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Archives: Posts

Console controller
design process

Win States in Games to Keep Players Playing

13th January 2022 Ludogogy 0

For some, it is about winning, yet for others, it is the zeal to learn the process and ponder over the experience and mistakes and the takeaways from it. […]

Falling Chess Piece - failure in games
Ideas

Die Trying – Learning through Failure in Games

13th January 2022 Scott Provence & Will Burrows (illus) 0

In other words, learners have to feel secure and brave enough to lose. What’s the best way to create flexible, emotional resilience to making mistakes? […]

Song Ha-Na from Overwatch
Ideas

I PLAY TO WIN!

13th January 2022 Noh Yu Rae 0

When Song Ha-na says “I PLAY TO WIN!” in Overwatch, this Korean character, could be talking about not only Overwatch but all FPS (First-person Shooter) games. […]

ABC Wall art
how to

GAME BASED LEARNING – As Easy as ABC (and D)

13th January 2022 Bhaskar Thyagarajan 0

Most Behavioural skills, leadership competencies, organisational values, and so on, are pure common sense. […]

The only winning move is not to play
design process

How victory conditions frame play

13th January 2022 Terry Pearce 4

What we can learn from games that go beyond racing for points or position There are two ways to win most games (AKA Victory conditions). Either reach a certain goal first (get a number of […]

Ideas

Winning is Overrated (in Educational Games)

12th January 2022 Ray Kimball 0

Do educational games need winners? You probably know about the benefits of educational games, but may feel strongly about the need for winning outcomes. […]

Fired up Fiero
Ideas

Fired Up Fiero

12th January 2022 Dave Eng 0

Fiero is highly addictive and highly engaging. Often that feeling comes after we’re completely engrossed in the game. That’s called being a state of “flow.” […]

Metal tree representing technology tree
Ludogopedia

Technology Tree

12th January 2022 Ludogogy 0

A Technology Tree (AKA Tech or Research Tree) is a feature in strategy games representing a series of upgrades that a player can make, often through research […]

Top Ten Games book cover
Review2201

Review of  Games you can Play in your Head

12th January 2022 Ludogogy 0

I’ve long been a fan of ‘elegant’ games, by which I mean games that achieve a great deal of gameplay – and therefore fun – without having lots of materials or overly complex rules and […]

Acquire Board
how to

Acquiring Real-Life Economics Skills from Games

19th November 2021 Terry Pearce 0

What many people mean when they say ‘teach economics’ is ‘teach people the skills to operate well in an economic system’. This, Monopoly is not very good at. […]

Man sitting on pile of coins
Focus

Focus on… In-game Economies

19th November 2021 Ludogogy 0

In-game economies – the creation and destruction of value commonly seen in games, or in gamification applications with collectable and exchangeable points. […]

Gamer Grind
design process

Gamer Grind

17th November 2021 Dave Eng 0

What does Gamer Grind mean? How do players experience it? How can designers and educators of games-based learning address the grind in designs? […]

Defuse Card
Ideas

A Quintessential Scheme for Engagement

16th November 2021 Mohamed Reda 0

My only analysis is that I was an addict to the scheme. Yes, an addict. I was addicted to the “incentive scheme”. Do you know why? […]

Utopoly board and players
learning topics

Utopoly – Game and Utopian Research Method

16th November 2021 Neil Farnan 2

acing catastrophes of pandemics, ecosystem collapse and climate change.Utopoly started out as a ‘hack’ of Monopoly but has evolved to become much more. […]

That's No Moon. It's a Space Station
design process

That’s no spreadsheet… that’s a game engine!

15th November 2021 Tyler Robertson 0

I know I’m not supposed to enjoy spreadsheets the way I do. They’re tools, used for managing your finances. It’s not supposed to be fun. […]

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