Playtesting and the Ugly Baby Complex
We game designers regard games as our babies. Naturally we don’t want anyone saying anything bad about them. And that’s a mistake. […]
We game designers regard games as our babies. Naturally we don’t want anyone saying anything bad about them. And that’s a mistake. […]
Based on experience, our behaviour will be heavily biased for, or against the recently announced organisational change initiative at our place of work. […]
Computer games, good computer games, well-designed computer games, are learning games. These games constantly collect data about the game session and the player. Based on these data the difficulty of the challenges is adjusted and […]
The main thesis of this book is that games can be used as ‘meaningful work’ in the face of some of the world’s most intractable problems. […]
R.E.S.P.E.C.T. is not enough. If you are not making an effort to ensure your team is inclusive and diverse, you’re costing your company money. Simple. Games and simulations are a great way to achieve diversity […]
Formal education kills team work. Alright, I hope that got your attention. Now let me share my experience with designing serious games to teach students at the University of Economics Krakow (UEK) 21st Century skills […]
Ludogogy 2022