Review of Framing Play Design
When we play, we explore and create things that can never come into being when we are focused on doing things right and achieving […]
When we play, we explore and create things that can never come into being when we are focused on doing things right and achieving […]
Systems thinking is one of the competencies that enable us to understand the complexity of global and networked structures and their outcomes. The interconnectivity between countries, companies, and people creates a net of relationships that […]
Pretty much everything, everyone, and everybody that we work with is part of system: large or small. But how do those systems work and how do they affect you? […]
Your mileage may vary, but I remember history at school as long, boring lists of kings and queens. I had no interest in it. My sole motivation in showing up to any of the lessons […]
When you are playing (in) a game you are actually interacting with a system. Understanding how the system is working is the basic nature of System Thinking. So, a player is a natural Systems Thinker. […]
The Virtual Collaboration Deck is a deck of 9 double sided cards to facilitate virtual meetings and create easy communication protocol across all participants. […]
I get a “night before Christmas” feeling the day before I go wargaming. My mind will race about the games I am going to play, obsessing about army building, where my strengths and weaknesses are, […]
When my first book about wargaming came out (Ludogogy review) I received an urgent remark from my Father. He told me I have started with a guide on an advanced experimentation, but I have missed […]
comes from Decision Games; which says “a wargame is a model of a military situation which players can control” (Decision Games, 2020) […]
From their commercial birth in the 1950s, board wargames became immensely popular in the 1970s and 1980s. Annual sales in 1980 were 2.2 million units. But then they became less popular. In 1991 annual sales […]
Ideas, Arrangements, Effects (IAE) starts with a simple premise – that ideas are embedded in social arrangements, which in turn produce effects. […]
Editor’s note – while Ludogogy is most definitely a magazine and not a journal, and we normally publish relatively short articles, I thought that this more academically written article, submitted by Thorsten Kodalle, had a […]
The work presented in this article is part of the EdUTeam educational and research project to assess the relevance of leisure games in higher education (https://eduteam.fr/). Our text is particularly interested in table-top wargames that […]
“Good morning, everyone, and welcome to the first day of the crisis response wargame! Please note that the crisis actually started three days ago. Half of your computers are down, a third of your employees […]
Imagine that inevitable moment, usually with a mug or a glass in hand, that someone I’ve just met asks me what I do for a living. It used to be so simple. “Oh, I’m in […]
Ludogogy 2022