Ludogogy is delighted to add this great new feature to the magazine which summarises important books, articles and papers on the topics of learning, games design, games-based learning and gamification.
Linda Kunene is currently completing her Master’s degree in Digital Arts at the University of the Witwatersrand in Johannesburg, South Africa.
She takes a playful approach to her own learning, practising what she is learning, and has created these beautiful infographics as summaries of the texts she has studied.
Ludogogy will be publishing a new one each week, which will appear in the New Posts carousel, as well as being added to the archive of infographics on this page.
Research Infographics
Honey & Mumford Learning Styles - In 1986 Honey & Mumford put forward the idea of four different Learning Styles - Activist, Reflector, Theorist & Pragmatist, and described how they each behave. [...]
Game Mechanics in Serious Games - How do the use of game mechanics relate to learner engagement in the context of serious games? Does more game experience necessarily mean greater engagement? [...]
Learning Online through Gamification - This article looks at the use of game mechanisms in learning applications to support pedagogical goals such as outcomes, motivation, percerptions and engagement. [...]
The MDA Framework – Mechanics, Dynamics, Aesthetics - The MDA model breaks down a player's consumption of the game into three parts, rules, system and fun. These correspond to Mechanics, Dynamics and Aesthetics [...]
Educational Games vs Games-based Learning - Educational games are designed explictly for education, whereas games-based learning claims that play and learning are the same [...]
Types of Game Mechanics - Game mechanics are the rules that govern and guide the players actions, as well as the game's response to them. This post categorises those mechanics. [...]
Practical Methodology for the Design of Educational Serious Games – Part 2 - All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. [...]
Practical Methodology for the Design of Educational Serious Games – Part I - All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. [...]
Purpose Increases Pleasure in Serious Games - An infographic compiled from Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games, looking at how purpose increases pleasure. [...]
Reflection in Educational Games - This information in this infographic is taken from 'Reflection in Game-Based Learning: A Survey of Programming Games' by VillaReale et al. [...]