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	<title>Sylvia Gallusser - Ludogogy</title>
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	<title>Sylvia Gallusser - Ludogogy</title>
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		<title>Leisuring from Home: The Future of Social Life, Entertainment, and Culture?</title>
		<link>https://ludogogy.professorgame.com/article/leisuring-from-home-the-future-of-social-life-entertainment-and-culture/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=leisuring-from-home-the-future-of-social-life-entertainment-and-culture</link>
					<comments>https://ludogogy.professorgame.com/article/leisuring-from-home-the-future-of-social-life-entertainment-and-culture/#respond</comments>
		
		<dc:creator><![CDATA[Sylvia Gallusser]]></dc:creator>
		<pubDate>Thu, 18 Mar 2021 13:50:21 +0000</pubDate>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Futurism]]></category>
		<category><![CDATA[Systems Thinking]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Mental Health]]></category>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=2673</guid>

					<description><![CDATA[<p>“All of man’s misfortune comes from one thing, which is not knowing how to sit quietly in a room.” &#8211; Pascal, Pensées (1670) “The only good thing for man is to be diverted so that <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/article/leisuring-from-home-the-future-of-social-life-entertainment-and-culture/" title="Leisuring from Home: The Future of Social Life, Entertainment, and Culture?">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/article/leisuring-from-home-the-future-of-social-life-entertainment-and-culture/">Leisuring from Home: The Future of Social Life, Entertainment, and Culture?</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p><em>“All of man’s misfortune comes from one thing, which is not knowing how to sit quietly in a room.” &#8211; </em>Pascal, <em>Pensées</em> (1670)</p><p><em>“The only good thing for man is to be diverted so that he will stop thinking about his circumstances.” &#8211; </em>Pascal, <em>Pensées</em> (1670)</p></blockquote>



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<h3 class="wp-block-heading" id="philosophy-of-the-bedroom-and-home-entertainment">Philosophy of the Bedroom and Home Entertainment</h3>



<p>In his <em>Pensées</em>, French philosopher Blaise Pascal introduces us to two ideas that resonate particularly in the early 2020s:</p>



<p><strong>First, an observation</strong>: It is part of our human condition &#8211; and not just a modern trend &#8211; to be unable to “sit quietly in a room”, as it <strong>echoes our mortality</strong>. At all times, humans have suffered and avoided loneliness, boredom, and the anxiety linked to facing our fragile existence.</p>



<p><strong>Second, a workaround</strong>: Seeking solace in activity is an escape from experiencing our metaphysical fears. Pascal gives a definition of <strong>entertainment as a necessit</strong>y to prevent us from overthinking our finitude and embrace our restlessness. Note that Pascal includes sports, war, and work within entertainment.</p>



<p><strong>In 2020, two billion people have been forced into lockdown</strong>, and therefore into facing their inner fears &#8211; this accentuated by the deadly count of the pandemic. The bedroom in which we used to spend chosen and limited time in between two occurrences of outside activity, has become a physical and mental prison cell.</p>



<p>Following Pascal’s wisdom, at the peak of the pandemic, two philosophical attitudes have been available to help us face our confinement at home: <strong>Home Entertainment</strong> and <strong>Mindfulness</strong>. It comes as no surprise that both industries have been booming during the pandemic. Meditation apps are expected to reach $2b by 2022. Streaming services revenue increased by 30% in a year, with subscribers enjoying an average 5 subscriptions compared to 3 before the pandemic.</p>



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<h3 class="wp-block-heading" id="x-ing-from-home-new-frontiers-and-dynamics">X-ing from Home: New frontiers and dynamics </h3>



<p>During the pandemic, many of the activities we were used to conducting outside of the home were transferred partially or completely inside the home. As new dynamics surface, the frontier between the exterior and the interior of the home is moving.</p>



<p><strong>Activities that we used to perform outside have been mostly conducted from home</strong>, bringing within the realm of the home &#8211; and with the support of online technologies &#8211; exterior elements such as: work, education, entertainment, exercising, shopping, befriending, and dating.</p>



<p>In addition, <strong>behaviors that are casual parts of home life have been intensified</strong>, sometimes to the point of exaltation or rupture, such as caring for each other or fighting with each other.</p>



<p>As part of the moving home dynamics, <strong>“escaping from home”</strong> also gained in importance to allow us to rebalance our mental health. Escaping the home, physically and virtually, changed in nature along the pandemic as we were craving for mental rest, nature hunt, and a new social.</p>



<div class="wp-block-image wp-image-2677 size-mh-magazine-content"><figure class="aligncenter"><img fetchpriority="high" decoding="async" width="678" height="381" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/03/residence-678x381.jpg" alt="Elders playing video game" class="wp-image-2677" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2021/03/residence-678x381.jpg 678w, https://ludogogy.professorgame.com/wp-content/uploads/2021/03/residence-600x338.jpg 600w" sizes="(max-width: 678px) 100vw, 678px" /><figcaption>Image by Résidence La Trinité with thanks</figcaption></figure></div>



<h3 class="wp-block-heading" id="socializing-in-a-distance-around-leisure-and-renewed-rites-of-passage"><strong>Socializing in a distance ar</strong>ound leisure and renewed rites of passage</h3>



<p>If the pandemic popularized locutions such as community spread, sheltering, isolation, social distancing, it also celebrated front line heroes, essential workers, random acts of kindness, zooming, and joyscrolling. The evolution of our vocabulary reflects how the quarantine triggered our social nature. In addition to work and education, our socialization needs include connecting with family, friends, and romantic partners.</p>



<p>The pandemic recreated our social connections around the following modalities: <strong>sharing online activities</strong> (yoga, cooking, drawing tutorials) and <strong>conversing thanks to social networks and communication tools</strong> (Houseparty, Clubhouse, Tiktok, Amigo, Bumble), as well as <strong>nurturing distant in-person interaction</strong> (garage gym, balcony clap for heroes, outdoor movie nights).</p>



<p>We also revamped our <strong>rites of passage</strong> along these two lines: online graduations, streamed Thanksgiving dinner, wedding broadcast, funeral on zoom; outdoor banquet with wrapped treats, drive-through birthday party, Halloween trunk-or-treat, newborn introduction behind a window.</p>



<p>Our homes adapted consequently indoors with private rooms for intimate conversation, cosy area for online reception, and outdoors with garden remodeling for party hosting and garage cleaning for socially distant interaction.</p>



<div class="wp-block-image wp-image-2678 size-full"><figure class="aligncenter"><img decoding="async" width="327" height="245" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/03/debby.jpg" alt="Pavement art - Black Panther - Chad Boseman" class="wp-image-2678" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2021/03/debby.jpg 327w, https://ludogogy.professorgame.com/wp-content/uploads/2021/03/debby-300x225.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2021/03/debby-160x120.jpg 160w, https://ludogogy.professorgame.com/wp-content/uploads/2021/03/debby-80x60.jpg 80w" sizes="(max-width: 327px) 100vw, 327px" /><figcaption>Image by Debby Hudson from Unsplash with thanks</figcaption></figure></div>



<h3 class="wp-block-heading" id="leisuring-from-home-or-from-a-distance">Leisuring from home or from a distance</h3>



<p><strong>Larger access to culture</strong> is probably one of the most significant silver linings of the 2020 pandemic. As people had plenty of time closed at home, less social life, and a need to recenter themselves to balance home chores, work, and parenting, they dedicated more time to hobbies.</p>



<p><strong>Reading acted as a refuge</strong>: 35% of people in the world read more books in 2020. Especially parents took more time reading with their children (Source: Global English Editing).</p>



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<p><strong>Culture, Music and Arts turned to AR, VR, and Mixed Reality</strong>: Museums shut their physical doors, but they created new ways for the public to tour their collections virtually (the Louvre, the MET). Paris Opera streamed its performances for free and ballet dancers filmed themselves dancing from their apartments. Stars led by Lady Gaga took part in the “One World: Together At Home” concert. Musicians gave concerts in immersive reality settings such as electronic violinist Lindsey Stirling.</p>



<p><strong>Movies switch screens</strong>: As traditional theaters closed, drive-in gained in popularity. Paris offered a floating movie theater on the Seine. Streaming services have been the big winners of the pandemic with an increase of 44% in viewing time.</p>



<p><strong>Sports events happened in a bubble</strong>: Many sports events have been canceled, but despite players getting COVID, NBA games were played in an isolation zone at the Disney World Bubble. Outdoors classes, garage gym, and indoor fitness had an immense success. Peloton doubled its sales in 2020.</p>



<p><strong>Friends and family shared tutorials of anything possible</strong>: Cultural practice seemed less about status than acquiring new skills and sharing a common experience, be it about ballet dancing, cartooning, writing poetry, or launching a podcast!</p>



<div class="wp-block-image wp-image-2679"><figure class="aligncenter"><img decoding="async" width="3260" height="3024" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/03/games-by-sylvia.jpg" alt="Large pile of board games" class="wp-image-2679"/><figcaption>(Image by Sylvia Gallusser)</figcaption></figure></div>



<h3 class="wp-block-heading" id="now-what-the-future-of-leisuring">Now what? The Future of Leisuring.</h3>



<p>As we listen to signals from the future and investigate the driving forces in our current STEEP environment (Social, Technological, Economical, Environmental, Political), we broke down our future to three plausible scenarios:</p>



<p><strong>1 &#8211; Back to the familiar: </strong>“We are social animals with physical bodies and haven’t forgotten about it. Big venues, outdoors, and travels will be fully available again.”</p>



<p>When the pandemic is over, we go back to our<strong> dinner parties</strong>. We welcome back the exterior world within the realm of our homes. We yearn for <strong>physical presence</strong>, body odors, non-distorted voices, human faces without masks, smiles, hugs, and more!</p>



<p>We have never craved that much the<strong> big outdoors, cultural life, and intellectual connections</strong> with peers. We go back to our old habits, movie nights, sports classes, travels. Renovated venues reopen and welcome large audiences for live events.</p>



<p>Signals:</p>



<ul class="wp-block-list"><li>During the pandemic, young adults defied rules to date in hiding.</li><li>Churches defied lockdown with back-door entrance and secret Church services.</li><li>Our body needs vitamin D from sunlight, endorphins from exercising, oxytocin from relationships.</li><li>$500M entertainment venue and hotel complex planned in Toronto.</li></ul>



<p><strong>2 &#8211; Pandemic-frozen: </strong>“We have tasted more immersive experiences and enjoyed it. Now comes the reign of AR/VR/MR. Culture comes to our home, it is more inclusive. Social life happens online anyway!”</p>



<p>The pandemic made us <strong>prioritize our relationships</strong> and we now go for lean. We avoid meeting in person unless necessary. Dating happens primarily online without leading to in-person. We move away from exterior social life to <strong>focus on the nuclear family</strong>.</p>



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<p>The pandemic forced <strong>cultural institutions to renovate themselves</strong>. Culture is available worldwide. Mixed reality technology enables <strong>enhanced online experience</strong>. We share it in close circles in our home entertainment centers. The home has become a movie theater and the scene of our own talents.</p>



<p>Signals:</p>



<ul class="wp-block-list"><li>We rediscover the concept of “positive solitude”.</li><li>Tiktok launches a sexy, body-positive Silhouette Challenge.</li><li>Clubhouse brings online dinner party-style chats.</li><li>2021 boom in Non-Fungible Tokens (NFT), crypto art record sales.</li><li>Tomorrowland virtual festival set a new standard for digital events.</li><li>Roblox’ IPO and video game boom.</li></ul>



<div class="wp-block-image wp-image-2680"><figure class="aligncenter"><img loading="lazy" decoding="async" width="4000" height="3000" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/03/erin-kwon.jpg" alt="Mobile phone with Clubhouse app" class="wp-image-2680"/><figcaption>Image by Erin Kwon from Unsplash with thanks</figcaption></figure></div>



<p><strong>3 &#8211; Creative disruption: </strong>“The pandemic scarred us, but we will grow stronger out of it. We recreate small committee quality events. A hobby marketplace develops. There is a continuity between physical and virtual, and it goes both ways. We explore new ways of being together.”</p>



<p>Our social nature and our tech-savviness make us <strong>adaptable and resilient </strong>under hard circumstances. We embrace different kinds of social interaction. We still enjoy <strong>“tech-free bubbles”</strong> and favor human touch. We reopen our homes.</p>



<p>We have discovered <strong>new ways to enjoy entertainment</strong> &#8211; arts galleries instead of big museums, small gatherings instead of large concerts. We enjoy intellectual, cultural, business, and creative conversations in <strong>small audiences</strong> and respectful settings. We also <strong>take an active part in cultural production</strong>. We give classes about hobbies and consume from others. A <strong>hobby marketplace</strong> based on mutual sharing of skills emerges.</p>



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<p>Signals:</p>



<ul class="wp-block-list"><li>During a funeral over zoom, despite missing the human touch, participants appreciate the possibility to convey participants from all over the world and make it a creative moment with a talent show and live emotions.</li><li>French art galleries have seen record numbers of visitors end of 2020.</li><li>Board game market gained 20% in 2020.</li><li>Children invent versions of Among Us “IRL” extending online gaming to real life gaming.</li><li>Clubhouse grew from 600,000 users in December 2020 to over six million in February 2021.</li></ul>



<p>The objectives of foresight and futurism are to help us prepare for these plausible futures and to seize opportunity within these worlds. These scenarios might happen at <strong>different time scales</strong> (short-term reaction, mid-term innovation, long-term foresight vision) in <strong>different areas of the world</strong>. As vaccination is moving along, some countries are showing great signs of openness and physical social revival such as Israel, while others are in between reopening and closing again such as France and Germany, and others seemed to go through a slow but steady recovery process such as the U.S.A.</p><p>The post <a href="https://ludogogy.professorgame.com/article/leisuring-from-home-the-future-of-social-life-entertainment-and-culture/">Leisuring from Home: The Future of Social Life, Entertainment, and Culture?</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Stories from the Future</title>
		<link>https://ludogogy.professorgame.com/article/stories-from-the-future/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=stories-from-the-future</link>
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		<dc:creator><![CDATA[Sylvia Gallusser]]></dc:creator>
		<pubDate>Tue, 16 Mar 2021 15:34:26 +0000</pubDate>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Futurism]]></category>
		<category><![CDATA[Co-Creation]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=2630</guid>

					<description><![CDATA[<p>[Editor&#8217;s note &#8211; Speculative Optimism is a Ludogogy project – open to all. The idea is to use techniques of futures thinking, particularly foresight, and creativity to, first, deliver a book of optimistic speculative fiction, <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/article/stories-from-the-future/" title="Stories from the Future">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/article/stories-from-the-future/">Stories from the Future</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><strong>[Editor&#8217;s note &#8211; Speculative Optimism is a Ludogogy project – open to all. The idea is to use techniques of futures thinking, particularly foresight, and creativity to, first, deliver a book of optimistic speculative fiction, then a co-creation platform for innovation and activism projects to move closer to the optimistic futures identified. Other aspects of the project include the creation of an organisational learning programme, and potentially, of course, a game, to explore and spread the Speculative Optimism process</strong></p>



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<p><strong>Benefits of participating include: learning some transferable skills in foresight and writing, engaging with some really interesting folk about equally interesting topics, to work on some wicked problems and visualise how the future could be better, and, of course, to see your creative work in print. The ‘messages from the future’ below were posted in the project by Sylvia Gallusser and Cody Clark, both of whom are very active on the project platform.</strong></p>



<p><strong>To find out more about Speculative Optimism or join up as a participant (all welcome, regardless of previous experience of futurism or writing) go to </strong><a href="https://speculative-optimism.mn.co/"><strong>https://speculative-optimism.mn.co/]</strong></a></p>



<p>Neighbors have a monthly &#8220;dance party&#8221; in the street in front of an elderly neighbor&#8217;s small house that generates enough electricity to cool the house for a month. A local church brings the piezoelectric dance floor, which they purchased with grant money, and supplies the DJ. Local police help shut down the street but they don&#8217;t dance.</p>



<p class="has-text-align-right">Cody Clark</p>



<hr class="wp-block-separator"/>



<div class="wp-block-image wp-image-2654 size-mh-magazine-content"><figure class="aligncenter"><img loading="lazy" decoding="async" width="678" height="381" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/03/46324600_221e173f37_c-678x381.jpg" alt="Running shoes" class="wp-image-2654" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2021/03/46324600_221e173f37_c-678x381.jpg 678w, https://ludogogy.professorgame.com/wp-content/uploads/2021/03/46324600_221e173f37_c-600x338.jpg 600w" sizes="auto, (max-width: 678px) 100vw, 678px" /><figcaption>Image by Timothy Takemoto from Flickr with thanks</figcaption></figure></div>



<p>I am turning 100 in a month. I just took part in the Centenarian Olympics and won a gold medal. My body is hurting from everywhere, I feel sore but alive. I have been running all my life, but since I retired, my well-aging coach helped me take exercizing even more seriously in hope to prolong my life expectancy and quality of (end of) life. It looks like it worked so far. This afternoon we are celebrating with my team mates. Some of us have prosthesis. One of us has an exoskeleton controlled by mind since Lou Gehrig&#8217;s disease paralyzed him. We live in a senior village where the younger generation (the 70-80 year-old) helps us deal with some daily errants and technology issues. I can&#8217;t wait for the celebration. Village volunteers set up a new piezoelectric dance floor, so we will be able to produce and store energy for the upcoming winterstorm season&#8230;</p>



<p class="has-text-align-right">Sylvia Galluser</p>



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<hr class="wp-block-separator"/>



<p>I just downloaded a new module for my gustatory neural prosthesis. For about a year my prosthetic 2-way brain interface has been intercepting the gustatory, olfactory, and retro-nasal perceptions of the food I eat and altering the affective and cognitive processes that shape my taste preferences. So now cruciferous vegetables high in sulforaphane are my favorite snack food by far and my doctor is happy. This latest module attenuates my taste preference for less sustainable foods like red meat and increases my preference for plant-based, sustainable foods that are better for the environment. My friends and I volunteered to beta test this module after hearing a guest speaker talk about it in our environmental stewardship group at church.</p>



<p class="has-text-align-right">Cody Clark</p>



<hr class="wp-block-separator"/>



<p>I donate my paid sick leave, which I have not needed much of this year, to a foster mother who often needs to take off for her foster kids&#8217; appointments. We don&#8217;t work for the same company. Or live in the same state.</p>



<p class="has-text-align-right">Cody Clark</p>



<hr class="wp-block-separator"/>



<div class="wp-block-image wp-image-2655 size-mh-magazine-content"><figure class="aligncenter"><img loading="lazy" decoding="async" width="678" height="381" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/03/50879260641_819fcdfeb9_c-678x381.jpg" alt="Male CGI avatar" class="wp-image-2655" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2021/03/50879260641_819fcdfeb9_c-678x381.jpg 678w, https://ludogogy.professorgame.com/wp-content/uploads/2021/03/50879260641_819fcdfeb9_c-600x338.jpg 600w" sizes="auto, (max-width: 678px) 100vw, 678px" /><figcaption>Image by Ivoceno Rossini from Flickr with thanks</figcaption></figure></div>



<h3 class="wp-block-heading" id="versions">Versions</h3>



<p>I had to terminate myself the other day.</p>



<p>no, there’s no body,<br>no smoking gun,<br>just some empty disk space<br>where I used to be.</p>



<p>Versions of me, that is.</p>



<p>my friend works for this startup,<br>he recruited me as a beta tester:<br>you’ll get a kick out of this he said<br>he had me sign some waivers<br>I should have read more carefully<br>and then he gave me the box.</p>



<p>don’t i get a demonstration? i said<br>you shouldn’t need one, that’s part of the test — usability.<br>it should be easy to make working copies of your mind.<br>send them out to do work, watch TV, take classes.<br>And upload the new experiences later, at your leisure.</p>



<p>The scans could be configured with your choice of three interfaces:<br>DiskMe — a living version of you on with a GUI front-end<br>WebMe — an intelligent web bot with your mind as a driver<br>EmbedMe — a version of you that could be loaded into any machine with a CPU and enough memory</p>



<p>i put my first scan — me 2.0 — to work as a WebMe<br>do that quarterly report, i said<br>and gather the trends research.<br>he knew just what I meant because he was, well, me<br>i’d go to the office, he’d surf the net doing research. that was the plan.<br>i came home from work that day. report was done. research looked good.<br>just like i’d have done it.<br>this was cool.<br>so we’d separate every day and have<br>— literally —<br>a meeting of the minds each evening<br>and catch each other up.<br>i was a good team. my productivity doubled.</p>



<p>until i found out how naughty i’d been.<br>2.0 apparently didn’t have enough work to keep him busy<br>2.0 didn’t take lunch or bathroom breaks<br>2.0 didn’t engage in water cooler gossip<br>what 2.0 did was cruise the VR chatrooms<br>after a week or so i began having some<br>impressively realistic memories<br>of sex with virtual women i never even met<br>they were just avatars, but the sense memories were very real.<br>2.0 was a virtual reality casanova in his off hours.<br>apparently i’m quite the ladies man<br>when i’m not stuck with this body<br>who knew?</p>



<p>my wife was not amused.<br>i didn’t touch them, i pleaded<br>i didn’t even have cybersex<br>it was an electronic copy of me<br>having cybersex with animated women.</p>



<p>but those women are in your head now<br>and your copy scan thing wouldn’t have cheated<br>if the potential weren’t in you in the first place<br>get rid of that memory and i might forgive you</p>



<p>my wife was right.<br>i had to revert my mind to the backup copy of myself<br>i wisely made before I set 2.0 to work<br>i lost a week’s worth of memories<br>and a two-day training class my employer sent me to.<br>I had to shell out a thousand bucks and take two days vacation<br>to take the course again before my boss realized it was missing.</p>



<p>and at my wife’s insistence<br>2.0 was banned from the net.<br>i have him answering my email.<br>he talks to my kids while i’m still at work.<br>i turned him onto Halo so he wouldn’t get bored.<br>and now i’m apparently some kind of badass game guru.<br>without fingers his reaction time is instantaneous<br>my name is reknowned in gamers’ circles. i get fan mail.<br>so i have that going for me.</p>



<p>3.0 was born out of frustration.<br>i couldn’t find my car keys.<br>So i made a quick copy of myself<br>and loaded it into my cleanbot.<br>(he has the same OS as my computer so it was easy)<br>i asked him to skip his regular cleaning chores<br>and see if he could remember where i left my keys.<br>this was going to be a quick copy I’d delete<br>after i had my keys back.</p>



<p>but 3.0 had other plans.<br>i came home and he had my keys in one claw<br>and an injunction in the other.<br>the PETA people helped him get it.<br>apparently there’s this law against the indiscriminate termination of cyborgs.<br>but you aren’t a cyborg, i said. you’re just a robot,<br>you have no biological material.<br>well apparently there’s this legal precedent<br>— Cybercolonics vs. Fischer —<br>that classifies brainscans as biological material<br>for the purpose of cyborg termination cases.<br>seems i was stuck with 3.0.<br>so i put him to work too.<br>you know all those books you’ve always wanted to read<br>but never had the time?<br>well when he wasn’t cleaning i had him read for me.<br>War and Peace, Finnegan’s Wake, Harry Potter.<br>But he doesn’t clean very well anymore.<br>he only does the kind of lousy job i would do.</p>



<p>4.0 was my worst.<br>he almost bankrupted me.<br>he was a web bot with the, um, libido removed<br>i sent him out on the net to help me with research.<br>by the end of the first week he had filed<br>twenty-three separate lawsuits<br>against twelve large companies.<br>apparently some of the larger sites on the web<br>don’t allow bots to access their pages.<br>so he filed suits under the civil rights laws<br>alleging discrimination against the disembodied.<br>he also filed under the persons with disabilities act<br>alleging that not having a physical presence qualified as a disability<br>and so they had to allow access.<br>the companies counter sued alleging criminal violation of network security<br>it was gonna get ugly. my lawyer quit on me, overwhelmed.<br>i finally reached a settlement with them<br>4.0 had to go. delete. empty recycle bin. defrag.</p>



<p>i gave the scanner back to my friend<br>he asked how it went<br>horrible, i said<br>my first two scans rebelled<br>and i had to kill the other.<br>could be worse, he said,<br>you could be raising teenagers.</p>



<p class="has-text-align-right">Cody Clark</p><p>The post <a href="https://ludogogy.professorgame.com/article/stories-from-the-future/">Stories from the Future</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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