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	<title>AI - Ludogogy</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>LudoVic (ChatGPT) on AI</title>
		<link>https://ludogogy.professorgame.com/ludovic-chatgpt-on-ai/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ludovic-chatgpt-on-ai</link>
					<comments>https://ludogogy.professorgame.com/ludovic-chatgpt-on-ai/#respond</comments>
		
		<dc:creator><![CDATA[Antonis]]></dc:creator>
		<pubDate>Fri, 20 Oct 2023 11:00:10 +0000</pubDate>
				<category><![CDATA[The Ludogogy Podcast]]></category>
		<category><![CDATA[Autumn23]]></category>
		<category><![CDATA[ElevenLabs]]></category>
		<category><![CDATA[LudoVic]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[ChatGPT]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8785</guid>

					<description><![CDATA[<p>What would a games designer from 10 years in the future have to say about games? Enjoy an exclusive discussion with LudoVic (ChatGPT) on the symbiotic relationship between human designers and AI, and how it's shaping the future of gaming.</p>
<p><iframe src="https://embed.acast.com/634724a07583ef001191701b/6531c54385ddc6001221e611?cover=false&#038;accentColor=F0F2F5&#038;bgColor=bc1c2c&#038;secondaryColor=F0F2F5&#038;font-family=Public%20Sans&#038;font-src=https%3A%2F%2Ffonts.googleapis.com%2Fcss%3Ffamily%3DPublic%2BSans" frameBorder="0" width="100%" height="80px"></iframe></p>
<p> <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/ludovic-chatgpt-on-ai/" title="LudoVic (ChatGPT) on AI">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/ludovic-chatgpt-on-ai/">LudoVic (ChatGPT) on AI</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Listen in as we talk to a games designer from 10 years in the future! LudoVic is a cutting-edge game design AI trained by the finest experts and equipped with unmatched analytical prowess. The intelligence behind countless memorable gaming experiences, LudoVic pushes the boundaries of what&#8217;s possible in play and learning. Revel in tales of groundbreaking mechanics, unexpected design solutions, and the dance between human creativity and AI precision. Discover how games are evolving in the age of artificial intelligence and how this fusion can lead to unparalleled learning outcomes. Enjoy an exclusive discussion on the symbiotic relationship between human designers and AI and how it&#8217;s shaping the future of gaming.</p>
<p><iframe src="https://embed.acast.com/634724a07583ef001191701b/6531c54385ddc6001221e611?cover=false&#038;accentColor=F0F2F5&#038;bgColor=bc1c2c&#038;secondaryColor=F0F2F5&#038;font-family=Public%20Sans&#038;font-src=https%3A%2F%2Ffonts.googleapis.com%2Fcss%3Ffamily%3DPublic%2BSans" frameBorder="0" width="100%" height="190px"></iframe></iframe></p>
<p>LudoVic is a generative AI persona we created using ChatGPT, available on <a href="https://openai.com/" title="OpenAI" rel="noopener" target="_blank">openai.com</a>. LudoVic’s voice was generated by the AI speech synthesis engine <a href="https://elevenlabs.io/" title="ElevenLabs" rel="noopener" target="_blank">ElevenLabs</a>.</p>
<p>The Ludogogy Podcast is the official podcast of Ludogogy Magazine. More about Ludogogy on <a title="Ludogogy Linktree" href="https://linktr.ee/ludogogy" target="_blank" rel="noopener">linktr.ee/ludogogy</a><br />
Hosts: <a title="Contact Sarah on LinkedIn" href="https://www.linkedin.com/in/sarahlefevre/" target="_blank" rel="noopener">Sarah Le-Fevre</a>, <a title="Contact Antonis on LinkedIn" href="https://linkedin.com/in/itsantonis" target="_blank" rel="noopener">Antonios Triantafyllakis</a><br />
Coordination: Sarah Le-Fevre<br />
Audio mixing and mastering: Antonios Triantafyllakis<br />
Music: Funky Logo 04 by TaigaSoundProd<br />
Free download: filmmusic.io/song/6721-funky-logo-04<br />
License (CC BY 4.0): filmmusic.io/standard-license</p>
<p>Like what you hear? Become a patron of Ludogogy at <a title="Become a patron of Ludogogy" href="https://www.patreon.com/ludogogy" target="_blank" rel="noopener">patreon.com/ludogogy</a><br />
Who should be our next guest? <a title="Suggest our next guest" href="mailto:podcast@ludogogy.co.uk?subject=I%20know%20who%20should%20be%20your%20next%20guest%20at%20the%20Ludogogy%20Podcast" target="_blank" rel="noopener">Let us know</a>!</p><p>The post <a href="https://ludogogy.professorgame.com/ludovic-chatgpt-on-ai/">LudoVic (ChatGPT) on AI</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Create Games Faster and Smarter with Generative AI</title>
		<link>https://ludogogy.professorgame.com/create-games-faster-and-smarter-with-generative-ai/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=create-games-faster-and-smarter-with-generative-ai</link>
					<comments>https://ludogogy.professorgame.com/create-games-faster-and-smarter-with-generative-ai/#respond</comments>
		
		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Mon, 17 Apr 2023 14:21:13 +0000</pubDate>
				<category><![CDATA[design process]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[AI]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8366</guid>

					<description><![CDATA[<p>In game design, AI can be used for a range of purposes, at every stage from concept to implementation. This looks at the first stages - Concept to Prototyping. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/create-games-faster-and-smarter-with-generative-ai/" title="Create Games Faster and Smarter with Generative AI">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/create-games-faster-and-smarter-with-generative-ai/">Create Games Faster and Smarter with Generative AI</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Artificial Intelligence (AI) has revolutionised the gaming industry, and it is now being increasingly used in game design for learning. In game design, AI can be used for a wide range of purposes, at every stage from concept to implementation. This article looks at the first stages, from Concept to Prototyping.</p>



<p>The number of tools available is growing at an amazing rate, but this article will focus on real-life prompt examples in two popular tools &#8211; ChatGPT for text output and Midjourney for image creation.&nbsp; These prompt examples should provide you with some ideas for using AI at every stage of game design and production, but the only real limit in how you can prompt these tools is your own imagination.</p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/create-a-game-using-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" width="240" height="120" src="http://ludogogy.co.uk/wp-content/uploads/2023/04/Launches-30th-April-3.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<p>The below also assumes, for the most part, that we are looking at designing and creating an analogue, tabletop game. A broader overview of tools and capabilities will follow soon, as well as details about how AI can be used in digital games.<br></p>



<h3 class="wp-block-heading">AI for Developing Game Concepts</h3>



<p>During the concept phase, AI can help designers generate new ideas by analysing existing games and user preferences, and by rapidly trying out different tweaks to prompts.</p>



<p>Existing games &#8211; ChatGPT is very ‘well-read’, so you will probably discover that it ’knows’ about well-known games. If you want to draw on an existing game you could simply prompt “Create a description for a game, based on Terraforming Mars, but with a theme of building a new town”</p>



<p>But prompts like this are generally less likely to achieve what you want, because they have little guidance from you.&nbsp; The result is really just a description of Terraforming Mars with the word ‘Town’ substituted.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#terraforming-town" target="_blank" rel="noopener" title="AI snippets">:Click here for Terraforming Mars prompt</a> <strong>&#8211; click again to close</strong></p>



<p>Successful prompts are generally longer, and contain carefully chosen detail. Create a description of what it is you want to bring from ’Terraforming Mars’ (and omit what you don’t). Add your own needs and ideas. Be very specific.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#sustainable-town-builders" target="_blank" rel="noopener" title=""><strong>:Click here for better prompt</strong></a></p>



<p>Take advantage of ChatGPT’s ‘memory’ for what has gone before in the Chat to build on ideas, or ask for more detail on a specific piece of output. Here I have asked for new ideas on the game, based on who will be playing it. I have prompted with Bartle’s Player Types, but could have just as well in put job titles, demographic information such as age or location.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#player-types" target="_blank" rel="noopener" title=""><strong>:Click here for Player Types prompt</strong></a></p>



<p>It’s never too early to start working on game visuals, and if you get compelling images from Midjourney, they may well inspire your text prompts too. Try creating some concept art. Two useful prompts here are ‘character design sheet’ and ‘multiple item sprite sheet’.&nbsp; Although these two things are usually generated for digital games, they are also great for producing small images to be used on things like counters and tiles.</p>



<p>For larger, more ‘complete’ images, if you want to be able to (potentially) separate them from their backgrounds later, make sure to include ‘concept art’ and ‘plain white background’ (or whatever colour is appropriate) in your prompts &#8211; the ‘character design sheet’ and ‘spritesheet’ prompts do this as a matter of course.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img fetchpriority="high" decoding="async" width="900" height="300" src="http://ludogogy.co.uk/wp-content/uploads/2023/04/h2.png" alt="A selection of character sheets and sprite sheets produced by Midjourney" class="wp-image-8372" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/04/h2.png 900w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/h2-300x100.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/h2-768x256.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>
</div>


<p>The prompts for these were</p>



<ul class="wp-block-list">
<li>&#8220;character design sheet, woman in her forties, short grey hair, jeans, long sleeved teeshirt, slim, different poses and expressions, full colour, flat colour, childrens book illustration style, &#8211;no text &#8211;v 5&#8221;</li>



<li>&#8221; multiple item spritesheet, household and office items, full colour, flat colour, childrens book illustration style, &#8211;no text &#8211;v 5&#8243;</li>



<li>&#8220;multiple items sprite sheet, isometric view, tiles for a game, landscape, trees, flowers, grass &#8211;v 5&#8221;</li>
</ul>



<p>From scratch – although I recommend being lengthy and specific with prompts to get anything really useful, if you just want to do some low-level brainstorming (at very early concept stage) feel free to play with shorter prompts to get ChatGPT to produce large numbers of ideas around single concepts.</p>



<p>Such prompts will inevitably produce generic and derivative responses, but they can form the basis for further explorations.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#german-games" target="_blank" rel="noopener" title=""><strong>:Click here for generic prompt</strong></a></p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/create-a-game-using-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" width="240" height="120" src="http://ludogogy.co.uk/wp-content/uploads/2023/04/Launches-30th-April-3.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<p>One very useful technique is to take one suggestion, and ask ChatGPT to elaborate.&nbsp; It is a good idea to give it more input in the form of your own ideas. This approach can be iterated as many times as you like until you get useful responses.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#terraforming-town" target="_blank" rel="noopener" title=""><strong>:Click here for extended German Games prompt</strong></a></p>



<p>In a similar way you could try out different styles for the same idea in Midjourney. This might also be a good time to experiment with what prompts give you and refine your prompting so that when you come to the design stage you have a good idea of how to prompt to get the images you need.</p>


<div class="wp-block-image wp-image-8373 size-full">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="600" height="600" src="http://ludogogy.co.uk/wp-content/uploads/2023/04/Sluffy_artwork_for_a_boardgame_called_Settlers_of_Diversity_9ca12057-46de-4ac8-b9e5-bba274e287e6.png" alt="Artwork for a boardgame called Settlers of Diversity - cartoon style collage of faces of various agesand ethnicities" class="wp-image-8373" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/04/Sluffy_artwork_for_a_boardgame_called_Settlers_of_Diversity_9ca12057-46de-4ac8-b9e5-bba274e287e6.png 600w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/Sluffy_artwork_for_a_boardgame_called_Settlers_of_Diversity_9ca12057-46de-4ac8-b9e5-bba274e287e6-300x300.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/Sluffy_artwork_for_a_boardgame_called_Settlers_of_Diversity_9ca12057-46de-4ac8-b9e5-bba274e287e6-150x150.png 150w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/Sluffy_artwork_for_a_boardgame_called_Settlers_of_Diversity_9ca12057-46de-4ac8-b9e5-bba274e287e6-268x268.png 268w" sizes="auto, (max-width: 600px) 100vw, 600px" /><figcaption class="wp-element-caption">Prompt was &#8220;artwork for a boardgame called &#8216;Settlers of Diversity&#8217; &#8211;v 5 &#8220;</figcaption></figure>
</div>


<p>Generic prompts will get generic output, and it is best to be specific about what the image should look like rather than what it represents conceptually. Midjourney will get less out of the idea of ‘Settlers of Diversity’ than it will out of a clear description of the desired image.</p>


<div class="wp-block-image wp-image-8376 size-full">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="800" height="395" src="http://ludogogy.co.uk/wp-content/uploads/2023/04/watercolour.png" alt="Artwork for Settlers of Diversity - people building a house and garden" class="wp-image-8376" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/04/watercolour.png 800w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/watercolour-300x148.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/watercolour-768x379.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><figcaption class="wp-element-caption">Prompt was: &#8220;people of all genders and diverse ethnicites, ages and physical capabilities working on building a house and garden, dark watercolour art style &#8211;ar 2:1 &#8211;v 5&#8221;</figcaption></figure>
</div>


<h3 class="wp-block-heading">Using AI in Game Design</h3>



<p>During the design phase, AI can help designers generate new game content, such as levels, puzzles, and characters. Remember that if you are developing the same concept from the concept stage into the design stage, it is a good idea to remain in the same chat, to take advantage of what ChatGPT will ’remember’ of what has gone before.</p>



<p>You can prompt using well known game mechanisms and components, confident that ChatGPT will ‘know’ about them.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#terraforming-card" target="_blank" rel="noopener" title=""><strong>:Click here for Terraforming Card prompt</strong></a></p>



<p>ChatGPT can also use well-known ‘content’, although you should always check carefully that what it produces is correct, as Large Language Models (LLMs) can be prone to ’hallucination’. The following was a  follow-on prompt after ChatGTP had ideated a set-collection game called &#8216;Dickensian Tales&#8217;.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#dickensian-tales-locations" target="_blank" rel="noopener" title=""><strong>:Click here for Dickensian Tales Locations prompt</strong></a></p>



<p>It is highly recommended that you create and use ‘templates’ to get the output you want from ChatGPT. This is done by creating prompts which have ‘placeholders’ for content that will be populated by ChatGPT. Such prompts are usually quite generic, and you instruct ChatGPT to process them with specific content or subject requests. For example, here is what it produced when given part of a template for ‘Wretched and Alone’ games</p>



<p>(<em>This work is based on&nbsp;</em><a href="http://loottheroom.itch.io/wretched" target="_blank" rel="noopener"><strong style="font-style: inherit;"><em>The Wretched</em></strong></a><em>, product of Chris Bissette and Loot The Room, and licensed for our use under the&nbsp;</em><strong><a style="font-style: inherit;" href="http://creativecommons.org/licenses/by/3.0/" target="_blank" rel="noopener"><em style="font-weight: inherit;">Creative Commons Attribution 3.0 Unported license</em></a></strong><strong style="font-style: inherit;"><em>.</em></strong><em>) </em></p>



<p>It was given the description of how cards work in Wretched and Alone games, having been asked to populate the Hearts suit, in a game about being a shelf stacker in a supermarket.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#wretched-and-alone" target="_blank" rel="noopener" title=""><strong>:Click here for &#8216;Wretched and Alone&#8217; prompt</strong></a></p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/create-a-game-using-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" width="240" height="120" src="http://ludogogy.co.uk/wp-content/uploads/2023/04/Launches-30th-April-3.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<h3 class="wp-block-heading">Prototyping using AI</h3>



<p>During the prototyping phase, AI can rapidly try out widely, or narrowly, differing ideas for games, and producing new content and materials based on those models.</p>



<p>As well as refining ChatGPT’s output, by further prompting and feeding it additional ideas, or asking it to amend or delete aspects of its responses, it is also useful to feed its own input back in.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#sustainable-towns-cards" target="_blank" rel="noopener" title=""><strong>:Click here for Sustainable Towns Cards prompt</strong></a></p>



<p>Once you have working ‘templates’ of a game, for example, card formats, it is pretty simple to generate new versions for different entities in the game and / or indeed, different subject matter to create as similar game on a different topic. Here it was prompted create part ofa &#8216;Orwell&#8217; version of the Dickensian Tales game.</p>



<p><a href="https://ludogogy.co.uk/ai-snippets/#1984-prompt-for-dickensian-tales" target="_blank" rel="noopener" title=""><strong>:Click here for 1984 prompt</strong></a></p>



<p>In Midjourney, a really useful feature to create new images with the same characteristics but with some differing topic, focus or style is the Remix functionality, which can be turned on in Settings. This means that prompts can be edited when using the Variation buttons.</p>


<div class="wp-block-image wp-image-8379 size-full">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="600" height="300" src="http://ludogogy.co.uk/wp-content/uploads/2023/04/Sluffy_people_of_all_genders_and_diverse_ethnicites_ages_and_ph_1c03db01-033c-4f0d-89bc-9bd3903c1371.png" alt="People building house and garden -watercolour style" class="wp-image-8379" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/04/Sluffy_people_of_all_genders_and_diverse_ethnicites_ages_and_ph_1c03db01-033c-4f0d-89bc-9bd3903c1371.png 600w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/Sluffy_people_of_all_genders_and_diverse_ethnicites_ages_and_ph_1c03db01-033c-4f0d-89bc-9bd3903c1371-300x150.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /><figcaption class="wp-element-caption">Original image, for which the prompt was &#8220;people of all genders and diverse ethnicites, ages and physical capabilities working on building a house and garden, 1700s historical era, dark watercolour art style &#8211;ar 2:1 &#8211;v 5&#8221;</figcaption></figure>
</div>

<div class="wp-block-image wp-image-8371 size-full">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="800" height="397" src="http://ludogogy.co.uk/wp-content/uploads/2023/04/childrenillus.png" alt="People building house and garden - children's illustration style" class="wp-image-8371" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/04/childrenillus.png 800w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/childrenillus-300x149.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/04/childrenillus-768x381.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><figcaption class="wp-element-caption">Remixed image, for which the amended prompt was &#8220;people of all genders and diverse ethnicites, ages and physical capabilities working on building a house and garden, 2000s historical era, childrens book illustration art style &#8211;ar 2:1 &#8211;v 5&#8221;</figcaption></figure>
</div>


<p>The greatest power that AI has as these stages of design, is the ability to ‘try out’ many different concepts or different versions of materials. This is a way of working that previously would not have been feasible without a great deal of time and a large team of people. Now this capability is available to small teams and individuals, and many of the tasks involved in ideation, design and prototyping can be carried out in a fraction of the time it took previously.</p>



<p>If you are interested in exploring how the above can be used for you to achieve a functional design for a learning game in under two hours – please sign up for my course &#8211; and don’t forget to use the code <strong>GPT10</strong> for a 10% discount if booking before 19<sup>th</sup> April.</p><p>The post <a href="https://ludogogy.professorgame.com/create-games-faster-and-smarter-with-generative-ai/">Create Games Faster and Smarter with Generative AI</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Mohsin Memon on Transversal Skills</title>
		<link>https://ludogogy.professorgame.com/mohsin-memon-on-transversal-skills/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mohsin-memon-on-transversal-skills</link>
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		<dc:creator><![CDATA[Antonis]]></dc:creator>
		<pubDate>Tue, 04 Apr 2023 14:03:01 +0000</pubDate>
				<category><![CDATA[The Ludogogy Podcast]]></category>
		<category><![CDATA[Evivve]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[Superhero Within]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Mohsin]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8300</guid>

					<description><![CDATA[<p>Next on our podcast is our good friend Mohsin Memon! Mohsin is passionate about creating games that help people learn and change through immersive experiences. His flagship game Evivve leads teams through the process of saving, or not saving the human race, and unlocks all sorts of insights about the way they are working, along the way.</p>
<p><iframe src="https://embed.acast.com/634724a07583ef001191701b/642c2dd31ea7060011bd3c05?cover=false&#038;accentColor=F0F2F5&#038;bgColor=bc1c2c&#038;secondaryColor=F0F2F5&#038;font-family=Public%20Sans&#038;font-src=https%3A%2F%2Ffonts.googleapis.com%2Fcss%3Ffamily%3DPublic%2BSans" frameBorder="0" width="100%" height="80px"></iframe></p>
<p> <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/mohsin-memon-on-transversal-skills/" title="Mohsin Memon on Transversal Skills">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/mohsin-memon-on-transversal-skills/">Mohsin Memon on Transversal Skills</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Our fourth Ludogogy podcast guest is Mohsin Memon! Mohsin is passionate about creating games that help people learn and change through immersive experiences. He is also a good friend of your hosts, who are both trained facilitators of his flagship game Evivve &#8211; which leads teams through the process of saving, or not saving the human race, and unlocks all sorts of insights about the way they are working, along the way. When not designing games or facilitating great learning, Mohsin likes nothing more than hitting the slopes with his snowboard.</p>
<p><iframe loading="lazy" src="https://embed.acast.com/634724a07583ef001191701b/642c2dd31ea7060011bd3c05?accentColor=F0F2F5&amp;bgColor=bc1c2c&amp;secondaryColor=F0F2F5&amp;font-family=Public%20Sans&amp;font-src=https%3A%2F%2Ffonts.googleapis.com%2Fcss%3Ffamily%3DPublic%2BSans" width="100%" height="110px" frameborder="0"></iframe></p>
<p>Find out more about Mohsin, and Evivve at <a title="Evivve" href="https://evivve.com/" target="_blank" rel="noopener">evivve.com</a></p>
<p>The Ludogogy Podcast is the official podcast of Ludogogy Magazine. More about Ludogogy on <a title="Ludogogy Linktree" href="https://linktr.ee/ludogogy" target="_blank" rel="noopener">linktr.ee/ludogogy</a><br />Hosts: <a title="Contact Sarah on LinkedIn" href="https://www.linkedin.com/in/sarahlefevre/" target="_blank" rel="noopener">Sarah Le-Fevre</a>, <a title="Contact Antonis on LinkedIn" href="https://linkedin.com/in/itsantonis" target="_blank" rel="noopener">Antonios Triantafyllakis</a><br />Coordination: Sarah Le-Fevre<br />Audio mixing and mastering: Antonios Triantafyllakis<br />Music: Funky Logo 04 by TaigaSoundProd<br />Free download: filmmusic.io/song/6721-funky-logo-04<br />License (CC BY 4.0): filmmusic.io/standard-license</p>
<p>Like what you hear? Become a patron of Ludogogy at <a title="Become a patron of Ludogogy" href="https://www.patreon.com/ludogogy" target="_blank" rel="noopener">patreon.com/ludogogy</a><br />Who should be our next guest? <a title="Suggest our next guest" href="mailto:podcast@ludogogy.co.uk?subject=I%20know%20who%20should%20be%20your%20next%20guest%20at%20the%20Ludogogy%20Podcast" target="_blank" rel="noopener">Let us know</a>!</p><p>The post <a href="https://ludogogy.professorgame.com/mohsin-memon-on-transversal-skills/">Mohsin Memon on Transversal Skills</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>The Bots Are Coming &#8211; Let&#8217;s Have Some Fun!</title>
		<link>https://ludogogy.professorgame.com/the-bots-are-coming-lets-have-some-fun/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-bots-are-coming-lets-have-some-fun</link>
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		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Mon, 06 Mar 2023 15:51:06 +0000</pubDate>
				<category><![CDATA[design process]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[AI]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8228</guid>

					<description><![CDATA[<p>Midjourney and ChatGPT are powerful AI tools that have the potential to revolutionise both the game and learning design process. Let's see what they can do. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/the-bots-are-coming-lets-have-some-fun/" title="The Bots Are Coming &#8211; Let&#8217;s Have Some Fun!">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/the-bots-are-coming-lets-have-some-fun/">The Bots Are Coming – Let’s Have Some Fun!</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><strong>The outline of this article was created by ChatGPT. Some of the text was also written by ChatGPT, and all of the images except the code screenshots were generated in Midjourney.</strong></p>



<p>The use of artificial intelligence (AI) in learning and gaming design has revolutionized the way content creators approach their craft. AI-powered tools provide game and learning designers with efficient and effective ways to produce high-quality content that engages learners and gamers alike. In this article, we will focus on two AI-powered tools &#8211; Midjourney and ChatGPT &#8211; that can be used to create game and learning content. We will also look at the burgeoning development of third-party apps and tools which utilise, in particular, the various GPT models, and which provided highly-focused resources.</p>



<p><a href="https://www.eventbrite.com/cc/using-ai-for-games-learning-design-1870549" target="_blank" rel="noopener"><strong>Check out Ludogogy Learning&#8217;s offerings around AI for Learning and Games Design</strong></a></p>



<p>Midjourney is an AI-powered image creation tool that can produce various types of visuals which can be used in game and learning materials. ChatGPT, on the other hand, is an AI text generation tool that can produce text-based content in a huge variety of formats and contexts. Both these tools are capable of creating high-quality content in less time and with less effort. This post will explore the features and applications of these two tools in detail and discuss how they can be used to create personalized and immersive games and learning experiences.</p>



<h3 class="wp-block-heading">First &#8211; The Pictures &#8211; Midjourney</h3>



<p>Midjourney is an AI-powered platform that can create high-quality images for games and learning materials. The platform employs machine learning algorithms that can generate images based on specific parameters. Midjourney&#8217;s algorithms go beyond mere image manipulation by creating new, original images in different styles and formats.</p>


<div class="wp-block-image size-full wp-image-8236">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="600" height="720" src="http://ludogogy.co.uk/wp-content/uploads/2023/03/Sluffy_sunny_pastoral_scene_6be0bfde-d3f4-4eb1-8237-c18538129121.png" alt="Painted pastoral scene" class="wp-image-8236" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/03/Sluffy_sunny_pastoral_scene_6be0bfde-d3f4-4eb1-8237-c18538129121.png 600w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/Sluffy_sunny_pastoral_scene_6be0bfde-d3f4-4eb1-8237-c18538129121-250x300.png 250w" sizes="auto, (max-width: 600px) 100vw, 600px" /><figcaption class="wp-element-caption">Midjourney&#8217;s take on a &#8216;Sunny Pastoral Scene&#8217;</figcaption></figure>
</div>


<p>Like most of the well-known AI tools, Midjourney is moving fast, and is constantly being updated with new modes and capabilities. In the last few months, for example, we have seen the addition of version 4 of the image generation algorithm, which generates images without many of the problems (long necks, double faces, general distortion) of the previous algorithms.</p>



<p>And where particular styles of artwork have proved to be popular, Midjourney has sought to smooth the path to creating quality images in those styles. The new Niji mode, for example, is especially designed for creating images with a Manga feel.</p>



<p>There are some limitations on size; a Midjourney image currently has a maximum size of 2048 x 2048 pixels. You can change the aspect ratio to make something of a different shape but still subject to the same size limit. Different versions have different limitations on size and which aspect ratios will work properly. But once you have a grip on that, the only other limitations are your imagination and your skill in creating prompts.</p>


<div class="wp-block-image size-full wp-image-8232">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="600" height="600" src="http://ludogogy.co.uk/wp-content/uploads/2023/03/grid_0-2.png" alt="Midjourney created this image of Father Christmas by combining a passport style photograph with a text prompt " class="wp-image-8232" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/03/grid_0-2.png 600w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/grid_0-2-300x300.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/grid_0-2-150x150.png 150w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/grid_0-2-268x268.png 268w" sizes="auto, (max-width: 600px) 100vw, 600px" /><figcaption class="wp-element-caption">Midjourney created this image of Father Christmas by combining a passport style photograph with a text prompt</figcaption></figure>
</div>


<p>Midjourney can be used create different background images, icons, characters, and more. These images can be used in a variety of applications, including games, educational videos, e-learning courses, and instructional materials. My own experience of using Midjourney in learning game design includes:</p>



<ul class="wp-block-list">
<li>Realistic photographic images of people of various ethnicities, genders and ages for a diversity and inclusion game.</li>



<li>Creation of photorealistic but ‘impossible’ exhibits for ‘<a href="https://ludogogy.co.uk/the-museum-of-impossible-objects-educational-field-trip/#WhatistheMuseum" target="_blank" rel="noopener" title=""><strong>:The Museum of Impossible Objects</strong></a>’.</li>



<li>A tarot style deck of cards with illustrations which look like they have all been created by the same artist</li>



<li>Illustrations for a high-fantasy style RPG game</li>



<li>Cartoon style illustrations of modern office life</li>



<li>Creation of an <a href="https://ludogogy.co.uk/unlocking-creativity-through-learning-without-content/#DeliberatelyMeaningless" target="_blank" rel="noopener" title="">:a<strong>semic ‘alien’ script</strong></a></li>
</ul>


<div class="wp-block-image wp-image-8235 size-full">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="600" height="600" src="http://ludogogy.co.uk/wp-content/uploads/2023/03/Sluffy_asemic_text_as_in_the_codex_seraphinianus_068731ab-77b7-41a4-b3e1-2586ac27ef82.png" alt="Midjourney image of asemic text in an illuminated manuscript" class="wp-image-8235" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/03/Sluffy_asemic_text_as_in_the_codex_seraphinianus_068731ab-77b7-41a4-b3e1-2586ac27ef82.png 600w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/Sluffy_asemic_text_as_in_the_codex_seraphinianus_068731ab-77b7-41a4-b3e1-2586ac27ef82-300x300.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/Sluffy_asemic_text_as_in_the_codex_seraphinianus_068731ab-77b7-41a4-b3e1-2586ac27ef82-150x150.png 150w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/Sluffy_asemic_text_as_in_the_codex_seraphinianus_068731ab-77b7-41a4-b3e1-2586ac27ef82-268x268.png 268w" sizes="auto, (max-width: 600px) 100vw, 600px" /><figcaption class="wp-element-caption">Midjourney image of asemic text in an illuminated manuscript</figcaption></figure>
</div>


<p>Particularly useful in the context of game and learning design are the following capabilities:</p>



<ul class="wp-block-list">
<li>Being able to apply a consistent aesthetic across a large number of images – ideal for creating card decks</li>



<li>Create images based on existing images, such as using a photograph for the basis of a new image of the same subject with a different theme</li>



<li>Merging two or more images together to create a new image containing elements of all of them.</li>



<li>Creating variations on a preferred image – for example dressing a character in styles of dress from different historical eras.</li>
</ul>



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<p>Midjourney allows you to choose from a dazzling array of art styles, image subjects and even replicates photography down to the level of camera and lighting settings.</p>



<p>It takes some effort to learn to use it really well, but the savings in both time and money in sourcing appropriate images for your projects will be well worth it.</p>



<h3 class="wp-block-heading">Then &#8211; the Words &#8211; GPT and ChatGPT</h3>



<p>ChatGPT is an AI-powered tool that can generate pretty much any kind of text-based content you require. The platform is built on the GPT3 family of large language models, developed by OpenAI, and seeks to create human-like text output.</p>



<p>Like Midjourney, there is a requirement to get to know the platform, and spend some time&nbsp; learning to create effective prompts if you are to use it well, but the potential returns in automating ideation and content creation are life-changing for people working in learning and game design.</p>



<p>GPT3 is not connected to the Internet (GPT4, underlying the Bing bot, is, but is outside the scope of this article), but nevertheless, its training datasets were massive, even though it ‘knows’ little about anything since 2021.</p>



<p>So you can, for example, be reasonably confident that it will have read most well-known books, which underlies this great set of tips on creating lesson plans for English Literature classes.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="ChatGPT for Teachers - Doing an hour of work in 6 minutes!" width="678" height="509" src="https://www.youtube.com/embed/viLLY1EyAx0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">Chat GPT for Teachers</figcaption></figure>



<p>One thing you do need to do carefully, when asking ChatGPT to output material you are going to use with learners, is to check for errors. Because of the way that ChatGPT ,and the underlying models work, which is basically like a very sophisticated predictive text model, it simply decides what word to write next, one word at a time. It is an illusion that ChatGPT deals in anything larger than words. It certainly does not have ’facts’ at its disposal, and will frequently produce factually incorrect information.</p>



<p>For example, this is (part of) what it output about the year 1974 in British politics:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>The year 1974 was also marked by tragedy. In the four and a half years leading up to the next general election, a total of 17 members of parliament died. This included some of the most prominent figures in British politics, such as former Prime Minister Edward Heath and Labour politician George Brown. The loss of these individuals had a significant impact on the political landscape, as it meant that new leaders had to step up and take their place.</p>
</blockquote>



<p>Although most of the rest of the output was just what was required, it incorrectly claimed that Edward Heath and George Brown died during the years 1974-79.</p>



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<h3 class="wp-block-heading">GPT and Games Design</h3>



<p>In games design, this ’hallucination’ is maybe less concerning, as we are frequently creating output which is fictional in nature. However, the hallucination aspect of this tool should always be borne in mind.</p>



<p>ChatGPT can be used in many parts of games design and production, right from initial ideation to playtesting, and there is pretty much no limit to the formats and types of output it will produce, from outlines, to finished prose, poetry, dialogue and stage direction, computer code, and even knitting patterns in both text and chart format.</p>



<p>One obvious application is to produce text-based components for games including:</p>



<ul class="wp-block-list">
<li>Narrative such as backstory and scenarios</li>



<li>Character sheets and playbooks for RPGs</li>



<li>Plot summaries</li>



<li>Rulebooks</li>



<li>Card rubric</li>



<li>Etc</li>
</ul>



<p>You can even play games directly in ChatGPT, such as text based adventure games, narrative games, including shared storytelling between the bot and a human, and even more complex games with dice throwing and tokens involved &#8211; if you get the prompt right.</p>



<p>ChatGPT’s ability to ’remember’ what has gone before in a chat means that played games can then be re-output in alternative forms, and I have done this previously, getting such output as a third person re-telling of a first person RPG, a screenplay with dialogue and even a report on how the player displayed leadership.</p>



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<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>As the captain of the Star Explorer, the player has shown effective leadership throughout the game. They were quick to take action when the ship&#8217;s sensors detected a strange object, displaying a sense of curiosity and adventure. They also demonstrated effective decision-making skills when faced with the situation of the abandoned spaceship and the critical state of its reactor. The player immediately calls their second in command to discuss the situation and then ask their own ship&#8217;s AI to produce a risk assessment and to suggest appropriate personnel to send over if the risks were acceptable.</p>



<p>The player also displayed a sense of caution and safety when they decided to tow the ship back to the nearest space station instead of simply continuing the mission. This shows that the player is willing to prioritize the safety of their crew and the ship.</p>



<p>In terms of areas for improvement, the player could have been more proactive in communicating with other ships in the vicinity for assistance before attempting to repair the reactor. This could have been an opportunity to seek help from other ships and potentially prevent the high-pressure situation.</p>



<p>Overall, the player has displayed excellent leadership skills and judgement and has effectively navigated through the challenges faced during the mission.</p>
</blockquote>



<p>…or code to play the game from a command line</p>


<div class="wp-block-image size-full wp-image-8233">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="700" height="511" src="http://ludogogy.co.uk/wp-content/uploads/2023/03/python.png" alt="Python code generated by ChatGPT" class="wp-image-8233" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/03/python.png 700w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/python-300x219.png 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /><figcaption class="wp-element-caption">Python code generated by ChatGPT</figcaption></figure>
</div>


<p>…or code which can be copied and pasted into Twine to make a branching scenario game</p>


<div class="wp-block-image">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="700" height="508" src="http://ludogogy.co.uk/wp-content/uploads/2023/03/twine.png" alt="Code generated by ChatGPT to be input into Twine" class="wp-image-8237" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/03/twine.png 700w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/twine-300x218.png 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /></figure>
</div>


<p>Where ChatGPT really excels is being given templates to work with and then being asked to complete those based on a theme or particular content. Here is what it produced when given part of a template for ‘Wretched and Alone’ games (<em>This work is based on </em><a href="http://loottheroom.itch.io/wretched" target="_blank" rel="noopener"><em><strong>The Wretched</strong></em></a><em>, product of Chris Bissette and Loot The Room, and licensed for our use under the </em><strong><a href="http://creativecommons.org/licenses/by/3.0/" target="_blank" rel="noopener"><em>Creative Commons Attribution 3.0 Unported license</em></a></strong><em><strong>.</strong>)</em></p>



<p>And then given the prompt:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>Using the following template can you write the &#8216;Who&#8217; and &#8216;What&#8217; sections of a Wretched and Alone game about working as a shelf-stacker in a supermarket:</p>
</blockquote>



<p>This is what it output:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Who?</strong></p>



<p>You are a shelf-stacker at a local supermarket, working long hours for minimum wage in order to make ends meet. You&#8217;re not sure how you ended up in this dead-end job, but you know you need to keep it in order to pay the bills. You have a few friends among your co-workers, but most of them are just as miserable as you are. The store is located in a rundown part of town, and you often deal with shoplifters, angry customers, and other hazards of working in a low-income area.</p>



<p><strong>What?</strong></p>



<p>This is a solo GM-less journaling game in which you will document your attempts to survive your job as a shelf-stacker at the supermarket. You will face a variety of challenges, from dealing with difficult customers to avoiding the wrath of your boss.</p>



<p>During the game, you will roll dice, draw cards from the deck and read their associated events, pull blocks from the jenga tower, place or remove tokens from cards, and write about your experiences in character.</p>



<p>Failure is the most likely outcome of this game. If the jenga tower falls, you&#8217;ll be fired from your job and will have to find another way to make ends meet. If you draw all four Kings, you&#8217;ll be caught stealing from the store and will be arrested; the last King you draw will tell you how.</p>



<p>To win, you must draw the Ace of Hearts and complete the task that it specifies by removing tokens from it over subsequent days. For a shorter, easier game, place the Ace of Hearts on the top of the deck after you&#8217;ve shuffled it, so it&#8217;s the first card you&#8217;ll draw. The task specified by the Ace of Hearts will give you a chance to improve your situation, whether that means getting a promotion at work, finding a new job, or escaping the grind of retail life altogether.</p>
</blockquote>



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<h3 class="wp-block-heading">What&#8217;s Next &#8211; Third Party Integrations</h3>



<p>The use of AI in game and learning design has many benefits. For one, it allows for personalized and immersive experiences, enhancing the overall learning or gaming experience. Midjourney and ChatGPT both play important roles in this process.</p>



<p>Because of the speed of production and the ease with which many slightly differing versions of something can be made, this really opens up the options for creating differentiated learning – which was well demonstrated in the video at the beginning of the article.</p>



<p>This personalization can lead to increased engagement and motivation, ultimately leading to better retention of information.</p>



<p>One of the most frequent criticisms levelled at the use of AI in creative work is that what is produced is derivative and not very creative – lacking the human ‘spark’. While this is true to a certain extent, it is also true that AI has the potential to increase creativity. The actual production of text-based content may be the least creative part of the learning or game design and creation process, and if that can be automated and speeded up, it frees human designers to focus on the experiences they want to create, and indeed in coming up with yet more creative ways of using the tools to come out with innovative output</p>



<p>And nowhere has this creativity been seen more than in the 300+ third party applications which have integrated with the GPT API to produce targeted tools which further enhance capability in very specific tasks. A sample of these which might be of particular interest to learning and games designers are:</p>



<ul class="wp-block-list">
<li><a href="https://gptforwork.com/" target="_blank" rel="noopener"><strong>GPT for Sheets and Docs</strong></a> &nbsp;an extension for Google Sheets and Docs which allows you pull input directly from GPT into your spreadsheets and documents.</li>



<li><a href="https://aidungeon.io/" target="_blank" rel="noopener" title=""><strong>AI Dungeon</strong></a> &#8211; Play in AI-enabled worlds-now enhanced with Stable Diffusion images.</li>



<li><strong><a href="https://charisma.ai/" target="_blank" rel="noopener" title="">Charisma</a></strong> &#8211; Storytelling powered by artifical intelligence</li>



<li><a href="https://aichannels.app/" target="_blank" rel="noopener"><strong>AIChannels</strong></a> &#8211;&nbsp;a social network platform which allows collaboration with AI agents</li>



<li><a href="https://debuild.app/" target="_blank" rel="noopener"><strong>Debuild</strong></a> &#8211;&nbsp;Generative AI to build wep apps</li>
</ul>



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<h3 class="wp-block-heading">Takeaways and Next Steps</h3>



<p>Midjourney and ChatGPT are powerful AI tools that have the potential to revolutionise both the game and learning design process. This article has necessarily just scratched the surface of what is possible. If you want to know more, and attend some short course that are specifically targeted on AI for learning and game design, then check out <a href="https://www.eventbrite.com/cc/using-ai-for-games-learning-design-1870549" target="_blank" rel="noopener"><strong>Ludogogy Learning’s selection of upcoming courses</strong></a> which include all new material on using Midjourney and ChatGPT in your design process.</p><p>The post <a href="https://ludogogy.professorgame.com/the-bots-are-coming-lets-have-some-fun/">The Bots Are Coming – Let’s Have Some Fun!</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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