Utopoly – Game and Utopian Research Method
acing catastrophes of pandemics, ecosystem collapse and climate change.Utopoly started out as a ‘hack’ of Monopoly but has evolved to become much more. […]
acing catastrophes of pandemics, ecosystem collapse and climate change.Utopoly started out as a ‘hack’ of Monopoly but has evolved to become much more. […]
I know I’m not supposed to enjoy spreadsheets the way I do. They’re tools, used for managing your finances. It’s not supposed to be fun. […]
Applying game-design elements to real-world scenarios can increase community engagement by responding to some of our most basic social instincts […]
In this article I explore business innovation anchored around economics and the genius application of gamification for the same […]
Employers are clamoring for answers to an aging and dwindling workforce that is demanding a caring, flexible and sustainable work environment […]
The Transform Deck follows the tradition of creativity decks such as Michalko’s Thinkertoys This deck focuses on inspiring ideas and sparking creativity […]
Creating games is also a way to apply the agile approach in different contexts. If you are thinking if agile is just for IT, you are wrong! […]
The Transform Deck is a deck of 45 cards in five suits. Each card represents a way to take learning content and make it more interactive and engaging. […]
In boardgames, there isn’t a formal term to cover the set of playtesting techniques that are about observations of play rather than post game feedback […]
Building a multi-player training simulation game for Change Management based on an organic farm – from scratch and against many odds […]
Playtesting is the moment of truth, the moment that you or other players try your prototype and you record the feedback and reactions. […]
As a tie-in with the Make & Break issue of Ludogogy, we organised a number of events about Playtesting and Prototyping including a oopening panel event […]
Bartels is the author of numerous books on different facets of her ‘Self-Gamification’ approach to self-help by turning one’s life into games. […]
We game designers regard games as our babies. Naturally we don’t want anyone saying anything bad about them. And that’s a mistake. […]
Our target audience is teenagers of different ethnicities and cultures who together play our game to learn about their differences through conversations […]
Ludogogy 2025