Honey & Mumford Learning Styles
In 1986 Honey & Mumford put forward the idea of four different Learning Styles – Activist, Reflector, Theorist & Pragmatist, and described how they each behave. […]
In 1986 Honey & Mumford put forward the idea of four different Learning Styles – Activist, Reflector, Theorist & Pragmatist, and described how they each behave. […]
How do the use of game mechanics relate to learner engagement in the context of serious games? Does more game experience necessarily mean greater engagement? […]
This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. […]
The MDA model breaks down a player’s consumption of the game into three parts, rules, system and fun. These correspond to Mechanics, Dynamics and Aesthetics […]
Educational games are designed explictly for education, whereas games-based learning claims that play and learning are the same
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Game mechanics are the rules that govern and guide the players actions, as well as the game’s response to them. This post categorises those mechanics. […]
All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]
All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. […]
An infographic compiled from Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games, looking at how purpose increases pleasure. […]
This information in this infographic is taken from ‘Reflection in Game-Based Learning: A Survey of Programming Games’ by VillaReale et al. […]
This information in this infographic is taken from ‘Learning Models in Education Game Interactions: A Review’ by Siyahidi et al. This is available to read in full at https://ejournal2.undip.ac.id/index.php/ijee/article/view/8590 An archive of all currently available […]
Aesthetics are the experience that players want to get from playing the game. They are the purpose of playing the game. This shows commonly used aesthetics. […]
This infographic is a summary of The Psychology of Rewards in Games-based Learning: A Comprehensive Review by Carmen Soo and Julia Lee Ai Cheng […]
This infographic summarises Learning Models in Educational Game Interactions: A Review – which is a literature review by Syahidi, Supianto, Hirashima and Tolle […]
Although boundaries between genre and platform have gradually decreased, strategy games have been consistently popular for decades. […]
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