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HomeIssuesChanges

Issue: Changes

Welcome to issue eleven of Ludogogy Magazine – Changes

The idea of Change is where many believe that games and gamification find their natural overlap with learning. Gamification, for some, is pretty much synonymous with the idea of behaviour change, and has attracted quite a bad reputation because of it, reminding us of rats pressing levers in a ‘Skinner Box’, for example.

Gamification, I like to think has moved on a lot since the early days, and in frameworks such as Yu-kai Chou’s Octalysis and Andrzej Marczewski’s Hexad we see less behaviourism and much more that is about designing for satisfying human needs.

Games for learning gives us a lot of scope for approaching change. Learning through experience allows us to make changes as we play, to try different strategies to achieve a goal, as well as utilising that staple aspect of games-based learning, learning from failure in a safe space. The different worlds and personas we can inhabit when playing, help us to change our minds in all sorts of ways.

We have been, and are still, going through a period of unprecedented change, in how we live work, socialise and relate to each other. I hope you find plenty in this issue to think about.

Explore:

How Games-based Learning makes Corporate Training Better
How Player Agency Changes the Course of a Game
A Roundup of the Playful Creative Summit
How a Board Game Helped to Change Agricultural Practices for the Better
Pizza-making for Fun and Team Performance Improvement
Much more

We are now accepting articles for the next two month’s issues

Issue 12 (July) ‘Debriefing and Feedback’ – deadline 27 June- Building feedback mechanisms into games, best practise in debriefing playful experiences, feedback and rewards in gamification, how we can help players with sense-making, gameful facilitation processes etc.
Issue 13 (September) ‘Make or Break’ – deadline 29 August – Two really important aspects of designing games are prototyping and playtesting. What are the do’s and don’ts, prototyping frameworks, stories of playtests that went well, or went awry. Maybe we’ll even run a few live playtests.

Send proposals or drafts to info@ludogogy.co.uk

Stay Home, Stay Safe, Stay Playful

Puzlkind screenshot
Ideas

Puzlkind – the Healing Potential of Jigsaws

14th May 2021 Sarah Jane Lapp 2

When a film curator wrote me a letter describing how said puzzle helped her through chemotherapy I was thrilled. I began to make mini-puzzles […]

Happy people making pizza
learning topics

Pizza KATA or “Change is a Mindset and not an Action”

14th May 2021 Corrado de Sanctis 0

Sometimes it is not easy to make experiments, because we need realistic, failsafe and quick situations. Here is where games could support people […]

Post it notes with change words written on
Ideas

Change: a Game of Probabilities and Behaviours

13th May 2021 Erik Agudelo 0

Based on experience, our behaviour will be heavily biased for, or against the recently announced organisational change initiative at our place of work. […]

Different coloured people shapes
how to

Games and Gamification as a tool for Social Change

13th May 2021 Beybin Elvin Tunc & Marvin Jammermann 0

Games make a difference, today more than ever. When people play, they get inspired and open to learn new things while interacting with each other. […]

Infographic of Culture initiatives
how to

Behavioural Change through Transformational Games

12th May 2021 Deirdre Jensen & Natasha Winkler-Titus 1

Cultural change is deeply behavioural, if you want a new culture, it means you have to define a new way of being, starting with changing individual behaviour […]

Different coloured paper boat
how to

Unlock Behaviour Change with Games-based Learning

12th May 2021 Terry Pearce 0

One of the most challenging aims of games-based learning is behavioural change. How can a game-based experience affect the long-term behaviour of players? […]

Play the dementia game poster
learning topics

Dementia: changing attitudes with a game.

12th May 2021 Andy Yeoman 0

The Dementia Awareness Game is a digital game that improves knowledge of dementia and attitudes to people living with dementia. […]

What is player agency?
Ideas

What is Player Agency in Games?

11th May 2021 Dave Eng 0

Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]

David Chislett Alyea Sandovar
Ideas

Round-up of Playful Creative Summit 2021

10th May 2021 David Chislett 0

David Chislett talks about the Experience of running the second Playful Creative Summit, and how the vision for this event is developing. […]

People with large jigsaw pieces
Ideas

Four Reasons Game-Based Learning Makes Corporate Training Better

10th May 2021 Mohsin Memon 2

Game-based Learning has the ability to build strong associations with reality – a direct correlation with how you may deal with similar situations in real life. […]

People playing boardgame
Ideas

Board games for participatory research

10th May 2021 Pablo De La Cruz 2

One of the objectives of this project was to increase dietary autonomy and promote traditional knowledge associated with biodiversity of indigenous peoples.  […]

Pencil drawing with globe
design process

Digital Games as Roadmaps to Meaningful and Powerful Change

4th May 2021 Eduardo Nunes 0

This was not one of those stories in which I got an excellent grade by being creative and resourceful. But it was, for all purposes, my first world. […]

  • Fired Up Fiero
    Fired Up Fiero
  • I PLAY TO WIN!
    I PLAY TO WIN!
  • Win States in Games to Keep Players Playing
    Win States in Games to Keep Players Playing
  • GAME BASED LEARNING – As Easy as ABC (and D)
    GAME BASED LEARNING – As Easy as ABC (and D)
  • Winning is Overrated (in Educational Games)
    Winning is Overrated (in Educational Games)
  • The Effects of Win/Loss States on Learning
    The Effects of Win/Loss States on Learning
  • Die Trying – Learning through Failure in Games
    Die Trying – Learning through Failure in Games
  • The Collaborative-Competitive Paradox of Self-Gamification
    The Collaborative-Competitive Paradox of Self-Gamification
  • How victory conditions frame play
    How victory conditions frame play

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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