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Musician playing rock guitar
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How to Make Your Learners Feel Like Rockstars

13th July 2021 Viren Thackrar 0

How do you really become a rockstar? Practice. Lots of practice. But for most people practising the same songs and notes over and over can get pretty tedious. […]

Facilitator
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What’s in a Game? – Debriefing Learning Games

12th July 2021 Ludogogy 0

Many have discovered that learning games and playful activities are effective for learning if you are required to use ‘online’, rather than a classroom setting. […]

Different coloured people shapes
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Games and Gamification as a tool for Social Change

13th May 2021 Beybin Elvin Tunc & Marvin Jammermann 0

Games make a difference, today more than ever. When people play, they get inspired and open to learn new things while interacting with each other. […]

Infographic of Culture initiatives
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Behavioural Change through Transformational Games

12th May 2021 Deirdre Jensen & Natasha Winkler-Titus 1

Cultural change is deeply behavioural, if you want a new culture, it means you have to define a new way of being, starting with changing individual behaviour […]

Different coloured paper boat
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Unlock Behaviour Change with Games-based Learning

12th May 2021 Terry Pearce 0

One of the most challenging aims of games-based learning is behavioural change. How can a game-based experience affect the long-term behaviour of players? […]

Vintage drawing featuring video calling type experience
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Will gamification improve pro-social behaviours, motivation, academic and vocational orientation?

12th March 2021 Johan Crainich 0

The perspective of a French Economics, Social Sciences and Management teacher Expressing a vision of the future is taking a risk. Nevertheless, it’s useful to imagine what where the underlying and powerful trends of today […]

Monster Hunter: World
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Observing how games teach players to think and plan ahead

12th March 2021 Thomas Ackland 0

I have always subscribed to the idea that almost every game has something to teach you as you play it. Whether it is sharing a philosophical world view with games like ‘Spec Ops: The Line’(YAGER […]

No Picture
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Worldbuilding in Game-based Learning Environments – A System and a Tool

13th January 2021 Eduardo Nunes 2

The Fun Paradox While playing videogames, children seem to reach immersion levels not found anywhere else. They go to sleep thinking about how soon they can be awake again so they can keep playing. While […]

Lego office with stormtroopers
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Start on Day 3: Liminality in High-Stress Wargames

5th November 2020 James 'Pigeon' Fielder 0

“Good morning, everyone, and welcome to the first day of the crisis response wargame! Please note that the crisis actually started three days ago. Half of your computers are down, a third of your employees […]

Gamified certification
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Increasing Engagement by 2000% Using Games

17th September 2020 Mohsin Memon 0

I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]

Man with can and string phone
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Communicating through games

9th September 2020 Cat Hase 0

The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking.  You can’t explore […]

Dyslexia font
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Designing for accessibility in games

4th August 2020 Mike Osborne 0

What is Game Accessibility? Broadly speaking, game accessibility refers to the accessibility of all gaming products including video games, tabletop RPGs (role-playing games) and board games. Accessibility involves two key issues: how people [with disabilities] […]

Children reading
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Making an impact with Educational Stories

14th July 2020 Thomas Ackland 1

Although I have no experience of being a teacher, if there’s one thing that I do know, it’s enjoying a good engaging story, especially when there is a lesson to be learned from the events […]

Screenshot of game app
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Once Upon a Webinar

14th July 2020 Norhan Zarhan 2

Once upon a time, an engineer ‘Nour’ from the future was faced by a huge challenge where the air pollution forced humans to stay home as the air became no more breathable. As an engineer […]

REMOTE framework
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THE REMOTE FRAMEWORK: Guide to Remote Working

20th June 2020 Joris Beerda 2

Turbulent times for engagementThe world is going through turbulent times. We are all busy adjusting to unprecedented realities. Companies worldwide have had to readjust to at least one aspect of this ‘new ‘normal’: many of […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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