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HomeReview

Review

Box shot of Mystic Arts game
Review

Review – Luma World Games

15th December 2023 Ludogogy 0

Luma World’s approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.
[…]

Giorga's postcard on a week of Media
Review

Review of Dear Data

14th June 2022 Ludogogy 0

When I decided to run the ‘Quantified Self’ theme in Ludogogy, I knew at once that I would want to write a review of this amazing book. […]

Fail to Learn Book Cover
Review

Review – A Book About How We Learn From Failure

16th March 2022 Ludogogy 0

One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]

Top Ten Games book cover
Review2201

Review of  Games you can Play in your Head

12th January 2022 Ludogogy 0

I’ve long been a fan of ‘elegant’ games, by which I mean games that achieve a great deal of gameplay – and therefore fun – without having lots of materials or overly complex rules and […]

Transform Cards
Review2111

Review of Transform Deck and Toolkit

25th October 2021 Ludogogy 0

The Transform Deck follows the tradition of creativity decks such as Michalko’s Thinkertoys This deck focuses on inspiring ideas and sparking creativity […]

Gameful Habits book cover
Review2109

Review of Gameful Habits – self-gamification

15th September 2021 Ludogogy 1

Bartels is the author of numerous books on different facets of her ‘Self-Gamification’ approach to self-help by turning one’s life into games. […]

Book cover - building blocks for tabletop game design
Review2107

Review of Building Blocks of Tabletop Game Design

13th July 2021 Ludogogy 0

If this book by Engelstein and Shalev had existed back then, I would definitely have used it to explore game mechanics to inform my game design. […]

Designing games and gamification book cover
Review

Review of Designing Games and Gamification for Learning

10th May 2021 Ludogogy 0

If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]

Liviing complexity book cover
Review

Review – Living Complexity by Luca Minudel

12th March 2021 Ludogogy 0

Living Complexity is described by its author, Luca Minudel, as a catalogue of practices for use within teams, with an eye also at the broader organisation. […]

Framing Play Design cover
Review

Review of Framing Play Design

12th January 2021 Terry Pearce 0

When we play, we explore and create things that can never come into being when we are focused on doing things right and achieving […]

Ideas Arrangemetn Effects cover
Review10

Review – Ideas Arrangements Effects by DS4SI

8th November 2020 Ludogogy 0

Ideas, Arrangements, Effects (IAE) starts with a simple premise – that ideas are embedded in social arrangements, which in turn produce effects. […]

Reality is broken
Review09

Review – Reality is Broken by Jane McGonigal

17th September 2020 Erik Agudelo 0

The main thesis of this book is that games can be used as ‘meaningful work’ in the face of some of the world’s most intractable problems. […]

Ludogogy gameloop
Review09

Review – Yu-kai Chou’s Behavioural Design Masterclass

16th September 2020 Ludogogy 1

If you are serious about offering Octalysis-based gamification design to clients, or a project of your own to gamify, this course will amply repay your effort […]

Will Wheeler Book cover
Review08

Review – Dyslexic Motivation in Pictures

5th August 2020 Ludogogy 0

The Book of Dyslexic Motivation in Pictures, by Will Wheeler, is a which has lots to teach us about becoming a successful professional (dyslexic or otherwise). […]

Wargaming Experiences Book cover
Review07

Review – Wargaming Experiences – Soldiers, Scientists and Civilians

17th July 2020 Dr Pascal van Overloop 1

Wargaming Experience”is recommended to read, especially for those in the defence and security environment who want to start applying game-based methodologies […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
Ludogogy Patrons

A tremendously heartfelt ‘Thank You’ to our patrons who are helping to ensure Ludogogy can continue.

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