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HomeCo-Creation

Co-Creation

Peek v 10
design process

The Mechanics of Plots in Peek

12th March 2021 Evan Raskob 0

This article looks at how science fiction storytelling can be used as a technique in gaming. Specifically, we look at how plot prompts can be used alongside characters and situations to help players intuitively craft […]

Girl looking at Globe
Ideas

The Future of a Planetary-wide Consciousness

12th March 2021 Ludogogy 0

Victor Motti’s book, ‘A Transformation Journey to Creative and Alternative Planetary Futures’, embodies a heartfelt plea for the creation of a planetary-wide consciousness, which the author (probably quite rightly) believes is our best hope for […]

Screenshot from The Witness
design process

Designing for Difference – Autism and Games-based Learning

12th August 2020 Terry Pearce & Sam Warner 2

This is an edited transcript of a conversation between Terry Pearce, who works through his business ‘untold play’ to bring the power of play into learning environments, and Sam Warner, ‘The Autistic Interpreter’, who works […]

Portal to forest
learning topics

‘Play it before you live it’

20th July 2020 Ken Eklund 1

– the case for alternate reality games and narrative-making play Most games don’t pretend to be real. As a player you sit around a table holding cards or moving pieces, or stare at a screen […]

Teens playing serious games
design process

Imagining a Better World: Game Design with and for Teens

17th April 2020 Susan Rivers & Susan X Jane 2

As long-time youth program developers, several years ago we became curious about game design, inspired in part by Doris Rusch’s work on deep games.[1] In Making Deep Games and her TEDx Talk[2], Rusch describes how […]

design process

Co-creation with frontline staff

15th February 2020 Andy Yeoman 3

In theatre, an invisible fourth wall separates the audience from the onstage action. People in the audience are passive observers and not active participants. Breaking that wall invites the audience into the fictional world. It […]

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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