Review – Dyslexic Motivation in Pictures
The Book of Dyslexic Motivation in Pictures, by Will Wheeler, is a which has lots to teach us about becoming a successful professional (dyslexic or otherwise). […]
The Book of Dyslexic Motivation in Pictures, by Will Wheeler, is a which has lots to teach us about becoming a successful professional (dyslexic or otherwise). […]
The process of designing applications and software that are usable by a wide range of people is a tricky task itself, however, extra consideration must be taken when looking to implement design decisions that would […]
What is Game Accessibility? Broadly speaking, game accessibility refers to the accessibility of all gaming products including video games, tabletop RPGs (role-playing games) and board games. Accessibility involves two key issues: how people [with disabilities] […]
The LGBT+ game promotes discussion in a safe environment, and understanding of the LGBT+ community through looking at history, discrimination and case studies […]
It all starts with dice …. The first year Narratology for Games module has, as many long standing and ever-evolving programmes do, had an interesting history of being split, merged, moved around and eventually settled […]
– the case for alternate reality games and narrative-making play Most games don’t pretend to be real. As a player you sit around a table holding cards or moving pieces, or stare at a screen […]
Wargaming Experience”is recommended to read, especially for those in the defence and security environment who want to start applying game-based methodologies […]
This course built on the previous four modules, and got down to playing games, the purpose of which was to check the usefulness of your projected futures […]
Following Windrush Day on 22nd June, we have an opportunity to reflect on the contribution and legacy of the Windrush Generation and the importance of migration to the wealth, prosperity and cultural contribution to Britain. […]
As we all know, gamification is often used as a way to encourage engagement. So why not use it to encourage another form of engagement? A literal engagement! I was trying to think of a […]
The psychiatrist and founder of analytical psychology C. G. Jung explained, “All the most powerful ideas in history go back to archetypes.”[1] Archetypes are said to be psychic power patterns dwelling in the deeper layers of […]
I was 12 when I first read about the lost city of Atlantis. The possibility of a whole continent, a whole civilization swallowed by the mighty ocean blew my mind and made me research for […]
Corrado De Sanctis also published an article about DSBuilders game last month. The game is a work in progress. This article deatils the version that you can see at Corrado’s workshop at AgileTour London 2020 […]
Some time ago, I was busy designing a game which was going to support learning objectives around entrepreneurship, financial decision-making and strategic and operation decisions. As many of us do, when designing, I turned to […]
This article was originally published on the Octalysis Group website in March, 2019. The original article can be accessed at the Octalysis Group’s website . Chris hopes to follow up soon with analysis of the new […]
Ludogogy 2025