![A fantasy Library building which incorporates dice in its architecture](https://ludogogy.professorgame.com/wp-content/uploads/2023/11/sluffyslf_exterior_of_a_library_building_incorporating_game_ele_be0a68a6-e76d-436c-90c7-e3206b017517-326x245.png)
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Libraries and Gamification
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
According to Gartner’s Hype Cycle, gamification entered the 5th stage – ‘stabilization in 2022, moving from the 2nd stage – ‘before popularization’ in 2012. […]
Why would Steve Jobs want to trade all his tech for an afternoon with Socrates? Why did he say, “In Apple’s DNA, it’s technology married with liberal arts.” […]
Ludogogy 2022