Change: a Game of Probabilities and Behaviours
Based on experience, our behaviour will be heavily biased for, or against the recently announced organisational change initiative at our place of work. […]
Based on experience, our behaviour will be heavily biased for, or against the recently announced organisational change initiative at our place of work. […]
Games make a difference, today more than ever. When people play, they get inspired and open to learn new things while interacting with each other. […]
Cultural change is deeply behavioural, if you want a new culture, it means you have to define a new way of being, starting with changing individual behaviour […]
One of the most challenging aims of games-based learning is behavioural change. How can a game-based experience affect the long-term behaviour of players? […]
The Dementia Awareness Game is a digital game that improves knowledge of dementia and attitudes to people living with dementia. […]
Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]
David Chislett talks about the Experience of running the second Playful Creative Summit, and how the vision for this event is developing. […]
Game-based Learning has the ability to build strong associations with reality – a direct correlation with how you may deal with similar situations in real life. […]
One of the objectives of this project was to increase dietary autonomy and promote traditional knowledge associated with biodiversity of indigenous peoples. […]
If you’ve ever been involved in a change initiative, chances are, somewhere along the line, you have come across a kind of ‘magical thinking’ whereby those proposing the changes miss out many of the details […]
If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]
This was not one of those stories in which I got an excellent grade by being creative and resourceful. But it was, for all purposes, my first world. […]
“All of man’s misfortune comes from one thing, which is not knowing how to sit quietly in a room.” – Pascal, Pensées (1670) “The only good thing for man is to be diverted so that […]
The word Dystopia was coined when John Stuart Mill, added the prefix ‘dys’, meaning ‘bad’ to utopia, to create the idea of a perfect world gone bad. […]
[Editor’s note – Speculative Optimism is a Ludogogy project – open to all. The idea is to use techniques of futures thinking, particularly foresight, and creativity to, first, deliver a book of optimistic speculative fiction, […]
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