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Archives: Posts

Red vs Blue robot
learning topics

Business Wargaming….for an uncertain world

5th November 2020 Matt Stanton 0

Against the dramatic backdrop of the COVID-19 virus outbreak around the world, how can businesses develop a better understanding of their risks and uncertainties moving forward and stress-test their future opportunities? Wargaming can help organisations […]

Red team and blue team
learning topics

From Battlefield to Boardroom….. and back again!

29th October 2020 Chris Paton 0

Wargaming, red teaming……. these terms can often seem misleading. Much of it stems from the fact that the military heritage behind them gives them a credence all of their own.  Having served in the Royal […]

Meta Game Screenshot
Download

Meta Game Download to Create your own Games

23rd October 2020 Ludogogy 0

is is the meta game (a game for designing games) which generates ‘briefs’ by presenting four random cards, or by allowing you to choose cards from a list. […]

Artic Sea Ice
panel

Climate Change and Games – Panel Session

15th October 2020 Ludogogy 0

October 2020, Sarah from Ludogogy facilitated a panel discussion on how games and gamification could be used to address the problems of the Climate Crisis.  […]

M C Escher Quote
design process

Why game design matters to me – Part II

21st September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Reality is broken
Review09

Review – Reality is Broken by Jane McGonigal

17th September 2020 Erik Agudelo 0

The main thesis of this book is that games can be used as ‘meaningful work’ in the face of some of the world’s most intractable problems. […]

Gamified certification
how to

Increasing Engagement by 2000% Using Games

17th September 2020 Mohsin Memon 0

I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]

Men playing chess
Focus

Focus on… Game Design Aesthetics

16th September 2020 Ludogogy 0

Games Design models which focus on the relationship between game designer and player, and the game features and behaviours which emerge from that relationship. […]

Ludogogy gameloop
Review09

Review – Yu-kai Chou’s Behavioural Design Masterclass

16th September 2020 Ludogogy 1

If you are serious about offering Octalysis-based gamification design to clients, or a project of your own to gamify, this course will amply repay your effort […]

Video Game Abstract
Ideas

Unlearn what play should be

15th September 2020 David Monreal Becerra 0

Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]

Failure is cool
Ideas

2048 – Making Failure Motivating

15th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. A couple of days ago […]

Castle Dice
design process

Including only what is needed – Lessons from Castle Dice

14th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. At the moment, my absolute […]

Lego Chicken
Ideas

Why Playful Thinkers are Enjoying 2020

12th September 2020 Lindsay Dunbar 0

I think, as years go, we can all agree 2020 hasn’t been what any of us had in mind. As someone who travels internationally for work, enjoys planning events up to 6 months in advance […]

Man with can and string phone
how to

Communicating through games

9th September 2020 Cat Hase 0

The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking.  You can’t explore […]

Donkey Kong

Why Games Design matters to me – Part I

9th September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

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Playing at Work

Business Board Game

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