Three Scenarios of a Future World
Our current volatile reality provides us with opportunities to build a new, better future. Three possible future scenarios are presented here. […]
Our current volatile reality provides us with opportunities to build a new, better future. Three possible future scenarios are presented here. […]
[Editor’s note -The Speculative Optimism project was launched in February. The first phase of the project is to produce a book of optimistic speculative fiction – and later there will be a collaborative community space […]
This article looks at how science fiction storytelling can be used as a technique in gaming. Specifically, we look at how plot prompts can be used alongside characters and situations to help players intuitively craft […]
The perspective of a French Economics, Social Sciences and Management teacher Expressing a vision of the future is taking a risk. Nevertheless, it’s useful to imagine what where the underlying and powerful trends of today […]
What will people want to play in 2040? As a futurist, I rely heavily on a skill called Scanning. Scanning is how we start to know the future and begin to expand our time horizon. […]
I have always subscribed to the idea that almost every game has something to teach you as you play it. Whether it is sharing a philosophical world view with games like ‘Spec Ops: The Line’(YAGER […]
Living Complexity is described by its author, Luca Minudel, as a catalogue of practices for use within teams, with an eye also at the broader organisation. […]
Victor Motti’s book, ‘A Transformation Journey to Creative and Alternative Planetary Futures’, embodies a heartfelt plea for the creation of a planetary-wide consciousness, which the author (probably quite rightly) believes is our best hope for […]
There is however another class of ‘games’, made up of generic components and concepts , which therefore allow an almost infinite number of possibilities in play […]
One of the main aspects of games that tends to be overlooked by most people when you approach them with the idea of utilising games as a teaching or training tool is the freedom to […]
The following is a chapter from an upcoming book by David Chandross, whom many of you will know from his fascinating posts on LinkedIn, and others from his academic publications. David is a big-hitter in […]
There are a number of ways in which games can be classified or described as systems. In regard to their composition, they can be seen as collections of inter-related parts; rules, mechanisms, physical components and […]
Nowadays, when most people hear the term ‘Cybernetics’ they will tend to associate it with computer technology, possibly in a sci-fi or futuristic context. However, the term existed well before the age of digital computing. […]
The Fun Paradox While playing videogames, children seem to reach immersion levels not found anywhere else. They go to sleep thinking about how soon they can be awake again so they can keep playing. While […]
Computer games, good computer games, well-designed computer games, are learning games. These games constantly collect data about the game session and the player. Based on these data the difficulty of the challenges is adjusted and […]
Ludogogy 2022