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Archives: Posts

Post it notes with change words written on
Ideas

Change: a Game of Probabilities and Behaviours

13th May 2021 Erik Agudelo 0

Based on experience, our behaviour will be heavily biased for, or against the recently announced organisational change initiative at our place of work. […]

Different coloured people shapes
how to

Games and Gamification as a tool for Social Change

13th May 2021 Beybin Elvin Tunc & Marvin Jammermann 0

Games make a difference, today more than ever. When people play, they get inspired and open to learn new things while interacting with each other. […]

Infographic of Culture initiatives
how to

Behavioural Change through Transformational Games

12th May 2021 Deirdre Jensen & Natasha Winkler-Titus 1

Cultural change is deeply behavioural, if you want a new culture, it means you have to define a new way of being, starting with changing individual behaviour […]

Different coloured paper boat
how to

Unlock Behaviour Change with Games-based Learning

12th May 2021 Terry Pearce 0

One of the most challenging aims of games-based learning is behavioural change. How can a game-based experience affect the long-term behaviour of players? […]

Play the dementia game poster
learning topics

Dementia: changing attitudes with a game.

12th May 2021 Andy Yeoman 0

The Dementia Awareness Game is a digital game that improves knowledge of dementia and attitudes to people living with dementia. […]

What is player agency?
Ideas

What is Player Agency in Games?

11th May 2021 Dave Eng 0

Player agency is about giving our players the time, space, and resources to make decisions in games. But is that is the only thing that agency gives to players? […]

David Chislett Alyea Sandovar
Ideas

Round-up of Playful Creative Summit 2021

10th May 2021 David Chislett 0

David Chislett talks about the Experience of running the second Playful Creative Summit, and how the vision for this event is developing. […]

People with large jigsaw pieces
Ideas

Four Reasons Game-Based Learning Makes Corporate Training Better

10th May 2021 Mohsin Memon 2

Game-based Learning has the ability to build strong associations with reality – a direct correlation with how you may deal with similar situations in real life. […]

People playing boardgame
Ideas

Board games for participatory research

10th May 2021 Pablo De La Cruz 2

One of the objectives of this project was to increase dietary autonomy and promote traditional knowledge associated with biodiversity of indigenous peoples.  […]

butterfly emerging - transformation
Focus2105

Focus on… Theory of Change

10th May 2021 Ludogogy 0

If you’ve ever been involved in a change initiative, chances are, somewhere along the line, you have come across a kind of ‘magical thinking’ whereby those proposing the changes miss out many of the details […]

Designing games and gamification book cover
Review

Review of Designing Games and Gamification for Learning

10th May 2021 Ludogogy 0

If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]

Pencil drawing with globe
design process

Digital Games as Roadmaps to Meaningful and Powerful Change

4th May 2021 Eduardo Nunes 0

This was not one of those stories in which I got an excellent grade by being creative and resourceful. But it was, for all purposes, my first world. […]

Ballerina in natural setting
Ideas

Leisuring from Home: The Future of Social Life, Entertainment, and Culture?

18th March 2021 Sylvia Gallusser 0

“All of man’s misfortune comes from one thing, which is not knowing how to sit quietly in a room.” – Pascal, Pensées (1670) “The only good thing for man is to be diverted so that […]

Utopian graffiti
Focus

Focus on… Utopias and Dystopias

18th March 2021 Ludogogy 0

The word Dystopia was coined when John Stuart Mill, added the prefix ‘dys’, meaning ‘bad’ to utopia, to create the idea of a perfect world gone bad. […]

Outdoor dancefloor
Ideas

Stories from the Future

16th March 2021 Cody Clark & Sylvia Gallusser 0

[Editor’s note – Speculative Optimism is a Ludogogy project – open to all. The idea is to use techniques of futures thinking, particularly foresight, and creativity to, first, deliver a book of optimistic speculative fiction, […]

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