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	<title>Schools - Ludogogy</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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	<title>Schools - Ludogogy</title>
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		<title>Start the Journey</title>
		<link>https://ludogogy.professorgame.com/start-the-journey/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=start-the-journey</link>
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		<dc:creator><![CDATA[Kevin Jennings]]></dc:creator>
		<pubDate>Wed, 24 Jan 2024 10:53:10 +0000</pubDate>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Schools]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8928</guid>

					<description><![CDATA[<p>When starting to write, it doesn’t matter if you haven’t perfected character, setting, plot or outcome. What matters is you start the journey. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/start-the-journey/" title="Start the Journey">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/start-the-journey/">Start the Journey</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>It may be fair to say that the educational process is not about large goals, graduations, and certifications but bite-sized improvements that compound over time. Some of these improvements resulted from educators who took a chance on a potentially disastrous lesson or learning experience, high risk, high reward. In my experience, take the risk. If you must stop because you ran out of time or resources, then c’est la vie; your students will be better for the journey</p>



<p>The journey I like taking my students through is the process of creating historical and narrative fiction. Just like a real journey, the process can be long, strenuous, unpredictable, and hopefully doesn&#8217;t end in tears. But not every time my class started a story, we finished it. While it’s satisfying to complete a student-made story with no loose ends, with a clear beginning, middle, and end, that’s not the main goal; the goal is the process. In other words, it doesn’t matter if you’ve not completed the story in your allotted time. It doesn’t matter if you haven’t perfected that compelling protagonist or figured out which friends become enemies, and which enemies become friends, or how your main character will be richer for the experience. What matters is you start the journey.</p>



<h3 class="wp-block-heading">Why Stories?</h3>



<p>The “journey,” or story-making process, allows educators to target and develop curriculum-specific skills while addressing students&#8217; social and emotional needs. The process of creating rich, evidenced-based stories benefits students in several ways. First, we can use this process to build skills necessary for their future success, specifically analytical thinking, creative thinking, problem-solving, leadership, and collaboration. Second, <a href="https://ludogogy.co.uk/article/stories-from-the-future/" target="_blank" rel="noopener" title="Stories from the Future"><strong>stories are an excellent means of looking into the future</strong></a>, predicting, explaining, and understanding the world around us. We use them to encourage introspection, personal growth, and behavior change. Third, the process can be extremely fun. Literary devices such as hooks, <strong><a href="https://ludogogy.co.uk/article/an-archetypal-eye-on-this-time-of-change/" target="_blank" rel="noopener" title="An Archetypal Eye on This Time of Change">character archetypes</a></strong>, and story archetypes allow students to customize their stories, increasing their buy-in, intrinsic motivation, and time on an assignment.</p>



<h3 class="wp-block-heading">Skill Acquisition</h3>



<p>The story-making process lends itself to skill acquisition in various ways. For one, educators can create situations where students must practice and develop targeted skills. Curriculum-friendly and highly sought-after skills such as analytical thinking, creative thinking, problem-solving, leadership, and collaboration can be woven into the story-making process; see the <strong><a href="https://www.weforum.org/agenda/2023/05/future-of-jobs-2023-skills/" target="_blank" rel="noopener" title="">World Economic Forum’s list of Core Skills</a></strong> below. Second, different junctions of the “journey” allow for mastery checks, formative and summative assessments, and meaningful feedback. Third, students learn more when they are motivated. The creative process, in which students can express themselves and make crucial decisions, can be practical and fun.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img fetchpriority="high" decoding="async" width="492" height="236" src="https://ludogogy.co.uk/wp-content/uploads/2024/01/core_skills.png" alt="Diagram showing keys skills for workers  2023 where Analytical Thinking  and Creative Thinking are the top two" class="wp-image-8952" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2024/01/core_skills.png 492w, https://ludogogy.professorgame.com/wp-content/uploads/2024/01/core_skills-300x144.png 300w" sizes="(max-width: 492px) 100vw, 492px" /><figcaption class="wp-element-caption">Note: Adapted from Core Skills in 2023, World Economic Forum: Future of Jobs, 2023, p. 38.</figcaption></figure>
</div>


<p>How can you incorporate skills into the creation process? It depends. If you want students to conduct research or use primary and secondary sources, you can help students find and use reliable sources. If you would like students to practice analytical thinking, have them break a concept down into smaller parts, looking for patterns and underlying principles. Likewise, if you want students to collaborate, ensure they rely on each other. Stories are an exciting and effective way for students to learn new skills.</p>



<h3 class="wp-block-heading">Growth Through Self-Expression</h3>



<p>The story-making process is an opportunity to help students grow socio-emotionally through self-expression. This can start by simply encouraging students to make decisions along our journey. Which characters will be used? Where will they go? What will they do? According to counselor and therapist Janine Hodge, students who express themselves are likelier to experience good mental health, healthy connections, well-being, and respectful boundary setting within relationships.</p>



<p>Expression through stories allows students to test out their feelings and beliefs while maintaining plausible deniability. “It’s not me that feels that way; it&#8217;s our hero.” The creation of stories helps us achieve a deeper understanding of a given topic and also helps us make sense of the world and, more importantly, ourselves.</p>



<h3 class="wp-block-heading">Starting a Story with Literary Devices</h3>



<p>Start the story-creation process by choosing the general story context. As a former social studies teacher, this would be the time and place we discuss in class, e.g., The Aztec Empire in Mesoamerica. However, a science teacher may choose something like the Center for Disease Control (CDC) or “your immune system,” while a French teacher may choose a trip to The Louvre. The creative process has already started!</p>



<p>Next is research; make sure your students have some good primary and secondary sources to draw inspiration and ensure this work of fiction is as accurate as possible. This will improve a student&#8217;s ability to use reliable sources and extract information from a text. This can also be a fun time to start brainstorming ideas regarding a story&#8217;s who, what, when, where, and why.</p>



<p>The literary devices below will help you get a start on your story. They are by no means the only three things you may need to write a story, but it&#8217;s a good start. Use character archetypes, the shape of our stories, and hooks to draw inspiration and get the creative juices flowing.</p>



<h3 class="wp-block-heading">Archetypes</h3>


<div class="wp-block-image">
<figure class="alignright size-full"><img decoding="async" width="340" height="340" src="https://ludogogy.co.uk/wp-content/uploads/2024/01/Archetypes.png" alt="Archetypes wheel showing such archetypes as Explorer, Caregiver and Everyman" class="wp-image-8954" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2024/01/Archetypes.png 340w, https://ludogogy.professorgame.com/wp-content/uploads/2024/01/Archetypes-300x300.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2024/01/Archetypes-150x150.png 150w, https://ludogogy.professorgame.com/wp-content/uploads/2024/01/Archetypes-268x268.png 268w" sizes="(max-width: 340px) 100vw, 340px" /></figure>
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<p>One fun way of developing a story and allowing students to express themselves is using archetypes. Archetypes are the recurring symbols, people, and storylines in literature, painting, or mythology. Psychologist Carl Jung said archetypes are collectively inherited unconscious ideas and thought patterns universally present in individual psyches. Stories can have character and story archetypes, but it may be helpful to consider them story prototypes. Some evolutionary theorists believe archetypes result from evolutionary dynamics and personal experiences, adaptive responses to social problems. Classic characters and storylines emerge out of dynamics and classic problems. See the Character Archetype wheel to the right.</p>



<h3 class="wp-block-heading">Character Archetypes</h3>



<p>Character archetypes allow us to create rich, historically accurate characters that our students can love, hate, or relate to. You and your students can create exciting protagonists, antagonists, heroes, anti-heroes, and red herrings with backgrounds, flaws, depth, and arches. Think of the most compelling characters of all time. My list includes Dr. Hannibal Lector, Tyler Durden, Ellen Ripley, Lt. Aldo Raine, Mickey “The One-Punch Machine Gun” O’Neil, Jules Winnfield, Anton Chigurh, and Kaiser Söze. Do they fall nicely within one of the above classical archetypes? Or do they represent more than one classic archetype? And if you do not know who these characters are, I envy you, for you have some great stories in your future, but proceed cautiously.</p>



<p>To make sense of a character archetype, consider the stereotypical people you might see in a given context. Who were the people who inhabited Classical Athens; who would come to mind? The “sage” or scholar, a figure like Socrates, Plato, or Aristotle, the “ruler” or elected official or power-hungry politician. An “everyman,” in this case, could be a street merchant, sailor, or fisherman, or any sort of common person. If the context of your story is Japan in the 1500s, it may feature a young samurai seeking mastery over his craft, which we may classify as a hero. Likewise, in any culture or time, you may find someone seeking safety, classified as an ‘innocent”. An individual seeking liberation fits the classic “outlaw” archetype. But it’s not just the characters that make our story compelling; sometimes, it&#8217;s the shape of those stories.</p>



<h3 class="wp-block-heading">Story archetypes</h3>



<p>Story Archetypes, like character archetypes, are common themes of human experience. Classic stories of conflict, whether person vs. person or person vs nature, link to issues of survival and protection. Each structure may also model skills valuable to our prosperity, including communication, teamwork, and coordination. Consider the “hero’s journey,” in which the main character leaves what is known to him/her, finds mentors, and overcomes challenges. There is a reason this story has been told many times, in many ways, because it&#8217;s relatable.</p>



<p>Kurt Vonnegut argued in his Master’s defense that stories can be easily plotted on an X and Y Axis. The X-axis represents the story&#8217;s duration, from beginning to end, while the Y-axis represents fortune; near the top, you have health, riches, and prosperity, while near the bottom, you have poverty, disease, and despair. The University of Chicago rejected Vonnegut’s idea because it was “so simple,” but that doesn’t mean he was entirely wrong. Consider the classic story of “Man in Hole,” seen above. As Vonnegut explains, “It needn’t be about a man, and it needn’t be about somebody getting into a hole,” in which someone, considered above average, gets into trouble and then gets out of it again. “People love that story; they never get sick of it,” Vonnegut added. Some examples of this storyline are The Hobbit, Alice in Wonderland, and Finding Nemo. Another classic shape is Boy Meets Girl, but it needn’t be about a boy or a girl; that&#8217;s just a way to remember it. In this classic shape, the main character, an average person on an average day, finds something wonderful, then loses it and gets it back again, sort of. Think Romeo and Juliet or 500 Days of Summer. There are more classic examples of these story archetypes, including Rags to Riches Overcoming the Monster, Voyage and Return, Comedy, Tragedy, Rebirth, Which Way is Up, From Bad to Worse, etc. The archetype, or shape, will have different names depending on the sources.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="624" height="196" src="https://ludogogy.co.uk/wp-content/uploads/2024/01/frameworks.png" alt="Infographic showing some story archetypes, including 'Man in Hole', 'Boy meets Girl' and 'From Bad to Worse'" class="wp-image-8956" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2024/01/frameworks.png 624w, https://ludogogy.professorgame.com/wp-content/uploads/2024/01/frameworks-300x94.png 300w" sizes="(max-width: 624px) 100vw, 624px" /></figure>
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<p>Archetypes are frameworks at our disposal to create rich and immersive stories with students. It’s an opportunity to create classic tales that have stood the test of time because of their cross-cultural relevance. They also allow valuable social simulations, a safe way for students to practice skills. For example, if you fail to recognize a character in a story as a charlatan, there are few consequences in the classroom, but if that happens in real life, it may take an emotional toll or cause financial loss. However, the character and story archetypes aren’t enough, its important to keep the story exciting. This can be done through a hook.</p>



<h3 class="wp-block-heading">Hook</h3>



<p>Lesson plans, like good stories, often include a hook, defined by Merriam-Webster Dictionary as the “selling point.” The hook is where the story becomes meaningful, moving beyond attention to voluntary self-engagement. Teachers, writers, and storytellers use hooks to capture a wide range of emotions, including curiosity, uncertainty, anticipation, surprise, wonder, imagination, amusement, and amazement. Think of the beginning of your favorite story; what did the creator do to draw you in? Ray Bradbury starts Fahrenheit 451 with, “It was a pleasure to burn.” George Orwell, in 1984, opens with, “It was a bright cold day in April, and the clocks were striking 13.” Not 15 minutes into the 3-hour Saving Private Ryan, the Allied troops land on Omaha Beach, giving the audience a horrific look into the realities of D-Day. The opening scene of Cormack McCarthy’s No Country for Old Men exposes the audience to the nature of Anton Chigurh, giving them a hint of why there is, in fact, no country for old men. Fueled by emotion, hooks heighten responses to stimuli, increasing one&#8217;s ability to learn and retain information, and not to mention, they’re very fun.</p>



<h3 class="wp-block-heading">Conclusion</h3>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="320" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2024/01/noCountry.png" alt="No Country for Old Men movie poster" class="wp-image-8958" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2024/01/noCountry.png 320w, https://ludogogy.professorgame.com/wp-content/uploads/2024/01/noCountry-300x169.png 300w" sizes="auto, (max-width: 320px) 100vw, 320px" /></figure>
</div>


<p>Writing historical or narrative fiction stories with students can be long, complicated, and exhausting. However, this process helps with skill acquisition and socio-emotional growth. Literary devices such as archetypes and hooks add rich details to the characters and storyline, making it relatable, the characters lovable or hateable, resulting in immersive, unforgettable stories that help our students empathize with one another while encouraging introspection and personal growth. Stories do take a long time; they are unpredictable, but like most journeys, you’ll be better for it.</p><p>The post <a href="https://ludogogy.professorgame.com/start-the-journey/">Start the Journey</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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			</item>
		<item>
		<title>Review &#8211; Luma World Games</title>
		<link>https://ludogogy.professorgame.com/review-luma-world-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=review-luma-world-games</link>
					<comments>https://ludogogy.professorgame.com/review-luma-world-games/#respond</comments>
		
		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Fri, 15 Dec 2023 16:01:11 +0000</pubDate>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Thinking skills]]></category>
		<category><![CDATA[Systems Thinking]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Schools]]></category>
		<category><![CDATA[skills]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8883</guid>

					<description><![CDATA[<p>Luma World's approach to learning through play aligns with modern educational theories emphasing active engagement, problem-solving, and hands-on experiences.<br />
 <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/review-luma-world-games/" title="Review &#8211; Luma World Games">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/review-luma-world-games/">Review – Luma World Games</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://lumaworld.in/" target="_blank" rel="noopener">Luma World</a></strong> is an educational game design company known for creating games and activities that are intended to be both fun and educational. Their products often focus on skill development in areas like mathematics, language, science, and logical reasoning, and are typically aimed at children.</p>



<p>Luma World&#8217;s approach to learning through play aligns with contemporary educational theories that emphasize active engagement, problem-solving, and hands-on experiences as effective learning methods. Their games are designed to be age-appropriate, culturally relevant, and engaging for children, potentially making them a popular choice for parents and educators seeking to supplement traditional education methods with interactive learning tools.</p>



<p>Ludogogy has had the opportunity to play six of Luma World’s most popular titles, so here is a mammoth-sized review of all six.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="360" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" style="width:360px;height:180px" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Galaxy Raiders</h3>



<p>for age 9+, 30mins, 2 – 4 players – A space-based game where players are trying to capture new planets and moons, while stopping other players from doing the same.</p>



<p>Teaches: Number operations, mental maths, resource management, long-term planning, reverse engineering and problem solving.</p>



<p><a href="https://lumaworld.in/collections/educational-toys-for-kids/products/galaxy-raiders-best-board-game" target="_blank" rel="noopener"><strong>Galaxy Raiders</strong></a> consists of a number of hexagonal ‘planet boards’, marker pegs in four colours, an operation die, which shows all four basic maths operators and wildcard, cards with numbers on, ‘power cards’, which allow you to take actions which influence the game, and player console mats.</p>



<p>One more planet board than the number of players is used, and the winner is the first player to win two planet boards.</p>



<p>Players win a planet board by first ‘capturing’ the moons and then the planet. Each board has four moons and one planet, each with a target number on them.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="683" src="https://ludogogy.co.uk/wp-content/uploads/2023/12/GR-Spread-1200-800_1024x1024.jpg" alt="Galaxy Raiders - game set up" class="wp-image-8890" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/12/GR-Spread-1200-800_1024x1024.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/GR-Spread-1200-800_1024x1024-300x200.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/GR-Spread-1200-800_1024x1024-768x512.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>On their go, a player rolls the die and uses that operator, and two of the number cards on their (openly displayed) player console, to achieve the target number on a moon or a planet (only after all four moons have been captured). They may then place a peg on that number position.</p>



<p>Power cards can be used to ‘Evict’ another player’s peg, ‘Replace’ another player’s peg with their own or to be able to use the ‘Any Number’ wild card in their calculation.</p>



<p>There are several additional rules around placing pegs and using power cards, which are dependent on game state (e.g. you can only replace someone in a planet if you have captured one of its moons), and it is these additional rules that make this more than just a game of mental arithmetic, and into one that requires strategic planning. This provides enough challenge for the older target age group, and will be fun also for adults.</p>



<p>The combination of the requirement for some quite complex thinking skills and a competitive ‘battleground’ will ensure that this game is replayable for some time to come.</p>



<p>The game is pitched at the 9+ age group and is very suitable for children at that age.&nbsp; The planning and problem solving are the more complex aspects of the game, so it could be also be played in a ‘team’ format with younger children, with the younger child doing the calculations, and maybe an adult or older child taking the strategic planning role.</p>



<p>Overall an excellent game for school or home, to polish up those mental maths skills.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="360" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" style="width:360px;height:180px" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading"><strong>Crafty Puggles</strong></h3>



<p>for age 6+, 30mins, 2 – 4 players – Cute mole-like creatures attempt to be the first to reach hidden treasure by burrowing under the grounds of a stately home. A tile-placement and path-building game.</p>



<p>Teaches: Basic fractions, mental maths, pattern recognition, critical thinking, motor skills, creativity, planning &amp; strategy</p>



<p><strong><a href="https://lumaworld.in/collections/educational-toys-for-kids/products/crafty-puggles" target="_blank" rel="noopener">Crafty Puggles</a></strong> consists of a treasure game board on which square tiles are laid to create a path to the treasure. The square tiles are split into quadrants which are either mud (passable path) or grass (which block the path),and therefore also represent the fractions ¼, (a quarter mud, three quarters grass), ½ (50/50 mud and grass) and ¾ (a quarter mud, three quarters grass).</p>



<p>Each player also has their own ‘den mat’ where they can ‘bank’ tiles, and grow and use a ‘Puggle Boost’ feature, which allows them to play actions which affect their own or their opponent’s progress.</p>



<p>A fraction die is thrown to indicate which tile a player will take from the fraction. Each player is attempting to navigate from one corner of the board to the centre, and is therefore working within a quarter of the game.</p>



<p>An action die is also rolled and allows the player to; place a tile on an empty space on the game board (to, hopefully, extend your path), rotate a tile, either your own to improve, or your opponent’s to block their progress, move your puggle one step along the ‘Boost’, or move a ‘Hound’ playing piece (a blocker) to any blank space on the board, or to a tile showing the fraction you also threw.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="640" src="https://ludogogy.co.uk/wp-content/uploads/2023/12/CP-game-spread-1200_8e181aac-fc76-4392-a5d6-8765d4ee642c_1024x1024.jpg" alt="Crafty Puggles game setup" class="wp-image-8888" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/12/CP-game-spread-1200_8e181aac-fc76-4392-a5d6-8765d4ee642c_1024x1024.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/CP-game-spread-1200_8e181aac-fc76-4392-a5d6-8765d4ee642c_1024x1024-300x188.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/CP-game-spread-1200_8e181aac-fc76-4392-a5d6-8765d4ee642c_1024x1024-768x480.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>The different mechanics of this game combine to provide a fun, engaging experience for young players, with just the right balance of acting to progress your own position and being able to use ‘take-that’ actions to mess with your opponent’s plans.</p>



<p>Playing this game will definitely flex skills in patterns recognition and in planning and strategy. The possible combinations of the two dice mean that players have to consider carefully from a large number of different play options, what will best move them towards their goal, encouraging critical and creative thinking.</p>



<p>The fractions offered in this game are quite limited, but that is appropriate for the target age group, and is more than made up for by the opportunities for strategic planning.</p>



<p>The fact that there are many combinations of possible actions, e.g. from the dice, and from the five possible options when you activate a Puggle Boost means that there is considerable replayability in this game, and it will keep young players coming back.</p>



<p>The ‘take that’ aspects of the game are a considerable source of fun and interaction, and will also be useful in teaching children how to deal with disappointment at having their plans spoiled.</p>



<p>Overall, I would recommend this game for 5 – 7 year olds, as a fun experience which also reinforces skills in planning to reach a specific goals through pattern matching. As a gateway game, it could be useful to teach the skills that could lead youngsters on to commercial tile-laying games such as Tsuro and Carcassonne.</p>



<p><strong><a href="https://www.amazon.com/Tsuro-Phoenix-Rising/dp/B07Q5WP5C1?crid=L3824F63MHNX&amp;keywords=tsuro+board+game&amp;qid=1702652989&amp;sprefix=tsuro%2Caps%2C684&amp;sr=8-1&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=69d5dedc792b592c4f8beb6baa4ada1e&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener">Tsuro is available on Amazon</a></strong></p>



<p><a href="https://www.amazon.com/Carcassonne-Board-Game-Big-2022/dp/B09YD5X8HT?crid=25D40G1CYHA3V&amp;keywords=carcassonne+board+game&amp;qid=1702653244&amp;sprefix=carcasso%2Caps%2C273&amp;sr=8-4&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=b13f0f33685468c39e953bee525b2b49&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener"><strong>Carcassonne is available on Amazon</strong></a></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="360" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" style="width:360px;height:180px" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Guess the Fence</h3>



<p>for age 8+, 30mins, 2 players – A game which uses the ‘Battleships’ mechanic of hiding your actions from your opponent, which you then have to deduce. Whoever first guesses correctly the shapes and positions of the fences built by their opponent, wins.</p>



<p>Teaches: Geometry, patterns, data interpretation and planning, imagination and creativity, taking calculated risks, visual reasoning, problem solving, communication, motor skills.</p>



<p>In <a href="https://lumaworld.in/collections/educational-toys-for-kids/products/brain-game-guess-the-fence" target="_blank" rel="noopener"><strong>Guess the Fence</strong></a>, each player has a board, which is hidden from their opponent’s view by a screen. Much like battleships, each player must position a set number of specific shapes on their board, and then attempt to find (by informed guessing) all their opponents shapes first, to win.</p>



<p>The shapes used are one each of: large triangle, square, small triangle and rectangle</p>



<p>In this case, the shapes are constructed from three different lengths of plastic ‘fence’, consisting of a straight length and a ‘vertex’ (a small round hoop). The shapes are built by laying the fences on the board with the vertices corresponding to numbered circles on the board.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="683" src="https://ludogogy.co.uk/wp-content/uploads/2023/12/GTF-Spread-1200-800_1024x1024.jpg" alt="Guess the Fence game setup" class="wp-image-8891" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/12/GTF-Spread-1200-800_1024x1024.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/GTF-Spread-1200-800_1024x1024-300x200.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/GTF-Spread-1200-800_1024x1024-768x512.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>There are rules for construction e.g. only two fences can join at a vertex, a fence must start and end at a vertex etc.</p>



<p>Again, like Battleships, a player can mark whether their guess has ‘Hit’ or ‘Miss’ on a wipe clean marking sheet, and use the information gained from that to inform further guesses.</p>



<p><strong><a href="https://www.amazon.com/Battleship-Classic-Board-Strategy-Players/dp/B09D4QRJ8Y?crid=42BD95R3E56E&amp;keywords=battleships+game&amp;qid=1702653384&amp;sprefix=battleships%2Caps%2C234&amp;sr=8-5&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=792ee8e207ece3a369eef33d8f486957&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener">Battleships is available on Amazon</a></strong></p>



<p>Unlike Battleships, the player can choose to make one of two kinds of guess on a turn. They may call out a numbered vertex. If it is a hit, they mark that in green. If a miss, in red. Or they may choose to guess a whole shape, by calling out all its vertices ‘Do you have a triangle at 3, 4 and 9?’. A hit here will give them 3 points and they can colour the shape in green on the marking board. A miss attracts a -1 score.</p>



<p>The jeopardy created by the possibility of losing points for a wrong shape guess introduces a interesting twist on the standard Battleship game, further emphasising the need to discover and correctly analyse information as well as simply scoring lucky hits.</p>



<p>This is a great game for developing visual reasoning, and data interpretation, including the pretty high order skill of extrapolating general principles from rules and applying them in differing situations. The geometry involved may be a little simple for the target age group but the overall experience provides opportunities for a pretty complex sessions of planning and problem solving, in order to play well..</p>



<p>At first glance, this game does not appear to have as much replayability as, say, Crafty Puggles.&nbsp; But then I remember how playing Battleships with my dad kept me engrossed for years worth of summer camping holidays. It’s the intense competition that does it. And for the same reason it’s a game which parents can quite happily play with their kids too.</p>



<p>As the communication is deliberately kept to a minimum in a game of hidden information such as this, it is not an obviously ‘social’ game, but it does require clear and concise communication – in itself, a very important skill for youngsters.</p>



<p>Overall, I would recommend this game for parents and children who relish the opportunity to compete directly, and that it is very suitable for developing the spatial and visual reasoning skills of children between 7 and 10 years.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="360" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" style="width:360px;height:180px" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Lord of the Bins</h3>



<p>for age 6+, 30mins, 2 – 6 players – Find hidden value in garbage. A game about sorting and recycling rubbish</p>



<p>Teaches about: Different kinds of waste, segregation and sorting, caring for the environment, sustainable cities and communities, responsible consumption.</p>



<p>Where my wider family comes from in the North of England, there’s a saying. “Where there’s muck, there’s brass”, meaning that there’s value in what usually gets thrown away. This is the premise behind this game. Junkland, where the game is set, is buried under a stinky heap of garbage, but the Lords of Junkland have realised there’s treasure to be found.</p>



<p>The major components of <strong><a href="https://lumaworld.in/collections/educational-toys-for-kids/products/lord-of-the-bins-a-strategy-card-game-to-learn-waste-management" target="_blank" rel="noopener">Lord of the Bins</a></strong> are cards; four different bin cards, eight Trump Trash Cards (yes, I know, I was thinking that too), and 60 trash cards representing different kinds of rubbish. Each trash card is numbered 1 to 9, where 1 is easy to compost or recycle, and 9 is difficult to do so.  Additionally, there are 25 yellow gems, 6 green gems (and a bag to keep them in),a key card token, a table listing all the different trash in the same four categories of the bin cards and a rather fetching raccoon hat.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="683" src="https://ludogogy.co.uk/wp-content/uploads/2023/12/LOTB-product-3_1024x1024.jpg" alt="Lord of the Bins, game components" class="wp-image-8892" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/12/LOTB-product-3_1024x1024.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/LOTB-product-3_1024x1024-300x200.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/LOTB-product-3_1024x1024-768x512.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Players hold hands dealt from a main deck of trash cards and trump trash cards shuffled together and each turn they take one more card from a ’marketplace’ of face-up trash cards. Depending on how many cards they choose to take and the current state of cards in the marketplace, they may also end up placing gems of marketplace cards, of picking up gems along with the cards they take.</p>



<p>Players then either play a single card (place it in its appropriate bin) or play a gem; an action which unlocks powerful strategic actions in the game, such as being able to play extra cards into bins.</p>



<p>Getting rid of cards is an important part of the game, as the winner is the player who has the lowest score when the game ends. A player’s score is the total of the numbers on all the cards still in hand.</p>



<p>The Raccoon hat comes into play as a punishment for being incorrect during a challenge. One player may challenge another if they feel that the first player has incorrectly placed garbage in a bin. The trash table is consulted to discover the truth of the matter, and whichever player was incorrect has to don the racoon hat and imitate a garbage eating animal.</p>



<p>Clearly, a player is likely to do better in this game, if they have a firm grasp on which garbage goes in which bin, and one of the main educational aims of this game is to get youngsters very familiar with these concepts. The raccoon hat provides an amusing way to inject some negative reinforcement into the game and discourage mistakes.</p>



<p>The rules of how cards can be placed into bins will also develop number sequencing skills, as players cannot place a card which does not ‘follow’ from one already placed.</p>



<p>This game has enough different combinations of components and therefore paths through the game, that it will remain replayable for some time, and I imagine that for the target age group of 6+, the raccoon hat itself will provide a sufficient to play this repeatedly even with, and maybe especially with, parents.</p>



<p>The strong narrative element of this game is also appealing to the target age group, with the winner being the victorious ‘Lord’ of Junkland, who has not only become rich, but done their bit to clean up the place they live.</p>



<p>The ‘challenge’ aspect of the game gives opportunities for considerable social interaction and will delight children, as there is always going to be someone who comes out of that looking silly in a raccoon hat.</p>



<p>Overall, as this game can be played by between 2 &#8211; 6players, I would recommend it both for home and the classroom for 6 &#8211; 10 y-o, where it could be used to support conversations around recycling and even housework responsibilities, and maybe for older end of the age group, around sustainability frameworks such as the SDGs.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="360" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" style="width:360px;height:180px" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Mystic Arts</h3>



<p>for age 10+, 30mins, 3 – 4 players. A spell-casting game where players have to mix ingredients in the appropriate amounts and proportions to become the best wizard, or witch,&nbsp; and win.</p>



<p>Teaches: Measurements, decimals, operations, conversion of units, mental maths, critical thinking, planning &amp; strategy, decision making, focus</p>



<p>The theme of <a href="https://lumaworld.in/collections/educational-toys-for-kids/products/family-card-game-mystic-arts" target="_blank" rel="noopener"><strong>Mystic Arts</strong></a> will be very appealing to children drawn to Harry Potter and similar wizarding themed films and books. The aim of the game is to win by becoming the best potion maker. And as any witch or wizard knows, the key to great potions is accurate weights and measures.</p>



<p>The compact game is mostly card-based, and consists of three kinds. The first is ingredient cards – each ingredient also features a weight or measure (e.g. 1,800 ml of Honey Mead, or 2,300 mm of the Great Horn of the Dwarves). Spell cards endow actions that can affect the game, particularly to help you to win a potion by, for example manipulating a weight or measure. Potion cards come in two varieties, good potions and bad potions. Players must try to collect good potions while avoiding the bad ones.</p>



<p>When a potion is revealed, it will have a weight, a length and a volume. If it is good potion players will want to win it. They do so by selecting (in secret) one ingredient card from their hand which they hope will be CLOSEST to the same measurement unit on the potion card. If it is a bad potion, they will, conversely, choose an ingredient which they hope to be furthest away from the equivalent measurement on the potion card.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="683" src="https://ludogogy.co.uk/wp-content/uploads/2023/12/MA-spread-1200-800_1024x1024.jpg" alt="Mystic Arts, game components" class="wp-image-8894" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/12/MA-spread-1200-800_1024x1024.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/MA-spread-1200-800_1024x1024-300x200.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/MA-spread-1200-800_1024x1024-768x512.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Players then reveal their choices, at the same time calling out the difference between their ingredient and the measurement on the potion card.</p>



<p>Spell cards can then be played to influence the outcome. For example a player who wants to win the potion may use a spell which exchanges their card with an opponent’s or changes the magnitude of their ingredient.</p>



<p>Play proceeds like this with the player who is the first to collect two good potions being the winner.</p>



<p>This game is very engaging – even for adults and older children. Due to limited access to very young children, my first playtest was with a 16 y-o, and we did choose to play it several times. The competitiveness and strategic aspects from the combination of using ingredients and spells to achieve your purpose, make it a balanced and fun experience.</p>



<p>The need to do conversion between different magnitudes of units (e.g. kilos and grams), in some cases, and to do rapid mental arithmetic, offer a good level of challenge to players, even those older than the target age. And the potential different combinations of cards that will come out in play, offering different experiences, mean that this game has considerable replayability.</p>



<p>Like all of the games reviewed here, (with the possible exception of Fracto), these games feel far more like commercial games that are intended for fun, rather than educational exercises which just happen to be games.</p>



<p>That is not meant to mean that they are not excellent educational tools – they are. It is rather a reflection of the skill of the designers to make great games, which children will want to play again and again, and which they will not see as ‘different’ from the other games that they play just for fun.</p>



<p>Playing Mystic Arts is a very sociable experience, because of the to-and-fro of trying to beat each other at winning (or losing) a potion, by using spell cards, if your initial ‘bid’ has not been successful. I would recommend for play both in the classroom, and at home, where it very well might become a family favourite.</p>



<h3 class="wp-block-heading">Fracto</h3>



<p>for age 8+, 15mins, 2 – 4 players. A game with 3 different variants, which focus on accuracy, speed and memory respectively. A card game of resource management in the jungle.</p>



<p>Teaches: Identifying fractions, operations with fractions, mental maths, visual reasoning, communication, strategy</p>



<p><a href="https://lumaworld.in/collections/educational-toys-for-kids/products/best-card-game-fracto" target="_blank" rel="noopener"><strong>Fracto</strong></a> offers three different card games in one compact box, containing 80 fraction cards, with the fractions shown in four different ways, as vulgar fractions (e.g. ⅔), in words (e.g. two thirds), as pictograms (e.g. one lion outlines and two full-colour lions, indicating ⅔) or pie chart or similar diagram.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="683" src="https://ludogogy.co.uk/wp-content/uploads/2023/12/Fracto-Cards_Spread-1200-800_1024x1024.jpg" alt="Fracto game cards" class="wp-image-8889" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/12/Fracto-Cards_Spread-1200-800_1024x1024.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/Fracto-Cards_Spread-1200-800_1024x1024-300x200.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/12/Fracto-Cards_Spread-1200-800_1024x1024-768x512.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>In the first game <strong>WHOLE-IN-1</strong>, and in &nbsp;<strong>DECK OF FORTUNE</strong> players win by discarding their whole hand. Cards can only be discarded in whole pairs (i.e both cards together add up to a whole 1). There are slight variations in the way the two games are played, so some players might find one more fun than the other.</p>



<p><strong>MEMORY HERO</strong> is a variation on the whole pair theme, by incorporating a memory game too. Players have to make whole pairs but also have to remember cards that have been previously turned over in order to make more pairs than their opponents.</p>



<p>The game play of the suggested games is quite simple but appropriate for the 8+ target age, although they could be played with younger players too.</p>



<p>However the real value in these cards, I feel, is that they are a versatile set of components, which teachers, parents, and even children themselves could use to devise their own fraction based games, opening up possibilities, to not just become familiar with different ways of expressing fractions (which all these games do very well), but to explore higher order thinking skills of system design and critical thinking which games design requires.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="360" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" style="width:360px;height:180px" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Quality of Materials</h3>



<p>The components of these games are visually appealing, and generally of high quality. The boards, in particular, are&nbsp; and sturdy and durable. Tiles are likewise. Some playing pieces are made of cardboard, where they could have been more durable if made of wood, and the paper used in manuals can be a bit flimsy (but they are packaged in envelopes for protection). However, this is reflected in the very reasonable price points for these games, and on balance, it is better that the games are more widely accessible than that they are made of luxury materials.</p>



<p>The boxes are well designed. Everything has a place to be packed away neatly and there are smaller boxes to contain game pieces and components.</p>



<p>Many of the game guides also contain a QR code to access extremely well put together and informative video how to play guides</p>



<p>All in all, these games would be a high quality addition to your school or home educational game cupboard.</p>



<p>Check out <strong><a href="https://ludogogy.co.uk/review/" target="_blank" rel="noopener" title="">reviews of other games, books and other game-related stuff</a></strong>.</p><p>The post <a href="https://ludogogy.professorgame.com/review-luma-world-games/">Review – Luma World Games</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Role-play-based education</title>
		<link>https://ludogogy.professorgame.com/role-play-based-education/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=role-play-based-education</link>
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		<dc:creator><![CDATA[Mátyás Jenő Hartyándi]]></dc:creator>
		<pubDate>Wed, 30 Aug 2023 11:36:04 +0000</pubDate>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[Autumn23]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Schools]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8710</guid>

					<description><![CDATA[<p>Role-playing leads to a change of perspective: We take on a specific point of view and become more sensitive and empathetic as a result. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/role-play-based-education/" title="Role-play-based education">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/role-play-based-education/">Role-play-based education</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>When talking about role-play-based education, it is important to note that the term does not refer to any&nbsp; specific educational method, trend, or school. It comprises a general category that includes all of these &#8211; all possible pedagogical activities that include role-playing.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="360" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="Museum of Impossible Objects - Kickstarter ad" class="wp-image-8434" style="width:360px;height:180px" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<p>Since this umbrella category is defined not in terms of goals (e.g. special education) or subject (e.g. STEM education), but in terms of a tool, it includes several already recognized or emerging forms. Some of the main types, without being exhaustive, are:</p>



<ul class="wp-block-list">
<li><a href="https://ludogogy.co.uk/simulations-vs-games/" target="_blank" rel="noopener"><strong>Simulations</strong></a> (including military exercises, mock trials, business or medical simulations, etc.)</li>



<li>Dramatic methods originating from <a href="https://en.wikipedia.org/wiki/Jacob_L._Moreno" target="_blank" rel="noopener"><strong>Jacob L. Moreno</strong></a> (in particular: sociodrama, bibliodrama, playback theatre)</li>



<li>Applied drama/theater methods (e.g. <a href="http://diverse-education.eu/drama/" target="_blank" rel="noopener"><strong>Drama in Education</strong></a>, process drama, improv-based education, <a href="https://dramastartbooks.com/2023/02/06/the-rainbow-of-desire-explained/" target="_blank" rel="noopener"><strong>Rainbow of Desire</strong></a>, Rollenspielpädagogik, etc.)</li>



<li>Various role-playing exercises in corporate training</li>



<li>Various initiatives arising from hobby/leisure games (e.g. <a href="https://wildwiseschool.org/what-is-edularp/" target="_blank" rel="noopener"><strong>edularp</strong></a>, educational tabletop role-playing, some serious games, some gamified classroom, etc.)</li>
</ul>



<p><a href="https://www.amazon.com/Rainbow-Desire-Method-Theatre-Therapy/dp/0415103495?crid=18TE6UOY7KJOO&amp;keywords=rainbow+of+desire&amp;qid=1693313249&amp;sprefix=rainbow+of+desire%2Caps%2C817&amp;sr=8-1&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=205fbc66c214369925ed01d45c215aab&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener"><strong>The Rainbow of Desire by Auguste Boal is available on Amazon</strong></a></p>



<p>The pedagogical benefits of role-playing can be summarised as the following: Role-playing persons are acting and learning as a more open, more persistent, more courageous, and more experimental version of themselves.</p>



<h3 class="wp-block-heading">Role-playing sensitizes you!</h3>



<p>One of the most researched psychological features of role-playing is its sensitizing effect. The phenomenon known as the &#8220;role-play effect&#8221; in psychology shows that role-playing can lead to a more significant attitude change than simply communicating information. Role-playing leads to a change of perspective: We take on a specific point of view and become more sensitive and empathetic as a result.</p>



<p>Related research has also shown that we are more likely to embrace opposing views if we act them out and then become informed about them than if we do the reverse. This is utilized mostly by placing a role-playing exercise in the middle of a longer learning activity, between the briefing and debriefing phases. Role-playing is an ideal tool for eliminating preconceptions, processing vaguely familiar but complex information, and laying the foundations for further reflection.</p>



<h3 class="wp-block-heading">Role-play empowers you!</h3>



<p>In studying the effect of self-distancing, researchers have found that children are more persistent in repetitive tasks when they think of themselves in the third person E/3 (&#8220;Is Matt working hard?&#8221;) rather than in the first person (&#8220;How am I doing?&#8221;), and even more so when they identify themselves with a role model in the third person. In other words, children were found to be more focused and efficient when they approached tasks like &#8220;What would Batman do in this situation?&#8221; &#8211; hence the term &#8220;the Batman effect&#8221;.</p>



<p>Other researchers have found that forty percent of those who were treated as real pilots and asked to fly a military aircraft simulator experienced vision improvement, while none of those who were asked to pretend to be pilots and act out the task had improved vision. Recent research therefore suggests that immersion in ideal and positive roles can greatly enhance an individual&#8217;s performance, in contrast with simple pretend play.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" width="360" height="180" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="Museum of Impossible Objects - Kickstarter ad" class="wp-image-8434" style="width:360px;height:180px" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Role-play enriches you!</h3>



<p>Role-playing provides a strong alibi for experimentation and to break old patterns. It makes leaving one&#8217;s comfort zone easier, as it protects the self from shame. Many role-players feel empowered to behave in radically different ways, by using roles as a kind of mask to conceal that it is they who actually behave differently.</p>



<p>It is worth pointing out that the goal of many role-playing activities is not winning or being successful. As a result, it is optimal to experience tense situations, ethical dilemmas, and despised or seemingly suboptimal strategies without any real disadvantages or repercussions. In role-playing, we are free to theorize about encountered situations and to test our assumptions by trying out new behaviors. Experimentation with roles expands our role repertoire and develops players&#8217; agency, personal versatility, and resilience. Role-playing also provides a method to explore and understand social structures or dynamic systems in the first-person mode, as a personal experience.</p>



<p>This is not to say, of course,&nbsp; that role-playing is a cure-all. Nor does it mean that it is the best education tool &#8211; if it were, hopefully, everyone would be using it by now. Some of its long-established educational forms, such as Drama in Education, are proven to be effective in developing several key Lisbon competencies<strong>*</strong>, while more recent ones, such as the increasingly popular edularp movement, are currently building up evidence on their validity and reliability.</p>



<p>It will be exciting to see what the future brings in this field.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>*The Lisbon Competencies are a set of skills and knowledge areas identified as essential for lifelong learning and personal development. They include: communication, information literacy, problem-solving, critical thinking, and self-directed learning. These competencies are intended to help individuals adapt to an increasingly complex and rapidly changing world.</p><p>The post <a href="https://ludogogy.professorgame.com/role-play-based-education/">Role-play-based education</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>How to Help Your Child Fall In Love With Learning</title>
		<link>https://ludogogy.professorgame.com/how-to-help-your-child-fall-in-love-with-learning/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-help-your-child-fall-in-love-with-learning</link>
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		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Thu, 01 Jun 2023 10:06:24 +0000</pubDate>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Schools]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8557</guid>

					<description><![CDATA[<p>Learning done well is more like play than 'work'. There are many games which can help to instill learning skills, as you and your family enjoy time together. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/how-to-help-your-child-fall-in-love-with-learning/" title="How to Help Your Child Fall In Love With Learning">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/how-to-help-your-child-fall-in-love-with-learning/">How to Help Your Child Fall In Love With Learning</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">Some people are naturally drawn towards learning. But in most cases, it’s something that they have to learn. And once the spark of learning has been lit, it’s a gift that sticks with them for the rest of their lives. You can — and should — learn just for the sake of it, but there are obvious practical benefits, too; the more you know, the better you’ll be able to market yourself in the working world.&nbsp;</span></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" width="360" height="180" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<p><span style="font-weight: 400;">You’re never too old to learn the magic of learning. But it’s easier if you learn it in childhood, because of the positive impact it’ll have on your schooling. If you’re a parent, then it’ll be too late to go back in time and learn to love learning yourself, but you can instil it in your child. In this post, we’ll take a look at some effective, easy-to-follow tips for doing just that.&nbsp;</span></p>



<h3 class="wp-block-heading">Don’t Make It Too Serious</h3>



<p><span style="font-weight: 400;">Many children end up disliking school and learning because it all seems so serious. They can be having fun playing with their friends, but then when it comes to getting down to learning, the fun very much stops. It’s no wonder that so many kids have a negative view of learning! You can do your best to help this by treating education seriously but not </span><i><span style="font-weight: 400;">too</span></i><span style="font-weight: 400;"> seriously. It’s more important to focus on the </span><strong><a href="https://ludogogy.co.uk/learning-online-through-gamification/" target="_blank" rel="noopener">process of learning</a></strong><span style="font-weight: 400;"> rather than on outcomes such as exam results. If they build good learning habits, then the results will come in time!</span></p>



<p>Learning done properly, of course, is more like play than &#8216;work&#8217;, and there are many off-the-shelf (OTS) games which can help to instill learning skills, such as critical thinking, as you and your family enjoy time together.</p>



<p><strong><em>Cluedo</em></strong> has been used to teach propositional logic, deductive reasoning and computer programming for example, and all of those thinking skills are exercised when playing &#8211; even if you are not deliberately &#8216;teaching&#8217; those things.</p>



<p><strong><a href="https://www.amazon.com/Reimagined-Players-Mystery-Detective-Family/dp/B0B5FLTTT5?crid=1QHLVMNFJG4JX&amp;keywords=clue+board+game&amp;qid=1685613855&amp;sprefix=clue%2Caps%2C280&amp;sr=8-6&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=d7d0f67095025d051c5e9dd5142fad59&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener" title="">Cluedo (Clue) is available on Amazon</a></strong></p>



<p><strong><em>Pandemic</em></strong> is, rightfully, very popular, for its engaging cooperative play and asymmetric player abilities. Playing allows the practice of problem-solving, as well as encouraging cooperation and strategic planning.</p>



<p><strong><a href="https://www.amazon.com/Z-Man-Games-ZM7101-Pandemic/dp/B00A2HD40E?crid=37ZT3I4E577JO&amp;keywords=pandemic+board+game&amp;qid=1685613932&amp;sprefix=pandemic%2Caps%2C228&amp;sr=8-4&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=01a3d9fd5ddb3abe3d55e88b80a4a3c5&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener" title="">Pandemic is available on Amazon</a></strong></p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/design-with-generative-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" src="http://ludogogy.co.uk/wp-content/uploads/2023/05/Design-in-2-hours.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<h3 class="wp-block-heading"><b>Encourage Their Interests</b></h3>



<p><span style="font-weight: 400;">It’s unlikely that your child is going to be interested in every single subject. They’ll have a natural affinity for one of them, even if they don’t fully know it themselves. You can help to inspire a love of learning in your child by gently encouraging their interests and passions. If they’re interested in the universe, for example, then this may involve watching documentaries or listening to </span><strong><a href="https://blog.bliley.com/12-best-space-podcasts" target="_blank" rel="noopener">podcasts on the subject</a></strong><span style="font-weight: 400;">. You never know what a little encouragement might lead to!</span></p>



<p>And what about making those less favoured subjects a bit more palatable. Maths is often dreaded by many children, and an engaging game might be just what is needed to get them to practice those skills, maybe without even realising it.  City of Zombies is a favourite in our house, which still gets played regularly, even though we&#8217;re all now past the age of needing to practice arithmetic skills. Defeating zombies, and saving the human race, by practicing, and showing off, your addition, subtraction, multiplication, division and squaring skills, just never seems to get old somehow.</p>



<p><strong><a href="https://www.amazon.co.uk/City-Zombies-Maths-Board-Game/dp/B00H9MYYTU?crid=2W12OS52KZFLJ&amp;keywords=city+of+zombies+game&amp;qid=1685613753&amp;sprefix=city+of+zombies+game%2Caps%2C348&amp;sr=8-2&amp;linkCode=ll1&amp;tag=ludogogyuk-21&amp;linkId=b24a0d68fb993bc55d9aebc7071d31dd&amp;language=en_GB&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener" title="">City of Zombies is available on Amazon</a></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" width="360" height="180" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading"><b>Fun Field Trips</b></h3>



<p><span style="font-weight: 400;">Some children can learn all they need by sitting in a classroom all day. But many kids find that boring. It’s not learning that they dislike, but the </span><i><span style="font-weight: 400;">method</span></i><span style="font-weight: 400;"> of learning. Of course, you can’t change the entire educational system all on your own. But you can ensure that your child has access to other forms of learning. For example, by signing them up for the <strong><a href="https://www.pgl.co.uk/en-gb/school-trips/primary-schools" target="_blank" rel="noopener" title="">residential trips</a></strong> that their school organises. It’s much more fun to learn on a fun field trip, after all! You may also organise your own day trips to museums, art galleries, and other interesting places from time to time. </span></p>



<p>And on days where going out just isn&#8217;t an option, how about bringing those hubs of knowledge to you, with games themed around art, museum collections and more.</p>



<ul class="wp-block-list">
<li><strong><em>Wingspan</em></strong> &#8211; with beautiful cards representing the birds of the world, their habits and nests.</li>



<li><em><strong>PARKS</strong></em> (and all its expansions) &#8211; to appreciate the beauty and variety of America&#8217;s National Parks</li>



<li><strong><em>Museum: Pictura</em></strong> &#8211; features 180 of the worlds most famous paintings and gameplay where you must curate them by &#8216;domain&#8217; or &#8216;period&#8217;</li>
</ul>



<p><strong><a href="https://www.amazon.com/Wingspan-Board-Game-Bird-Collection-Engine-Building/dp/B07YQ641NQ?crid=26BGLHM5B56CR&amp;keywords=wingspan+board+game&amp;qid=1685613688&amp;sprefix=wingspa%2Caps%2C255&amp;sr=8-5&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=22826397a164181bdd24f972fbd85b50&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener" title="">Wingspan is available on Amazon</a></strong></p>



<p>And,of course, I can&#8217;t miss the opportunity to introduce my very own <strong><em><a href="https://ludogogy.co.uk/the-museum-of-impossible-objects-educational-field-trip/" target="_blank" rel="noopener" title="">Museum of Impossible Objects</a> </em></strong>&#8211; a tool for creativity, imagination and learning.</p>



<p><strong><a href="https://www.amazon.com/Keymaster-Games-KYM0501-PARKS/dp/B07SVNZXY4?crid=24HI80NU66TMR&amp;keywords=parks+game&amp;qid=1685613602&amp;sprefix=parks+gam%2Caps%2C199&amp;sr=8-1-spons&amp;psc=1&amp;spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUEzSUFaMU1XTVFBT1U1JmVuY3J5cHRlZElkPUEwMjAxMDQ2MjBCMUJFUUgxSlBZTiZlbmNyeXB0ZWRBZElkPUEwNjE0NTg2M1IyRk04QTZGWkdRQiZ3aWRnZXROYW1lPXNwX2F0ZiZhY3Rpb249Y2xpY2tSZWRpcmVjdCZkb05vdExvZ0NsaWNrPXRydWU%3D&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=9c1ed235afc9285bc3f9d097da36d5db&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener" title="">PARKS is available on Amazon</a></strong></p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/design-with-generative-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" src="http://ludogogy.co.uk/wp-content/uploads/2023/05/Design-in-2-hours.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<h3 class="wp-block-heading">Ask Their Thoughts</h3>



<p><span style="font-weight: 400;">Finally, look at asking for their thoughts and opinions. There’ll be times when you’re very much the teacher, but there’ll be other times when they should use their own minds. Simply asking their thoughts about something is a good way to get their mind working. The earlier they begin using their brains, the more they will develop.&nbsp;</span></p><p>The post <a href="https://ludogogy.professorgame.com/how-to-help-your-child-fall-in-love-with-learning/">How to Help Your Child Fall In Love With Learning</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Play, Learn, Speak: How Games Transform Language Learning</title>
		<link>https://ludogogy.professorgame.com/play-learn-speak-how-games-transform-language-learning/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=play-learn-speak-how-games-transform-language-learning</link>
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		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Thu, 11 May 2023 22:57:40 +0000</pubDate>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Schools]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Learning]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8469</guid>

					<description><![CDATA[<p>Language learning is big business. Games-based learning and gamification have emerged as powerful tools to engage learners and enhance language acquisition <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/play-learn-speak-how-games-transform-language-learning/" title="Play, Learn, Speak: How Games Transform Language Learning">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/play-learn-speak-how-games-transform-language-learning/">Play, Learn, Speak: How Games Transform Language Learning</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Games have long captivated our attention and motivated us to overcome challenges. In the realm of education, games-based learning and gamification have emerged as powerful tools to engage learners and enhance their language acquisition. Language learning is big business. According to PR Newswire, the global language learning market size in terms of revenue was worth of USD 59.60 Billion in 2021 and is expected to reach&nbsp;USD 191.06 Billion in 2028, so it makes sense for businesses offering language learning to keep people engaged, and not just for the benefit to the learner’s practice.</p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/design-with-generative-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" src="http://ludogogy.co.uk/wp-content/uploads/2023/05/Design-in-2-hours.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<h3 class="wp-block-heading">Benefits of Games-Based Learning for languages</h3>



<p>Games have the innate ability to make learning enjoyable and immersive. Not only that, but play is the way we all acquired our first language, and the ‘rewards’ we will have received for learning well -social (parental) approval, ‘winning’ over our peers (by having more capability), and increased agency (to communicate), are very similar to well-designed gamification.</p>



<p>By integrating games into language instruction, educators can tap into several benefits. Firstly, games increase student engagement by transforming the learning experience into a dynamic and interactive adventure. Learners become active participants, eagerly exploring linguistic challenges and developing their language skills. Furthermore, games promote motivation by providing clear goals, feedback loops, and a sense of achievement, spurring learners to persist and progress.</p>



<p>For instance, language learning apps like <a href="https://www.duolingo.com/" target="_blank" rel="noopener"><strong><em>Duolingo</em></strong></a> and <a href="https://www.memrise.com/" target="_blank" rel="noopener"><strong><em>Memrise </em></strong></a>employ game mechanics to make the process fun and rewarding. These gamified platforms leverage points, levels, and rewards to motivate learners and track their progress. Duolingo’s ‘streak’ mechanic is particularly effective at keeping players on board. There are reported instances of people taking breaks from their own wedding receptions, to ensure they do not spoil their lengthy streak. You can read an analysis of Duolingo’s gamification (albeit from a few years ago) by Dirk van Diepen of Octalysis at <a href="https://ludogogy.co.uk/article/duolingo-review-how-to-apply-gamification-smarter/" target="_blank" rel="noopener"><strong>https://ludogogy.co.uk/article/duolingo-review-how-to-apply-gamification-smarter/</strong></a></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" width="360" height="180" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Gamification Techniques in Language Learning</h3>



<p>Platforms like <strong><em><a href="https://www.fluentu.com/" target="_blank" rel="noopener">FluentU</a> </em></strong>and <a href="https://www.rosettastone.co.uk/" target="_blank" rel="noopener"><strong><em>Rosetta Stone</em></strong></a> adopt gamification elements, but are sometimes criticised for relying too heavily on extrinsic motivation, and using simplistic mechanisms like points, badges and leaderboards.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="600" height="450" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/3126016983_6a7ed497db_c.jpg" alt="Rosetta Stone" class="wp-image-8481" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/3126016983_6a7ed497db_c.jpg 600w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/3126016983_6a7ed497db_c-300x225.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/3126016983_6a7ed497db_c-160x120.jpg 160w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/3126016983_6a7ed497db_c-326x245.jpg 326w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/3126016983_6a7ed497db_c-80x60.jpg 80w" sizes="auto, (max-width: 600px) 100vw, 600px" /><figcaption class="wp-element-caption">Image by Moorina, from Flickr with thanks</figcaption></figure>
</div>


<p>So what does good gamification look like, and how could it be employed beyond digital apps, in say, face-to-face learning settings?&nbsp; Here are some ideas.</p>



<ul class="wp-block-list">
<li>Quests and Missions: Designing language learning activities as quests or missions, where challenges are represented by milestones or levels, creates a sense of progress and achievement.</li>



<li>Storytelling and Role-Playing: Integrating narrative elements into language learning, encourages the exercise of creativity, which in turn can give a sense of ownership and relevance to the content</li>



<li>Collaborative Challenges: Foster collaboration and teamwork by introducing group challenges or competitions. This encourages students to work together, communicate in the target language, and support each other&#8217;s learning.</li>



<li>Immersive Technology (or scenarios): Utilize interactive technology tools to enhance language learning. For instance, virtual reality (VR) or augmented reality (AR) can create immersive language environments, allowing students to virtually explore foreign cities or engage in language-specific scenarios.</li>



<li>Story-based Progression: Frame language learning as a story-based progression, where students unlock new chapters or levels as they acquire new language skills. Each chapter can present them with challenges or tasks that require the application of their language knowledge. This approach adds a narrative element and keeps learners engaged and motivated.</li>



<li>Time-based Challenges: Set time-based challenges or competitions where students race against the clock to complete language-related tasks or exercises. This injects an element of urgency and excitement into the learning process, motivating students to think quickly and apply their language skills under pressure.</li>
</ul>



<p>Remember, when gamifying language learning in the classroom, it&#8217;s crucial to align the gamification elements with the curriculum objectives and ensure that they support language acquisition. The beating of ‘the game’ must not get in the way.</p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/design-with-generative-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" src="http://ludogogy.co.uk/wp-content/uploads/2023/05/Design-in-2-hours.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<h3 class="wp-block-heading">Speaking and Listening Skills through Interactive Scenarios</h3>



<p>One powerful application of games-based learning is the improvement of speaking and listening skills. Immersive game scenarios provide learners with authentic contexts to practice their language skills. Through interactive dialogue options, voice recognition, and role-playing, learners can simulate real-life conversations. Language learning games like <a href="https://en.wikipedia.org/wiki/Lingua.ly" target="_blank" rel="noopener"><strong><em>Lingua.ly</em></strong></a> (now defunct) and <a href="https://effectivelanguagelearning.com/language-course-reviews/tell-me-more-review/" target="_blank" rel="noopener"><strong><em>Tell Me More</em></strong></a>&nbsp;enable learners to engage in virtual conversations with virtual characters, enhancing their speaking and listening abilities. Such interactive game scenarios foster confidence, fluency, and cultural understanding. However, they can sometimes be let down by the technology they use, with some users reporting poor speech recognition among other problems.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" width="360" height="180" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Reinforcing Grammar and Vocabulary through Gamified Exercises</h3>



<p>Games-based learning and gamification offer innovative ways to reinforce grammar and vocabulary acquisition. Language learners often find grammar exercises dull and monotonous. However, by transforming these exercises into gamified activities, learners can actively engage with language rules and structures. Platforms like <a href="https://kahoot.com/" target="_blank" rel="noopener"><strong><em>Kahoot</em>!</strong></a> employ interactive quizzes, timed challenges, and rewards to make grammar and vocabulary practice enjoyable. Gamified exercises not only consolidate language knowledge but also provide immediate feedback, allowing learners to identify areas for improvement and track their progress.</p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/design-with-generative-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" src="http://ludogogy.co.uk/wp-content/uploads/2023/05/Design-in-2-hours.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<h3 class="wp-block-heading"><strong>Cultural Understanding and Language Immersion &#8211; Virtual Worlds &amp; Simulations</strong></h3>



<p>Language learning is not solely about vocabulary and grammar; it also involves understanding cultures and communities. Virtual worlds and simulations offer immersive environments where learners can explore different cultural contexts while practicing their language skills. Platforms like <strong><em>Second Life</em> </strong>got on board early,although it is unclear whether this platform is still used much for language learning and Cambridge International (exam board) among others have designed immersive language learning environments in <a href="https://www.cambridgeenglish.org/news/view/children-can-now-play-minecraft-education-edition-to-help-them-on-their-english-language-learning-journey/" target="_blank" rel="noopener"><strong><em>Minecraft Education Edition</em></strong></a>. These experiences promote cross-cultural awareness, enhance language comprehension, and facilitate authentic communication. <strong><em><a href="https://helloenglish.com/" target="_blank" rel="noopener">CultureAlley</a>,</em></strong> when it started, took a different approach to immersion, taking its cue for the vocabulary you want to learn from what was written on your Facebook wall. It&#8217;s offering now includes live classes, many different games, and is embracing the opportunities of AI.</p>



<p>AI is probably going to be revolutionary in the way it impacts learning in the next months and years.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" width="360" height="180" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">Some more examples of language learning games</h3>



<p><strong><em>WordBrewery</em></strong>: This game focused (the project has, sadly, closed) on vocabulary acquisition by presenting learners with sentences from real-world sources, such as news articles or literature. Players must identify and understand the meaning of unfamiliar words in context, gradually expanding their vocabulary while enjoying the game&#8217;s immersive interface.</p>



<p><strong>Muzzy BBC</strong>: Designed for young language learners, Muzzy BBC combines captivating, animated stories with interactive language learning activities. Children can engage with the characters, explore different language environments, and practice vocabulary, listening, and comprehension skills.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="683" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/Sluffy_a_collage_of_world_landmarks_8ba52140-1c96-40a5-8e7b-c89c50c00616-1024x683.png" alt="A collage of world landmarks" class="wp-image-8482" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/Sluffy_a_collage_of_world_landmarks_8ba52140-1c96-40a5-8e7b-c89c50c00616-1024x683.png 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/Sluffy_a_collage_of_world_landmarks_8ba52140-1c96-40a5-8e7b-c89c50c00616-300x200.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/Sluffy_a_collage_of_world_landmarks_8ba52140-1c96-40a5-8e7b-c89c50c00616-768x512.png 768w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/Sluffy_a_collage_of_world_landmarks_8ba52140-1c96-40a5-8e7b-c89c50c00616.png 1344w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p><strong>Language Guardians</strong>: a family card game for all ages, this can be played in whatever language is chosen for a particular session.&nbsp; Playing a bit like Uno, it works to help language acquisition through repetition and practice and through challenge and social learning.</p>



<p><strong>LingoBee</strong>: LingoBee is a mobile app that utilises crowdsourcing and social networking to gather material for ’situated’ language learning from its users. So learners are exposed to curated material, and can comment and rate that material, and learn from each other in relevant contexts.</p>



<p><strong>Language Hunters</strong>: This interactive game combines language learning with cultural immersion. Language Hunters employ traditional games and activities to teach (and preserve) indigenous languages, emphasizing oral communication and community engagement. Players learn by actively engaging in conversations, imitating sounds, and playing language-based games.</p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://www.eventbrite.com/cc/design-with-generative-ai-in-two-hours-2049299" target="_blank" rel="noopener"><img decoding="async" src="http://ludogogy.co.uk/wp-content/uploads/2023/05/Design-in-2-hours.png" alt="Ad for AI games design course" class="wp-image-8380"/></a></figure>
</div>


<h3 class="wp-block-heading">Limitations and Challenges</h3>



<p>While games-based learning and gamification offer exciting opportunities, it&#8217;s essential to be aware of potential limitations and challenges. Firstly, selecting appropriate games and gamified elements aligned with learning objectives can be a complex task. Educators must ensure that games facilitate language acquisition rather than distract from it. Additionally, technical limitations, such as the availability of devices or internet connectivity, can pose challenges for implementing games-based learning and gamification, especially in resource-constrained environments. Moreover, measuring the effectiveness of games-based learning can be challenging, as it requires robust assessment methods that go beyond traditional exams or quizzes. Assessing language proficiency and progress within game-based contexts may require innovative evaluation approaches.</p>



<p>Despite these challenges, the benefits of games-based learning and gamification in language teaching are undeniable. They have the potential to transform language learning experiences, engage learners on a deeper level, and foster a love for languages. By embracing these approaches, educators, learning designers, and workplace learning facilitators can create dynamic and interactive language learning environments that resonate with their students.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" width="360" height="180" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div>


<h3 class="wp-block-heading">To Conclude</h3>



<p>Games-based learning and gamification provide a fresh and effective approach to language teaching and learning. By harnessing the power of games, educators can captivate learners&#8217; attention, enhance motivation, and promote active participation. Whether through dedicated language learning games or the gamification of traditional language exercises, games offer unique opportunities to reinforce grammar, vocabulary, speaking, listening, and cultural understanding.</p><p>The post <a href="https://ludogogy.professorgame.com/play-learn-speak-how-games-transform-language-learning/">Play, Learn, Speak: How Games Transform Language Learning</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Luna Uni &#8211; An RPG for Mastering Writing</title>
		<link>https://ludogogy.professorgame.com/luna-uni-an-rpg-for-mastering-writing/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=luna-uni-an-rpg-for-mastering-writing</link>
					<comments>https://ludogogy.professorgame.com/luna-uni-an-rpg-for-mastering-writing/#respond</comments>
		
		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 10:10:31 +0000</pubDate>
				<category><![CDATA[Show & Tell]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Schools]]></category>
		<category><![CDATA[RPG]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8402</guid>

					<description><![CDATA[<p>Luna Uni offers more than just writing. As we discover during this chat, it also unlocks Social and Emotional Learning, Critical Thinking and much more. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/luna-uni-an-rpg-for-mastering-writing/" title="Luna Uni &#8211; An RPG for Mastering Writing">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/luna-uni-an-rpg-for-mastering-writing/">Luna Uni – An RPG for Mastering Writing</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>For our fifth &#8216;Show &amp; Tell&#8217;, Ludogogy welcomes <a href="https://www.linkedin.com/in/michael-low-luckoflegends/" target="_blank" rel="noopener"><strong>Michael Low</strong></a>. Michael is here along with 5th Grade teachers Tom and Tyler to talk about Luna Uni, an RPG which sits at the heart of a creative writing programme for schools.</p>



<p>But Luna Uni offers more than just writing. As we discover during this chat, it also unlocks Social and Emotional Learning, Critical Thinking and much more.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Luna Uni - An RPG for Mastering Writing" width="678" height="381" src="https://www.youtube.com/embed/OQKpmr1xADI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Michael is currently seeking playtesters and other interested folk, to get involved in larger scale testing and validation of the programme. You don&#8217;t need to be in the US &#8211; all are welcome. Get in touch.</p>



<p>Show &amp; Tell videos will all accumulate at the <strong><a title="" href="https://ludogogy.co.uk/category/show-tell/" target="_blank" rel="noopener">Show &amp; Tell Page</a></strong> as they are published. If you want to find out more about Luna Uni, Michael himself, and his other projects and work,take a look at <a href="https://bio.link/michaellow" target="_blank" rel="noopener"><strong>his links page</strong></a>.</p>



<p>If you would like to appear in a Show &amp; Tell episode, get in touch at <a href="mailto:info@ludogogy.co.uk" target="_blank" rel="noopener" title=""><strong>info@ludogogy.co.uk</strong></a><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="blank" rel="noopener"> </a></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://www.backerkit.com/call_to_action/8a360b06-862b-4d1a-8055-c9323427a07a/landing" target="_blank" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://ludogogy.co.uk/wp-content/uploads/2023/05/LaunchesTBA.png" alt="" class="wp-image-8434" width="360" height="180" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA.png 360w, https://ludogogy.professorgame.com/wp-content/uploads/2023/05/LaunchesTBA-300x150.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure>
</div><p>The post <a href="https://ludogogy.professorgame.com/luna-uni-an-rpg-for-mastering-writing/">Luna Uni – An RPG for Mastering Writing</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Social &#038; Emotional Learning (SEL) with Tomo Club</title>
		<link>https://ludogogy.professorgame.com/sel-with-tomo-club/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sel-with-tomo-club</link>
					<comments>https://ludogogy.professorgame.com/sel-with-tomo-club/#respond</comments>
		
		<dc:creator><![CDATA[Hanshika Gupta &#38; Priyank Singh]]></dc:creator>
		<pubDate>Tue, 07 Mar 2023 14:36:32 +0000</pubDate>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Schools]]></category>
		<category><![CDATA[Thinking skills]]></category>
		<category><![CDATA[Systems Thinking]]></category>
		<category><![CDATA[Creativity]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8247&#038;preview=true&#038;preview_id=8247</guid>

					<description><![CDATA[<p>Games are an effective way to cultivate SEL (social-emotional learning) skills such as critical thinking, problem solving, and communication. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/sel-with-tomo-club/" title="Social &#038; Emotional Learning (SEL) with Tomo Club">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/sel-with-tomo-club/">Social & Emotional Learning (SEL) with Tomo Club</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Games are an effective way to cultivate SEL (social-emotional learning) skills such as critical thinking, problem solving, and communication. By bringing these skills into a game, players develop the ability to become more adept at making informed and strategic decisions. One example of how SEL skills can make a difference can be seen in a game of strategy and cooperation such as Settlers of Catan. </p>



<p><script async="" src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-4622494880724445" crossorigin="anonymous"></script>
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<p>In this game, each player must use a combination of critical thinking, problem solving, and communication skills in order to be successful. Each player has to consider the advantages and disadvantages of each decision, and must collaborate with other players to acquire resources and build settlements. In the end, the player who is able to use their skills to make the most strategic decisions and effectively communicate with their fellow players is the winner.&nbsp;</p>



<p><strong><a href="https://www.amazon.com/Catan-Studios-cantan2017/dp/B00U26V4VQ?crid=13O894NGH079P&amp;keywords=settlers+of+catan+board+game&amp;qid=1678197538&amp;sprefix=%2Caps%2C197&amp;sr=8-1&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=280755c323f31ea01a3bbd22c4e50be5&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener" title="">Settlers of Catan is available on Amazon</a></strong></p>



<p>Games such as Settlers of Catan are a great example of how SEL skills can be used to make a difference to our interpersonal experiences. These skills can be invaluable in a variety of real-world situations, from classroom projects to business meetings. To dive deeper into this context, we interviewed Manik and Chelsea from Tomo Club for this month’s edition of Ludogogy. Tomo Club uses social games to teach skills in video meets to K-12 students. These games and meets are moderated by trained professionals who keep an eye on the activity and ensure students make progress on their learning goals.</p>



<p><strong>Q.&nbsp;<em>What is the importance of SEL skills in today’s world, according to you?</em></strong></p>



<p><strong>A</strong>.&nbsp;It is essential that the new generation of students is equipped with SEL skills, also called 21st century and life skills. These skills, such as collaboration and critical thinking, are necessary for today&#8217;s complex world. They are integral in helping young people to learn how to interact with others, how to manage their emotions, and how to develop self-confidence and resilience. They provide a foundation for success in academic, professional, and personal domains. Without them, the new generation will struggle to compete in the global economy and reach their full potential.</p>



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<p><strong>Q.</strong> <strong><em>How has the importance of critical thinking in particular changed recently?</em></strong></p>



<p><strong>A.</strong> Today, there are <strong><a href="https://ludogogy.co.uk/the-bots-are-coming-lets-have-some-fun/" title="The Bots Are Coming – Let’s Have Some Fun!">tools like ChatGPT </a></strong>that have sorted out small-scale tasks, enabling us to focus on larger areas like decision-making and strategy. Now the crucial part is to know how to use such resources, which is where critical thinking plays a role. In the near future, more emphasis will be placed on creativity, teamwork, and problem solving &#8211; from the workplace to the personal domain. It’s important to figure out what to do and align people to achieve goals &#8211; as the “how” behind such work is getting simpler with more resources to the modern person.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="600" height="264" src="http://ludogogy.co.uk/wp-content/uploads/2023/03/Picture2.jpg" alt="Testimonial text" class="wp-image-8255" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/03/Picture2.jpg 600w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/Picture2-300x132.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /><figcaption class="wp-element-caption">Testimonial</figcaption></figure>
</div>


<p><strong>Q.</strong> <strong><em>Usually game-based learning has a challenge of being assessed and tested conclusively. How do you present progress and test learning in students?</em></strong></p>



<p><strong>A.</strong> We use an elaborate, descriptive rubric that is broken into competencies, subskills, and even further into 40 subskills. Each of these subskills have descriptors that can be used to evaluate and understand individual performance. In order to do this, the teacher and teaching assistant must sit together and discuss each child&#8217;s performance and provide remarks, as well as recommendations. This ensures that the evaluations are thorough and that no student is overlooked.</p>



<p>The teacher and teaching assistant actively engage with the students to provide guidance and support. This includes providing feedback and advice on different strategies, helping the student stay motivated, and generally being a mentor.&nbsp;</p>



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<p><strong>Q.</strong> <strong><em>Who are the people involved in delivering an experience like yours?</em></strong><br><br><strong>A.</strong> We have a small, lean team that starts with the development of a suitable curriculum, then progresses to game design, art, development, followed by rigorous testing. This process begins with adults as well as children, in different geographical locations to gauge reactions. Remarkably, although children have different contexts and curricula, their behaviors and preferences for fun in games remain surprisingly similar &#8211; unlike adults. This has implications for game design as it indicates that despite geographical differences, children&#8217;s responses to games can be consistent.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Tomo Club demo game session" width="678" height="381" src="https://www.youtube.com/embed/tuk-BgOKe6o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">Check out the team in action in a game session with students</figcaption></figure>



<p><strong>Q.</strong> <strong><em>Games are synonymous with fun. It’s easy to give feedback that praises someone for their activity in a game. But how do you give critical feedback that addresses negative behaviors, considering children like to play games specifically for fun?</em></strong></p>



<p><strong>A.</strong> It’s the feedback on what we did wrong that is more beneficial in learning. Our moderators are highly trained in providing feedback that is constructive in nature. If turns are broken in the conversation, for example, it is important to give specific feedback to the individual.&nbsp;</p>



<p>A report is shared with the parents of the student so that they can better understand the feedback. There is a section called Collaboration and Action, where resources and videos are provided to both parents and children to watch together. This helps all parties understand the feedback in a deeper way and encourages an interactive experience.<br><br>You can take a demonstration of the experience in<strong><a href="https://lu.ma/gamesandeducation" target="_blank" rel="noopener" title=""> Play And Learn events organized by Tomo Club</a></strong> on alternate Saturdays, where educators, parents, and curious minds try games like Secret Santa and Crisis Crew : </p>



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<p><strong>Q.</strong> <strong><em>What would be your advice to someone wanting to use games in their classrooms?</em></strong><br><br><strong>A.</strong> To integrate games effectively, our advice is to consider the context of the learner. For working with adults, providing specific, exact instructions is usually best. With kids, however, it can be tricky to give a lot of instructions, as this overwhelms them. The more we delay gratification, the better equipped the kids will be to manage stress.&nbsp;</p>



<p>Understanding a game requires familiarity, so allow players time to get familiar with it. If a game is difficult, you can scaffold it, breaking it down into smaller, easier tasks, and then building on them as the learner progresses.&nbsp;</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="408" height="544" src="http://ludogogy.co.uk/wp-content/uploads/2023/03/girlSittingBedComputer.jpg" alt="Girl sitting on bed with laptop" class="wp-image-8254" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/03/girlSittingBedComputer.jpg 408w, https://ludogogy.professorgame.com/wp-content/uploads/2023/03/girlSittingBedComputer-225x300.jpg 225w" sizes="auto, (max-width: 408px) 100vw, 408px" /></figure>
</div>


<h3 class="wp-block-heading">Conclusion<strong></strong></h3>



<p>In conclusion, learning SEL skills is crucial for personal and social development, and doing so in a social and fun way can make the experience even more effective and enjoyable. As evidenced by the various initiatives and programs offered by organizations like Tomo Club, engaging in activities such as games can help individuals cultivate skills like self-awareness, empathy, and communication. Incorporating SEL skills into social and fun activities can benefit individuals of all ages and backgrounds, leading to greater well-being and success in all aspects of life. The testimonials of participants in Tomo Club&#8217;s SEL programs also provide insight into this impact. Organizations like Tomo Club are making a significant difference in the lives of learners by providing opportunities to learn and grow in a socially engaging and enjoyable way. You can try these games and experiences in online events every alternate Saturday that you can register for here : <strong><a href="https://lu.ma/gamesandeducation" target="_blank" rel="noopener" title="">https://lu.ma/gamesandeducation</a> </strong></p><p>The post <a href="https://ludogogy.professorgame.com/sel-with-tomo-club/">Social & Emotional Learning (SEL) with Tomo Club</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Practical Methodology for the Design of Educational Serious Games &#8211; Part 2</title>
		<link>https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=practical-methodology-for-the-design-of-educational-serious-games-part-i-2</link>
					<comments>https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i-2/#respond</comments>
		
		<dc:creator><![CDATA[Linda Kunene]]></dc:creator>
		<pubDate>Mon, 16 Jan 2023 13:50:03 +0000</pubDate>
				<category><![CDATA[LindaInfo]]></category>
		<category><![CDATA[learning topics]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Schools]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=8017&#038;preview=true&#038;preview_id=8017</guid>

					<description><![CDATA[<p>All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i-2/" title="Practical Methodology for the Design of Educational Serious Games &#8211; Part 2">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i-2/">Practical Methodology for the Design of Educational Serious Games – Part 2</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>The information in this infographic is taken from &#8220;Practical Methodology for the Design of Educational Serious Games&#8221; (2019) by Frutuoso G. M. Silva.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://ludogogy.co.uk/wp-content/uploads/2023/01/2-410x1024.png" alt="Infographic on designing serious games" class="wp-image-8019" width="410" height="1024" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2023/01/2-410x1024.png 410w, https://ludogogy.professorgame.com/wp-content/uploads/2023/01/2-120x300.png 120w, https://ludogogy.professorgame.com/wp-content/uploads/2023/01/2-768x1920.png 768w, https://ludogogy.professorgame.com/wp-content/uploads/2023/01/2.png 800w" sizes="auto, (max-width: 410px) 100vw, 410px" /></figure>
</div>


<p>This is available to read in full at</p>



<p><a href="https://www.researchgate.net/publication/338152242_Practical_Methodology_for_the_Design_of_Educational_Serious_Games" target="_blank" rel="noopener" title=""><strong>https://www.researchgate.net/publication/338152242_Practical_Methodology_for_the_Design_of_Educational_Serious_Games</strong></a></p>



<p>Part I can be found at <a href="https://ludogogy.co.uk/practical-methodology-for-the-design-of-educational-serious-games-part-i/"><strong>https://ludogogy.co.uk/practical-methodology-for-the-design-of-educational-serious-games-part-i/</strong></a>.</p>



<p>An archive of all currently available infographics can be found in the <strong><a href="https://ludogogy.co.uk/research-infographics/" target="_blank" rel="noreferrer noopener">Research Infographics page</a></strong>.</p><p>The post <a href="https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i-2/">Practical Methodology for the Design of Educational Serious Games – Part 2</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Practical Methodology for the Design of Educational Serious Games &#8211; Part I</title>
		<link>https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=practical-methodology-for-the-design-of-educational-serious-games-part-i</link>
					<comments>https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/#comments</comments>
		
		<dc:creator><![CDATA[Linda Kunene]]></dc:creator>
		<pubDate>Mon, 12 Dec 2022 19:17:19 +0000</pubDate>
				<category><![CDATA[LindaInfo]]></category>
		<category><![CDATA[learning topics]]></category>
		<category><![CDATA[Schools]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Teaching]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=7970</guid>

					<description><![CDATA[<p>All the main steps that are needed to define the learning mechanisms in an educational serious game, from topic choice to use experience. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/" title="Practical Methodology for the Design of Educational Serious Games &#8211; Part I">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/">Practical Methodology for the Design of Educational Serious Games – Part I</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>The information in this infographic is taken from &#8220;Practical Methodology for the Design of Educational Serious Games&#8221; (2019) by Frutuoso G. M. Silva.</p>



<p>This is available to read in full at</p>



<p><a href="https://www.researchgate.net/publication/338152242_Practical_Methodology_for_the_Design_of_Educational_Serious_Games" target="_blank" rel="noopener" title=""><strong>https://www.researchgate.net/publication/338152242_Practical_Methodology_for_the_Design_of_Educational_Serious_Games</strong></a></p>


<div class="wp-block-image">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="410" height="1024" src="http://ludogogy.co.uk/wp-content/uploads/2022/12/week3-410x1024.png" alt="Inforgraphic of a practical methodology for the design of educational serious games" class="wp-image-7972" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2022/12/week3-410x1024.png 410w, https://ludogogy.professorgame.com/wp-content/uploads/2022/12/week3-120x300.png 120w, https://ludogogy.professorgame.com/wp-content/uploads/2022/12/week3-768x1920.png 768w, https://ludogogy.professorgame.com/wp-content/uploads/2022/12/week3.png 800w" sizes="auto, (max-width: 410px) 100vw, 410px" /></figure>
</div>


<p>Part II to follow next week.</p>



<p>An archive of all currently available infographics can be found in the <strong><a href="https://ludogogy.co.uk/research-infographics/" target="_blank" rel="noreferrer noopener">Research Infographics page</a></strong>.</p><p>The post <a href="https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/">Practical Methodology for the Design of Educational Serious Games – Part I</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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		<title>Five Ways to Keep Kids Learning in the Holidays</title>
		<link>https://ludogogy.professorgame.com/five-ways-to-keep-kids-learning-in-the-holidays/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=five-ways-to-keep-kids-learning-in-the-holidays</link>
					<comments>https://ludogogy.professorgame.com/five-ways-to-keep-kids-learning-in-the-holidays/#respond</comments>
		
		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Tue, 19 Jul 2022 12:57:10 +0000</pubDate>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Schools]]></category>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=7107</guid>

					<description><![CDATA[<p>The key, according to many experts is to allow self-directed activity - and not to act as some kind of entertainments manager for your kids. <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/five-ways-to-keep-kids-learning-in-the-holidays/" title="Five Ways to Keep Kids Learning in the Holidays">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/five-ways-to-keep-kids-learning-in-the-holidays/">Five Ways to Keep Kids Learning in the Holidays</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Now that the Summer holidays are upon us (at least in this partof the world), some parents may be worrying about the impacts of the long break on their kid&#8217;s motivation and capacity to learn &#8211; not to mention the perennial issue of keeping them occupied if you have to work while they are on holiday.</p>



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<p>Here are five tips, backed by research, and proven in practice by students and educators. And, of course, this being Ludogogy &#8211; games that support the underlying concepts. These are all about encouraging a mindset around learning which will enagage them outside of school, and have them hitting the ground running when they return.</p>



<h3 class="wp-block-heading">Encourage Your Child to Ask Questions</h3>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>The cure for boredom is Curiosity. There is no cure for Curiosity. It must be outgrown or endured. A child is born with its mouth in position to utter the word “Why?” and when, at some later date, it is punished for asking too many questions, it thinks up enough additional questions during its punishment to make the Encyclopedia Britannica look sick.</p></blockquote>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>&#8211; Ellen Parr (probably)</p></blockquote>



<p>Asking questions is obviously a great way to learn more about a subject, and it shows that your child is interested in the material. When kids are curious about something, they&#8217;re more likely to pay attention and retain information. Furthermore, asking questions also demonstrates critical thinking skills &#8211; a valuable asset in any academic setting. So next time your child comes home from school with a question, don&#8217;t just give them the answer &#8211; encourage them to research it themselves. This will help them <strong><a href="https://www.fastcompany.com/90712182/3-ways-to-train-your-brain-to-be-more-curious" target="_blank" rel="noopener">develop their inquisitive nature</a></strong> and learn how to find answers on their own. As we games-based learning afficionados are only too are aware, when learners are actively engaged in learning, they retain more information.</p>



<p>Some games that focus on questioning skills include those specifically for the job like the <strong><a href="https://www.amazon.co.uk/7-Questioning-Skills-Board-Games/dp/B00F1HS8WY?crid=3DGGC168ZV5KF&amp;keywords=questioning+skills+board+game&amp;qid=1658228431&amp;sprefix=questioning+skills+board+game%2Caps%2C101&amp;sr=8-5&amp;linkCode=ll1&amp;tag=ludogogyuk-21&amp;linkId=80c3e7049d642479796d6e328fb12d0c&amp;language=en_GB&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener">Questioning Skills Board Game (on Amazon)</a> </strong>for children 6+, but there are also an abundance of deduction games like <a href="https://www.amazon.com/Gibsons-221B-Baker-Street-Detective/dp/B07TDZVYMY?crid=1HM0OJBVBD4VG&amp;keywords=221b+baker+street+game&amp;qid=1658228688&amp;sprefix=221b+baker%2Caps%2C202&amp;sr=8-6&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=2839ef041ce8c884e1309ccc84b3c861&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener"><strong>221B Baker Street (on Amazon)</strong></a> or party games for discovery about yourself and your friends and family like <a href="https://www.amazon.com/SUSSED-All-Sorts-Hilarious-Yourself/dp/B07XWNS2WK?keywords=sussed&amp;qid=1658229153&amp;sr=8-1-spons&amp;psc=1&amp;spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUEzUEkwRVhQUjNOWVlSJmVuY3J5cHRlZElkPUEwNTg0NTA1MzgxOE82SzMyODhERSZlbmNyeXB0ZWRBZElkPUEwMTQwMTUyUlVNN0g0TFg2TFJPJndpZGdldE5hbWU9c3BfYXRmJmFjdGlvbj1jbGlja1JlZGlyZWN0JmRvTm90TG9nQ2xpY2s9dHJ1ZQ%3D%3D&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=aede7fac1c6aab2b53587f2cb54929b2&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener"><strong>Sussed &#8211; the &#8216;Would you Rather&#8217; card game (on Amazon)</strong></a>&nbsp; or <strong><a href="https://www.amazon.com/Learning-Resources-LER7300-Conversation-Cubes/dp/B001SH7SS6?crid=24WX1IMAKI575&amp;keywords=conversation+cubes&amp;qid=1658229116&amp;sprefix=conversation+cubes%2Caps%2C187&amp;sr=8-5&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=da808939339b63ca0ebd1bff1b8bc7de&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener">Conversation Cubes &#8211; with 36 sides of conversation starters per pack (on Amazon)</a></strong></p>



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<h3 class="wp-block-heading">Encourage Your Child to Take Notes</h3>



<p>Taking notes is another great way to help kids learn more effectively. It allows them to organize information and refer back to it later. Additionally, taking notes helps students develop their listening skills and attention span. There are a few different ways to take notes, so find what works best for your child. Some students prefer to write down everything the teacher says, while others only jot down key points. Encourage your child to experiment with <strong><a href="https://e-student.org/note-taking-methods/">different note-taking methods</a> </strong>until they find one that works for them. In addition to taking notes in class, encourage your child to review their notes regularly. This will help them solidify the information in their mind and better prepare for tests and quizzes.</p>



<p>To hone this skill through a game experience try games which require meticulous note taking and analysis of information to solve a central problem. <a href="https://www.amazon.com/Thunderworks-Games-Cartographers-Roll-Player/dp/B07PDNNLGR?crid=67HXAZYGSFQM&amp;keywords=cartographers&amp;qid=1658234313&amp;sprefix=thinkertoys%2Caps%2C11025&amp;sr=8-2&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=e619cb46dadfcef6884b8f851fa09889&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener"><strong>Cartographers (on Amazon)</strong> </a>or several which use a Cluedo style deduction mechanic, such as <strong><a href="https://www.amazon.com/Spy-Alley-Classic-Strategy-Board/dp/B0003MA0PK?crid=3JKZJEUEEI4VM&amp;keywords=cluedo&amp;qid=1658234626&amp;sprefix=cluedo%2Caps%2C227&amp;sr=8-1-spons&amp;psc=1&amp;spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUEzVTRPOVdQMzgwVEdEJmVuY3J5cHRlZElkPUEwMjYyODgxMko5NUNNS0ZQRThXVCZlbmNyeXB0ZWRBZElkPUEwMDU2NjkwMkU1NURXQTVaT0VXVyZ3aWRnZXROYW1lPXNwX2F0ZiZhY3Rpb249Y2xpY2tSZWRpcmVjdCZkb05vdExvZ0NsaWNrPXRydWU%3D&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=42b32059406f3da2d25d30edbc5fc107&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener">Spy Alley (on Amazon).</a></strong></p>



<h3 class="wp-block-heading">Help Your Child Organize Their Thoughts</h3>



<p>One of the challenges of school is learning how to organize information. This can be a difficult task for kids, as they often have trouble distinguishing between important and unimportant details. As a result, they may have trouble remembering what they&#8217;ve learned or understanding complex concepts. There are a few ways you can help your child overcome this challenge. First, encourage them to take notes in class (as mentioned above). This will help them identify key points and sort through information more easily. You can also help your child organize their thoughts by teaching them <strong><a href="https://www.wrike.com/blog/techniques-effective-brainstorming/">brainstorming techniques</a>.</strong> Brainstorming is a great way to generate ideas and come up with creative solutions to problems. There are many different brainstorming methods, so find one that works best for your child.</p>



<p>Tools for older children to use which introduce them to ideation and information processing techniques which will be useful in school and beyond might include <a href="https://www.amazon.com/Thinkpak-Brainstorming-Card-Michael-Michalko/dp/1580087728?crid=1SCQ3HG3JYB4&amp;keywords=thinkertoys&amp;qid=1658234178&amp;sprefix=thin%2Caps%2C5095&amp;sr=8-5&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=82e0fdb00ee86d4d6bb6755e1e73eb9c&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener"><strong>Thinkertoys (on Amazon)</strong></a>, and for younger children <a href="https://www.amazon.com/Skillmatics-Card-Game-Indoor-Scavenger/dp/B098B2XJJ6?crid=178X7SEI26APB&amp;keywords=found+it+game&amp;qid=1658235056&amp;sprefix=found+it+%2Caps%2C227&amp;sr=8-5&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=2cb48be7d8adf5f5da0f8e487f4b2b8b&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener"><strong>Found It! (on Amazon)</strong></a></p>


<div class="wp-block-image wp-image-7109 size-full">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="602" height="392" src="https://ludogogy.co.uk/wp-content/uploads/2022/07/KidMuseumGabriela.jpg" alt="Children in museum" class="wp-image-7109" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2022/07/KidMuseumGabriela.jpg 602w, https://ludogogy.professorgame.com/wp-content/uploads/2022/07/KidMuseumGabriela-300x195.jpg 300w" sizes="auto, (max-width: 602px) 100vw, 602px" /><figcaption>Photo by Gabriela on Unsplash</figcaption></figure>
</div>


<h3 class="wp-block-heading">Educational Travel and Field Trips</h3>



<p>One of the best ways to learn is by experiencing things first-hand. That&#8217;s why educational travel and field trips can be so beneficial for kids. They provide an opportunity to see new places, meet new people, and learn about different cultures and history. <strong><a href="https://www.diversitystudytrips.co.uk/educational-trips/">Educational travel</a> </strong>doesn&#8217;t have to be expensive &#8211; there are many affordable options available. You can even plan a day trip to a nearby museum or historical site.&nbsp; Many museums and historical sites offer educational programs for school groups inside term time, but also for familiesin the holidays. These programs are often very affordable, and they provide a great learning opportunity for kids.</p>



<p>Sometimes this isn&#8217;t possible of course. The need to accompany smaller children may make if difficult for working parents. The current heatwave is a good reason to stay at home, so many of the more &#8216;themed&#8217; online and tabletop games can provide brilliant &#8216;field&#8217; experiences, of everything from living in a different time, to living on a different planet. Particular favorites of Ludogogy &#8211; if you are looking for the educational benefit of games based in &#8216;real&#8217; history, science or in literature that might pop upon the curriculum, are <a href="https://ludogogy.co.uk/article/engagement-and-learning-as-emergent-properties-of-systems-modelling-what-we-can-learn-from-crusader-kings-3/" target="_blank" rel="noopener"><strong>Crusader Kings,</strong></a> <strong><a href="https://www.amazon.com/Genotype-A-Mendelian-Genetics-Game/dp/B0854G9JB5?crid=3LT9GSVY6PQKM&amp;keywords=genotype&amp;qid=1658231310&amp;sprefix=genotype%2Caps%2C223&amp;sr=8-5&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=34a0f7508566a706ea4b9b68e045986b&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener">Genotype (on Amazon)</a> </strong>and <a href="https://www.amazon.com/Marrying-Mr-Darcy-Board-Game/dp/B00JRORC88?crid=3O15GFUHMOKFP&amp;keywords=marrying+mr+darcy&amp;qid=1658231168&amp;sprefix=marrying+mr+darcy%2Caps%2C193&amp;sr=8-3&amp;linkCode=ll1&amp;tag=ludogogyus-20&amp;linkId=baff2447fe2107f73ac6950a715af5fd&amp;language=en_US&amp;ref_=as_li_ss_tl" target="_blank" rel="noopener"><strong>Marrying Mr Darcy (on Amazon)</strong></a></p>



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<h3 class="wp-block-heading">Let Them Be Bored</h3>



<p>The final tip is a hard one for some parents and may appear to go against all the above, which has focused of giving your children something &#8216;to do&#8217;. However, not being scared of your kids being bored, may well allow them to use the resources identified above even more effectively.</p>



<p>Our children, in this age of devices and always available entertainment are very unlikely to be properly &#8216;bored&#8217; as those of us who grew up in earlier times will have experienced. According to experts this lack of opportunity to be bored is not a good thing. It has negative impacts on creativity, problem-solving capabilities and can even cause anxiety and self-esteem issues.</p>



<p>The key, according to many experts is to allow self-directed activity &#8211; and not to act as some kind of entertainments manager for your kids. All of the above are great, and it would be brilliant to timebox family time to experience them together &#8211; but also try just making them available and giving your kids time and space to chose when and why they use them.</p>



<p>Talk to your children about the benefits of boredom,and encourage them to put aside their devices, just for short periods to begin with, and see what emerges from these weeks of freedom.</p><p>The post <a href="https://ludogogy.professorgame.com/five-ways-to-keep-kids-learning-in-the-holidays/">Five Ways to Keep Kids Learning in the Holidays</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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