Libraries and Gamification
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
The library can provide an interesting experience to users by utilizing gamification, and gamification can make the library more fun and engaging. […]
Quests increase the immersion in the game world and the fun of playing as well as forming the basis of the theme and acting as the core of the gameplay. […]
It is in overcoming ‘unnecessary’ obstacles that the ‘fun’ of playing is to be had – pleasure derived from overcoming and prevailing. […]
Ludogogy 2022