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HomeAuthorsThomas Ackland

Articles by Thomas Ackland

Monster Hunter: World
how to

Observing how games teach players to think and plan ahead

12th March 2021 Thomas Ackland 0

I have always subscribed to the idea that almost every game has something to teach you as you play it. Whether it is sharing a philosophical world view with games like ‘Spec Ops: The Line’(YAGER […]

Maze cube
learning topics

Learning about systems using games.

15th January 2021 Thomas Ackland 0

One of the main aspects of games that tends to be overlooked by most people when you approach them with the idea of utilising games as a teaching or training tool is the freedom to […]

Vintage Wargame Engraving
Focus

Focus on… Wargaming and Wargames

8th November 2020 Thomas Ackland 0

comes from Decision Games; which says “a wargame is a model of a military situation which players can control” (Decision Games, 2020) […]

M C Escher Quote
design process

Why game design matters to me – Part II

21st September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Donkey Kong

Why Games Design matters to me – Part I

9th September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Rainbow infinity symbol
design process

Thinking about Design with Neurodiversity in Mind

4th August 2020 Thomas Ackland 0

The process of designing applications and software that are usable by a wide range of people is a tricky task itself, however, extra consideration must be taken when looking to implement design decisions that would […]

Children reading
how to

Making an impact with Educational Stories

14th July 2020 Thomas Ackland 1

Although I have no experience of being a teacher, if there’s one thing that I do know, it’s enjoying a good engaging story, especially when there is a lesson to be learned from the events […]

Counterstrike screenshot
learning topics

Musings on Developing Games Featuring Teamwork

20th June 2020 Thomas Ackland 0

For as long as games have been played, having to work with others as part of a team in order to winhas been a well-established norm when it comes to games and as someone who […]

Lego and cubes as graph
how to

Things to keep in mind when developing Educational Games

17th April 2020 Thomas Ackland 3

There are many things that need to be taken into account when developing games that are intended for educational purposes. Whilst every product requires different approach depending on things such as your team size, the […]

design process

A (hopefully) Simple Look at Motivational Design

11th March 2020 Thomas Ackland 0

This (I hope) will be a somewhat basic introduction to what motivational design is within the context of gamification whilst having a quick look into a design methodology that may prove useful for anyone looking […]

how to

Simple Ways of Making Work Playful

15th February 2020 Thomas Ackland 1

Playfulness is a rather unique phenomenon that when utilised effectively can be a useful resource for enhancing social awareness and community building within workplace environments. According to Johan Huizinga’s ‘Homo Ludens’ “play is older than […]

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Vintage Wargame Engraving

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Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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