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Articles by Ludogogy

Transform Cards
Review2111

Review of Transform Deck and Toolkit

25th October 2021 Ludogogy 0

The Transform Deck follows the tradition of creativity decks such as Michalko’s Thinkertoys This deck focuses on inspiring ideas and sparking creativity […]

old film camera
Focus2109

Focus on… Make & Break Live Events

15th September 2021 Ludogogy 0

As a tie-in with the Make & Break issue of Ludogogy, we organised a number of events about Playtesting and Prototyping including a oopening panel event […]

Gameful Habits book cover
Review2109

Review of Gameful Habits – self-gamification

15th September 2021 Ludogogy 1

Bartels is the author of numerous books on different facets of her ‘Self-Gamification’ approach to self-help by turning one’s life into games. […]

Amigurumi with orange
design process

Putting the play of making into your Playtesting

10th September 2021 Ludogogy 0

One piece of advice you often come across is to use the highest quality materials you can afford, to make your prototype as realistic as possible. […]

Book cover - building blocks for tabletop game design
Review2107

Review of Building Blocks of Tabletop Game Design

13th July 2021 Ludogogy 0

If this book by Engelstein and Shalev had existed back then, I would definitely have used it to explore game mechanics to inform my game design. […]

Facilitator
how to

What’s in a Game? – Debriefing Learning Games

12th July 2021 Ludogogy 0

Many have discovered that learning games and playful activities are effective for learning if you are required to use ‘online’, rather than a classroom setting. […]

butterfly emerging - transformation
Focus2105

Focus on… Theory of Change

10th May 2021 Ludogogy 0

If you’ve ever been involved in a change initiative, chances are, somewhere along the line, you have come across a kind of ‘magical thinking’ whereby those proposing the changes miss out many of the details […]

Designing games and gamification book cover
Review

Review of Designing Games and Gamification for Learning

10th May 2021 Ludogogy 0

If you wanted to be able to explain the pedagogical value of games and gamification, then this book would work extremely well. […]

Utopian graffiti
Focus

Focus on… Utopias and Dystopias

18th March 2021 Ludogogy 0

The word Dystopia was coined when John Stuart Mill, added the prefix ‘dys’, meaning ‘bad’ to utopia, to create the idea of a perfect world gone bad. […]

Liviing complexity book cover
Review

Review – Living Complexity by Luca Minudel

12th March 2021 Ludogogy 0

Living Complexity is described by its author, Luca Minudel, as a catalogue of practices for use within teams, with an eye also at the broader organisation. […]

Girl looking at Globe
Ideas

The Future of a Planetary-wide Consciousness

12th March 2021 Ludogogy 0

Victor Motti’s book, ‘A Transformation Journey to Creative and Alternative Planetary Futures’, embodies a heartfelt plea for the creation of a planetary-wide consciousness, which the author (probably quite rightly) believes is our best hope for […]

Tarot Cards
Focus

Focus on… Games Systems for Games Design

15th January 2021 Ludogogy 2

There is however another class of ‘games’, made up of generic components and concepts , which therefore allow an almost infinite number of possibilities in play […]

Starling murmuration
Ideas

What Lies Beneath – Emergence in Games Systems

14th January 2021 Ludogogy 0

There are a number of ways in which games can be classified or described as systems.  In regard to their composition, they can be seen as collections of inter-related parts; rules, mechanisms, physical components and […]

Graffiti - loop
Ideas

Beer and Trippples – Games as Cybernetic Systems

14th January 2021 Ludogogy 0

Nowadays, when most people hear the term ‘Cybernetics’ they will tend to associate it with computer technology, possibly in a sci-fi or futuristic context.  However, the term existed well before the age of digital computing. […]

Ideas Arrangemetn Effects cover
Review10

Review – Ideas Arrangements Effects by DS4SI

8th November 2020 Ludogogy 0

Ideas, Arrangements, Effects (IAE) starts with a simple premise – that ideas are embedded in social arrangements, which in turn produce effects. […]

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About

Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
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