Libraries and Gamification
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
According to Gartner’s Hype Cycle, gamification entered the 5th stage – ‘stabilization in 2022, moving from the 2nd stage – ‘before popularization’ in 2012. […]
Why would Steve Jobs want to trade all his tech for an afternoon with Socrates? Why did he say, “In Apple’s DNA, it’s technology married with liberal arts.” […]
Ludogogy 2022