What is the Lusory Attitude?
We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games. […]
We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games. […]
The following is a transcript of a conversation between Sarah Le-Fevre (Ludogogy) and Jeremy Dick. Jeremy contacted Ludogogy with an insight he had gained comparing the play of Bananagrams and Scrabble whilst in lockdown. To […]
The Privilege of Learning from Failure I had a simple premise for a book: People learn the most when they fail People fail the most when they play games Therefore, games are the best way […]
Games are mediums made for players. They are here for us to play and engage with them. Though, there have been some challenges in designing games that are representative. Not just representative of their designers; […]
It all starts with dice …. The first year Narratology for Games module has, as many long standing and ever-evolving programmes do, had an interesting history of being split, merged, moved around and eventually settled […]
The psychiatrist and founder of analytical psychology C. G. Jung explained, “All the most powerful ideas in history go back to archetypes.”[1] Archetypes are said to be psychic power patterns dwelling in the deeper layers of […]
This article was originally published on the Octalysis Group website in March, 2019. The original article can be accessed at the Octalysis Group’s website . Chris hopes to follow up soon with analysis of the new […]
A design challenge I have frequently tackled over the past few years has been to create games which relate to the functioning of ecosystems. This is not perhaps surprising as I have been delivering learning […]
This article contains a list of twenty-three lessons learned from games and turning our lives into games. This list is an extended excerpt from the book Gameful Project Management. The extensions are mainly from Self-Gamification […]
Motivating non-gamers through playful, gamelike experiences and games People who are into games and gamification often get excited about it. Yu-Kai Chou, Andrzej Marczewski and Jane McGonigal have all spoken about their passion for games […]
Educators (and indeed most other people) seem to be quite happy with the idea that children, and other young animals, learn from play. Felines learn hunting skills by being given food to play with by […]
Play, games and gamification have been used by countless organisations to increase employee engagement. This shouldn’t come as a surprise of course as employee engagement has been proven to improve employee productivity and efficiency, reduce […]
“Your game should be a journey full of thinking of solutions and keeping the player smart.” -Tim Eckert, How Games Motivate Players ‘Keeping the player smart’ is a great way to think about learning as […]
Gamification – there’s a lot of it about. Everywhere you look, marketeers, contact centres and HR types are publicising their latest gamification projects and talking numbers about engagement conversions, brand loyalty and so on. But […]
What gets you out of bed in the morning? Screaming toddlers don’t count, I’m talking about the essential you. What’s the intrinsic need, the raison d’etre, that moves you to get up, get out and […]
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