Review – Luma World Games
Luma World’s approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.
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Luma World’s approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.
[…]
When I decided to run the ‘Quantified Self’ theme in Ludogogy, I knew at once that I would want to write a review of this amazing book. […]
One of this book’s greatest strengths, is that it focuses on one aspect of play in learning, and gives space and time to be really thorough in exploring it. […]
I’ve long been a fan of ‘elegant’ games, by which I mean games that achieve a great deal of gameplay – and therefore fun – without having lots of materials or overly complex rules and […]
The Transform Deck follows the tradition of creativity decks such as Michalko’s Thinkertoys This deck focuses on inspiring ideas and sparking creativity […]
Bartels is the author of numerous books on different facets of her ‘Self-Gamification’ approach to self-help by turning one’s life into games. […]
If this book by Engelstein and Shalev had existed back then, I would definitely have used it to explore game mechanics to inform my game design. […]
If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]
Living Complexity is described by its author, Luca Minudel, as a catalogue of practices for use within teams, with an eye also at the broader organisation. […]
When we play, we explore and create things that can never come into being when we are focused on doing things right and achieving […]
Ideas, Arrangements, Effects (IAE) starts with a simple premise – that ideas are embedded in social arrangements, which in turn produce effects. […]
The main thesis of this book is that games can be used as ‘meaningful work’ in the face of some of the world’s most intractable problems. […]
If you are serious about offering Octalysis-based gamification design to clients, or a project of your own to gamify, this course will amply repay your effort […]
The Book of Dyslexic Motivation in Pictures, by Will Wheeler, is a which has lots to teach us about becoming a successful professional (dyslexic or otherwise). […]
Wargaming Experience”is recommended to read, especially for those in the defence and security environment who want to start applying game-based methodologies […]
Ludogogy 2022