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HomeGame Mechanisms

Game Mechanisms

Game Mechanics for Learning
design process

Game Mechanics for Learning

12th May 2022 Dave Eng 0

How do educators use game mechanics for teaching and learning? How can students benefit from game mechanics through games-based learning? […]

Street Fighter action figures
Ideas

Can we Train Yomi through Learning Games?

5th May 2022 Ludogogy 0

Yomi is a Japanese term meaning “Knowing the mind of the opponent”. It uses knowledge of the game and the opponent’s options to discern their most likely move. […]

Close up of Queen's face
design process

Are Game Mechanics Assumed or Extrapolated?

4th May 2022 Kevin Hassall 0

What happens when we challenge our assumptions about history, by exploring other cultures? Interesting new game mechanics – that’s what. […]

Game achievements trophies
Ideas

Achievements in Games

21st April 2022 Dave Eng 0

Achievements are something of a visceral experience. While we recognize achievements in game play; we can also use them for games-based learning applications. […]

Polyhedral dice for roleplaying
Ludogopedia

A Brief History of Role Playing Games

14th April 2022 Ludogogy 2

The varied options for character creation and development give us limitless opportunities for facilitating learning which puts us in other people’s shoes. […]

Post Apocalyptic dwelling
Ludogopedia

Learning Powered by the Apocalypse

14th April 2022 Ludogogy 0

The potential for using these games is immense. We can create games for our learners to play, but we can also invite them to create their own. […]

Designing Learning Games withh Players in Mind
design process

Designing Learning Games with Players in Mind

29th March 2022 Dave Eng 0

Playing games is almost always an enjoyable activity. However, designing educational games with the audience (players) in mind can be incredibly challenging. […]

Sugar Glider Attack Card from 1000 Blank White Cards deck
design process

Rule Co-creation in Play -1000 Blank White Cards

15th March 2022 Ludogogy 1

Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction – impossible to settle on a strategy for success. […]

Hand of playing cards
design process

Games of Hidden (and Disclosed) Information

11th March 2022 Ludogogy 0

At any time, items of game information are either known or hidden. A premise of many games is that this aspect is not the same for all players at the same time. […]

The only winning move is not to play
design process

How victory conditions frame play

13th January 2022 Terry Pearce 4

What we can learn from games that go beyond racing for points or position There are two ways to win most games (AKA Victory conditions). Either reach a certain goal first (get a number of […]

Acquire Board
how to

Acquiring Real-Life Economics Skills from Games

19th November 2021 Terry Pearce 0

What many people mean when they say ‘teach economics’ is ‘teach people the skills to operate well in an economic system’. This, Monopoly is not very good at. […]

Gamer Grind
design process

Gamer Grind

17th November 2021 Dave Eng 0

What does Gamer Grind mean? How do players experience it? How can designers and educators of games-based learning address the grind in designs? […]

Defuse Card
Ideas

A Quintessential Scheme for Engagement

16th November 2021 Mohamed Reda 0

My only analysis is that I was an addict to the scheme. Yes, an addict. I was addicted to the “incentive scheme”. Do you know why? […]

That's No Moon. It's a Space Station
design process

That’s no spreadsheet… that’s a game engine!

15th November 2021 Tyler Robertson 0

I know I’m not supposed to enjoy spreadsheets the way I do. They’re tools, used for managing your finances. It’s not supposed to be fun. […]

TRANSFORM deck - final product
design process

Jesse Schell’s Six Questions for Playtesting

19th September 2021 Terry Pearce 2

The Transform Deck is a deck of 45 cards in five suits. Each card represents a way to take learning content and make it more interactive and engaging. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

Greg Schofield
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Terry Pearce
Ipsodeckso Ltd
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