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HomeIssuesWinning

Issue: Winning

Welcome to issue fifteen of Ludogogy Magazine – Winning
Winning is nearly always seen as a positive thing, whereas Losing, and especially Losers, are seen in an almost exclusively negative light.  Of course, the reality is much more nuanced than that. To start with, the definitions of what ‘winning’ actually means can vary wildly from person to person, depending on their values.
But in games, it should be pretty straightforward, right? Games are either competitive – you can win at them individually, or co-operative, where you win or lose together.
But what about games which have no win state at all?  And in the context of games-based learning, how does ‘winning’ or ‘losing’ fit in.  Can the drive to win detract from the learning? What about success or failure as pedagogic concepts? And most importantly, how do you design learning games so that the players always ‘win’ at learning?
This issue of Ludogogy seeks to find answers to some of these questions. I hope you find it gets you thinking.
Explore:

A Focus on… Winning Conditions
Playing to Win
Fiero – The Winning Emotion
How Victory Conditions Frame Play
Much more

We are now accepting submissions for the following themes:

March ‘Co-creation’ – last submission 27 February – The challenges and joys inherent in working with others to create games and learning. Working with / creating briefs for other professionals. Co-creating with clients and players. Games which are created as they are played. The role of the designer and the player in co-creating experiences etc.

April ‘Quests’– last submission 27 March – The Quest structure as a format for creating learning journeys. Designing purpose and values into Games-based learning. Role playing games. The pros and cons of character development. Questing systems e.g Powered by the Apocalypse, FATE etc.

Send proposals or drafts to info@ludogogy.co.uk
Stay at a sensible distance, Stay Safe, Stay Playful

Olympic Podium - Winning and Losing
design process

The Effects of Win/Loss States on Learning

14th January 2022 Mohsin Memon 0

Most games are designed as zero-sum. Where one side wins and the other inevitably loses. But we all know that life, and learning, is far from zero-sum. […]

Win graphic
Ideas

The Collaborative-Competitive Paradox of Self-Gamification

14th January 2022 Victoria Ichizli-Bartels 0

In my first self-motivational game, the 5 Minute Perseverance Game, I pursued a project or activity of my choice for five minutes a day and recorded my score […]

Console controller
design process

Win States in Games to Keep Players Playing

13th January 2022 Ludogogy 0

For some, it is about winning, yet for others, it is the zeal to learn the process and ponder over the experience and mistakes and the takeaways from it. […]

Falling Chess Piece - failure in games
Ideas

Die Trying – Learning through Failure in Games

13th January 2022 Scott Provence & Will Burrows (illus) 0

In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]

Song Ha-Na from Overwatch
Ideas

I PLAY TO WIN!

13th January 2022 Noh Yu Rae 0

When Song Ha-na says “I PLAY TO WIN!” in Overwatch, this Korean character, could be talking about not only Overwatch but all FPS (First-person Shooter) games. […]

ABC Wall art
how to

GAME BASED LEARNING – As Easy as ABC (and D)

13th January 2022 Bhaskar Thyagarajan 0

Most Behavioural skills, leadership competencies, organisational values, and so on, are pure common sense. […]

The only winning move is not to play
design process

How victory conditions frame play

13th January 2022 Terry Pearce 4

What we can learn from games that go beyond racing for points or position There are two ways to win most games (AKA Victory conditions). Either reach a certain goal first (get a number of […]

Ideas

Winning is Overrated (in Educational Games)

12th January 2022 Ray Kimball 0

Do educational games need winners? You probably know about the benefits of educational games, but may feel strongly about the need for winning outcomes. […]

Fired up Fiero
Ideas

Fired Up Fiero

12th January 2022 Dave Eng 0

Fiero is highly addictive and highly engaging. Often that feeling comes after we’re completely engrossed in the game. That’s called being a state of “flow.” […]

  • Fired Up Fiero
    Fired Up Fiero
  • I PLAY TO WIN!
    I PLAY TO WIN!
  • Win States in Games to Keep Players Playing
    Win States in Games to Keep Players Playing
  • GAME BASED LEARNING – As Easy as ABC (and D)
    GAME BASED LEARNING – As Easy as ABC (and D)
  • Winning is Overrated (in Educational Games)
    Winning is Overrated (in Educational Games)
  • The Effects of Win/Loss States on Learning
    The Effects of Win/Loss States on Learning
  • Die Trying – Learning through Failure in Games
    Die Trying – Learning through Failure in Games
  • The Collaborative-Competitive Paradox of Self-Gamification
    The Collaborative-Competitive Paradox of Self-Gamification
  • How victory conditions frame play
    How victory conditions frame play

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