For Your Dream Team To Thrive.

17th June 2020 Deirdre Jensen 0

One of the key factors of high performing teams is the ability to understand each other, even to the extent of understanding the non-verbal messaging.   […]

Teens playing serious games
design process

Imagining a Better World: Game Design with and for Teens

17th April 2020 Susan Rivers & Susan X Jane 2

As long-time youth program developers, several years ago we became curious about game design, inspired in part by Doris Rusch’s work on deep games.[1] In Making Deep Games and her TEDx Talk[2], Rusch describes how […]

Maze with trophy at its centre
Ideas

Hunger gamification

11th March 2020 Andrew Solomon 0

What gets you out of bed in the morning? Screaming toddlers don’t count, I’m talking about the essential you. What’s the intrinsic need, the raison d’etre, that moves you to get up, get out and […]

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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