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	<title>Circular Economy - Ludogogy</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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	<title>Circular Economy - Ludogogy</title>
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		<title>Gamifying Social Action Towards Thriving Cities.</title>
		<link>https://ludogogy.professorgame.com/article/gamifying-social-action-towards-thriving-cities/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamifying-social-action-towards-thriving-cities</link>
					<comments>https://ludogogy.professorgame.com/article/gamifying-social-action-towards-thriving-cities/#comments</comments>
		
		<dc:creator><![CDATA[Sofia Kavlin]]></dc:creator>
		<pubDate>Fri, 12 Nov 2021 15:51:56 +0000</pubDate>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Circular Economy]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Systems Thinking]]></category>
		<category><![CDATA[Economics]]></category>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=3296</guid>

					<description><![CDATA[<p>Applying game-design elements to real-world scenarios can increase community engagement by responding to some of our most basic social instincts <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/article/gamifying-social-action-towards-thriving-cities/" title="Gamifying Social Action Towards Thriving Cities.">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/article/gamifying-social-action-towards-thriving-cities/">Gamifying Social Action Towards Thriving Cities.</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<h3 class="wp-block-heading" id="using-game-methods-to-translate-city-plans-into-actionable-steps-for-citizens"><strong>Using game methods to translate city plans into actionable steps for citizens.</strong></h3>



<p>In our globalized and urban world, cities have a unique role and responsibility to ensure that people and nature alike can thrive.</p>



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<p>However, when thinking about this monumental undertaking, we turn to city governments to develop and execute a vision of the future. As cities take cautious steps to launch their post-covid economic recovery plans, securing community engagement will be critical to achieving important global targets set out by the SDGs and the Paris Agreement. Applying game-design elements to real-world scenarios can increase community engagement by responding to some of our most basic social instincts, including our search for purposeful work and our need to create strong social bonds.</p>



<h3 class="wp-block-heading" id="cities-matter-a-lot-here-s-why">Cities matter a lot. Here’s why</h3>



<p>Home to 55% of the world’s population — cities account for over 60% of global energy use and more than 70% of global greenhouse gas emissions. At the same time, there are vast inequalities in city residents’ experience of urban life, ranging from health, housing, and political representation to access to essential services, employment, and wider opportunities. COVID-19 recovery efforts are a chance to reinvent city infrastructure and incentives to create better lives for everyone in the context of increasingly complex global issues.</p>



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<h3 class="wp-block-heading" id="getting-our-cities-into-the-safe-and-just-space-of-the-doughnut">Getting our cities into the safe and just space of the Doughnut</h3>



<p>C40&#8217;s <a href="https://www.c40knowledgehub.org/s/topic/0TO1Q000000kepXWAQ" target="_blank" rel="noopener">Thriving Cities</a> initiative is being piloted in Amsterdam, Portland, and Philadelphia to help transform cities’ economies into thriving systems. Their point of departure is <a href="https://www.kateraworth.com/doughnut/" target="_blank" rel="noopener">Kate Raworth’s theory of </a><a href="https://www.kateraworth.com/doughnut/"><em>Doughnut Economics</em></a><em>. </em>In short, the Doughnut’s social foundation sets out the minimum standard of living to which every human being has a claim based on the UN’s sustainable development goals.</p>



<p><strong><a href="https://www.amazon.com/gp/product/1603587969/ref=as_li_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1603587969&amp;linkCode=as2&amp;tag=ludogogyus-20&amp;linkId=df4a21da9bf673f0ffaf1da87e19a773" target="_blank" rel="noopener">Doughnut Economics: Seven Ways to Think Like a 21st-Century Economist is available from Amazon</a>&nbsp;</strong></p>



<div class="wp-block-image wp-image-3316 size-full"><figure class="aligncenter"><img fetchpriority="high" decoding="async" width="624" height="525" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/11/Picture2.png" alt="Doughnut Economic diagram" class="wp-image-3316" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2021/11/Picture2.png 624w, https://ludogogy.professorgame.com/wp-content/uploads/2021/11/Picture2-300x252.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2021/11/Picture2-571x480.png 571w" sizes="(max-width: 624px) 100vw, 624px" /><figcaption>Credits: Doughnut Economics Action Lab, 2017</figcaption></figure></div>



<p>The Doughnut’s ecological ceiling identifies Earth’s critical life-supporting systems and the pressure limits they can safely endure based on Rockstrom’s 9 planetary boundaries. Between the social foundation and the ecological ceiling lies a doughnut-shaped space in which it is possible to meet the needs of all people within the means of the living planet — an ecologically safe and socially just space in which humanity can thrive.</p>



<p>The Amsterdam city government is a good example of how these insights are being applied. They launched <a href="https://sustainableamsterdam.com/2014/07/structural-vision-2040/" target="_blank" rel="noopener">Structural Vision Amsterdam 2040</a> in 2014, putting economic stability and resilience at the heart of their economic recovery plan. They’ve identified 9 ways to turn the Doughnut economics framework into transformative action. A few of these are strategically important:</p>



<ol class="wp-block-list"><li><strong>Vision: </strong>Create a compelling vision of what it means to become a thriving city.</li><li><strong>Mobilize: </strong>bring together the city stakeholders needed to bring about change.</li><li><strong>Mindset: </strong>Embrace the values, ways of working, and new narratives needed to bring about change.</li></ol>



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<p>The first barrier to citizen engagement many municipalities face is translating their vision into a clear goal and actionable steps that people can engage with. The second one is how to mobilize stakeholder’s towards achieving a common goal. Lastly, incentivizing people to adopt a certain mindset and values is not easy when people are constantly exposed to pervasive environmental primes. Understanding how people react to their environment is the first step towards solving these three issues.</p>



<h3 class="wp-block-heading" id="people-are-at-the-center-of-urban-life">People are at the center of urban life</h3>



<div class="wp-block-image wp-image-3318 size-full"><figure class="aligncenter"><img decoding="async" width="624" height="385" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/11/Picture3.png" alt="Structural vision Amsterdam 2040" class="wp-image-3318" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2021/11/Picture3.png 624w, https://ludogogy.professorgame.com/wp-content/uploads/2021/11/Picture3-300x185.png 300w" sizes="(max-width: 624px) 100vw, 624px" /><figcaption>Source: Structural vision Amsterdam 2040</figcaption></figure></div>



<p>Residents are the dynamic and creative heartbeat of any urban center in the world. It isn&#8217;t enough to create regenerative and fair economies to develop a series of policies and trillion-euro budgets to overhaul current infrastructure flaws. City planners need to understand what makes a city tick. This means intimately understanding how the built environment permeates and shapes human experience.</p>



<p><a href="https://www.architecturalrecord.com/articles/12461-excerpts-from-welcome-to-your-world-how-the-built-environment-shapes-our-lives" target="_blank" rel="noopener">Architecture critic Sara Goldhagen</a> explains that our built environment experience results from what behavioral economists call <em>primes.</em></p>



<p>A prime is a nonconsciously perceived environmental stimulus that can influence a person’s thoughts, feelings, and actions by activating memories, emotions, and other cognitive associations. — Goldhagen, Welcome to Your World.</p>



<p>In short, a prime refers to the influencing of thought or action by a physical object in our environment.</p>



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<p>For example, a famous experiment led by <a href="https://science.sciencemag.org/content/314/5802/1154.abstract" target="_blank" rel="noopener">Kathleen Vohs in 2006</a> tested how a group of students would react to collaborative problem-solving scenarios when shown money-related primes. The first group of students was placed in a room with a stack of monopoly money. As a result, relative to non-primed participants primed, group 1 preferred to play alone, work alone, and put more physical distance between themselves and a new acquaintance.</p>



<p><em>Take a moment to let that sink in. </em>Money-related objects prime individualistic behaviors. Upscale that to the city level, and think about the effects of seeing an atm every two blocks. Our entire urban infrastructure is designed to prime individualistic behaviors.</p>



<p>How can we create equitable and resilient cities when our entire urban framework motivates us to go in the oppostive direction?</p>



<h3 class="wp-block-heading" id="gamifying-social-action-towards-thriving-cities">Gamifying social action towards thriving cities</h3>



<div class="wp-block-image wp-image-3319 size-full"><figure class="aligncenter"><img decoding="async" width="624" height="416" src="https://www.ludogogy.co.uk/wp-content/uploads/2021/11/Picture4.jpg" alt="Lego cityscape" class="wp-image-3319" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2021/11/Picture4.jpg 624w, https://ludogogy.professorgame.com/wp-content/uploads/2021/11/Picture4-300x200.jpg 300w" sizes="(max-width: 624px) 100vw, 624px" /><figcaption>Photo by HONG LIN on Unsplash</figcaption></figure></div>



<p>Games are the quintessential autotelic activity, we only ever play because we want to. Understanding how games can prime social, collaborative action can help us develop strategies that make the most of community action in post-covid economic recoveries. Drawing from revolutionary game designer <strong><a href="https://ludogogy.co.uk/jane-mcgonigal/" target="_blank" rel="noreferrer noopener" title="Jane McGonigal – Games Designer and Futurist">Jane McGonigal’s</a></strong> insights, here are a few ways in which games can harness community engagement towards social change:</p>



<h3 class="wp-block-heading" id="turning-urban-visions-into-clear-goals-and-actionable-steps"><strong>Turning urban visions into clear goals and actionable steps</strong></h3>



<p>Having a clear goal motivates us to act: we know what we’re supposed to do. But the language used in urban planning alienates the average person. The vision outlined by municipal planners lacks clarity in lay terms, and the actionable items are usually reserved for an elite group of technocrats in charge of leading the implementation process. On the other hand, games outline a clear goal that players work to achieve and layout actionable next steps towards achieving this goal. Gamifying Amsterdam&#8217;s structural vision 2040 would turn its goal of achieving an economically stable and resilient recovery into clear goals and actionable steps that people can engage with on their own time to win the game. Equally important, devising an immediate feedback system would keep people engaged by seeing how their actions translate into results in real-time. A simple app or leader board could be enough to activate engagement.</p>



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<h3 class="wp-block-heading" id="mobilize"><strong>Mobilize</strong></h3>



<p>We are social animals before we are economic ones. We crave strong social bonds and active connections with people we care about. But bringing stakeholders together to achieve a common goal is hard when money primers in our urban setting encourage isolation. Games create an immediate sense of community by creating a shared game reality. Players recognize each other because they have a common understanding of what they’re doing and why. Furthermore, the more time we spend interacting within a social game space, the more likely we will generate prosocial emotions like compassion, pride, and complicity that are critical for activating collaborative action. Gamifying Amsterdam’s structural vision would require creating a simple digital community platform to host these engagements, allowing people to seek opportunities to engage and collaborate in the real world. They could also pinpoint key game spaces throughout the city where people can interact with their gamer community outside the digital space.</p>



<h3 class="wp-block-heading" id="mindset"><strong>Mindset</strong></h3>



<p>Norms and behaviors are generated during early childhood years and become instincitve later in life. One of the most difficult things to achieve is to re-pattern thoughts and behaviors. According to <a href="https://en.wikipedia.org/wiki/Daniel_Kahneman" target="_blank" rel="noopener">behavioral economist Daniel Kahneman</a>, 95% of the time, we are intuitive decision-makers. This means that we make decisions based on automatic cognitive associations that become mental shortcuts in our daily lives. The less we have to think about our actions, the better, according to our brain’s hippocampus. This is bad news for policymakers seeking to communicate the importance of sustainable behaviors through traditional educations tools. Education tools like curriculums activate effortful thinking, which we only really use 5% of the time when writing articles like this one or attempting to solve complicated math problems like the one below:</p>



<p>57 x 124</p>



<p>Attempting to communicating the complexities of climate change through education curriculums will always fail to achieve behavior change. It’s simply activating the wrong part of our brains. Instead, games activate system 1 intuitive thinking. By staying in the realm of intuition, players exit current behavioral paradigms and are open to engaging with different behaviors that will enable them to win the game. If the game rewards collaborative action, players will be intrinsically motivated to act collaboratively. Gamifying Amsterdam’s structural vision would take community stakeholders out of the boardroom and into the game space, where their effortful cognition is less likely to kick in in pervasive ways.</p>



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<h3 class="wp-block-heading" id="final-thoughts"><strong>Final Thoughts</strong></h3>



<p>If cities stand a chance of attaining the goals outlined in their economic recovery plans, they need to transform the city into a game that everyone can play. A few key ways to do this include:</p>



<ol class="wp-block-list"><li><strong>Transforming structural visions into actionable steps</strong>. Games can turn unclear structural visions into clear goals with actionable items. They can also help people engage with the key milestones by giving them a feedback system to track their progress.</li><li><strong>Creating a gaming community.</strong> Increasing a sense of collective action by creating a game space and mission that everyone understands and feels involved in.</li><li><strong>Activating collaborative mindsets</strong>. Games are great behavioral primers because they rely on intuitive thinking processes rather than effortful cognition. A well-designed game can prime collaborative and regenerative behaviors by creating rewards and winning strategies that incentivize them.</li></ol>



<p>Lastly, a well-designed game has an immersive game space. Luckily, cities are exactly this. Policymakers can contribute to changing the game&#8217;s rules by thinking about which behaviors their city is currently rewarding and designing creative ways to streamline the behaviors that would exist in the thriving city of the future.</p><p>The post <a href="https://ludogogy.professorgame.com/article/gamifying-social-action-towards-thriving-cities/">Gamifying Social Action Towards Thriving Cities.</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>#Play4Sustainability: Engaging employees in sustainability through play</title>
		<link>https://ludogogy.professorgame.com/article/play4sustainability-engaging-employees-in-sustainability-through-play/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=play4sustainability-engaging-employees-in-sustainability-through-play</link>
					<comments>https://ludogogy.professorgame.com/article/play4sustainability-engaging-employees-in-sustainability-through-play/#respond</comments>
		
		<dc:creator><![CDATA[Alice Richard &#38; Sophie Segal]]></dc:creator>
		<pubDate>Sun, 19 Apr 2020 15:39:50 +0000</pubDate>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Circular Economy]]></category>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1143</guid>

					<description><![CDATA[<p>Sustainability is an aspect of business that is perceived by employees as complex, confusing and time consuming. A topic that is still too often ‘siloed’, leaving employees disengaged and lacking interest to understand the full <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/article/play4sustainability-engaging-employees-in-sustainability-through-play/" title="#Play4Sustainability: Engaging employees in sustainability through play">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/article/play4sustainability-engaging-employees-in-sustainability-through-play/">#Play4Sustainability: Engaging employees in sustainability through play</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Sustainability is an aspect of business that is perceived by employees as complex, confusing and time consuming. A topic that is still too often ‘siloed’, leaving employees disengaged and lacking interest to understand the full picture.</p>



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<p>But there is hope.</p>



<p>In a recent survey, play was named as a high potential tool to engage employees in sustainability.</p>



<h3 class="wp-block-heading" id="sustainability-is-key-to-future-business-success">Sustainability is key to future business success</h3>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="300" height="186" src="https://www.ludogogy.co.uk/wp-content/uploads/2020/04/Pillars-of-sustainability-300x186.jpg" alt="Pillars of Sustainability" class="wp-image-1155" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Pillars-of-sustainability-300x186.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Pillars-of-sustainability-1024x635.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Pillars-of-sustainability-768x477.jpg 768w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Pillars-of-sustainability-1536x953.jpg 1536w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Pillars-of-sustainability-2048x1271.jpg 2048w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Pillars-of-sustainability-640x397.jpg 640w" sizes="auto, (max-width: 300px) 100vw, 300px" /></figure>



<p>Businesses get it.</p>



<p>94% of CEOs say sustainability issues are important to the future success of their business<a href="#ftn1">[1]</a></p>



<p>The sustainability message has been heard, loud and clear, at the top level of big corporates. CEOs are beginning to see the importance of working towards running their businesses in ways that:</p>



<ul class="wp-block-list"><li>meet the needs of the present without compromising the ability of future generations to meet their own needs</li><li>balance the pillars of Planet, People and Profit</li><li>contribute to a common goal of a better tomorrow</li></ul>



<p>But sustainability is not a destination; it is a journey. Every company is at a different stage on their sustainability journey, they will be following different paths, have different priorities and use different language… Corporate Social Responsibility (CSR), Corporate Social Innovation, Sustainability, Purpose…. &nbsp;and that’s ok.</p>



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<h4 class="wp-block-heading" id="the-challenge-is-no-longer-why-sustainability-the-challenge-is-now-how-to-implement-sustainability-in-an-impactful-way">The challenge is no longer “why” sustainability. The challenge is now “how” to implement sustainability in an impactful way.</h4>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="300" height="95" src="https://www.ludogogy.co.uk/wp-content/uploads/2020/04/How_BW-300x95.png" alt="How?" class="wp-image-1153" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2020/04/How_BW-300x95.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/How_BW-1024x324.png 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/How_BW-768x243.png 768w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/How_BW-1536x485.png 1536w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/How_BW-2048x647.png 2048w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/How_BW-640x202.png 640w" sizes="auto, (max-width: 300px) 100vw, 300px" /></figure>



<p>Sustainability touches all areas of business and operations, from product level to company level, from employees to customers and from local to global issues.</p>



<p>Every company is unique and the context in which they operate affects the sustainability challenges they face &#8211; CO<sup>2</sup>, waste management, gender equality, plastic use, energy consumption, human rights issues in supply chain, biodiversity …the list goes on.</p>



<p>One thing is common though…wherever companies are on their journeys they will advance more quickly by getting employees from across their business engaged and on-board early on.</p>



<h4 class="wp-block-heading" id="the-challenges-of-engaging-employees-in-sustainability">The challenges of engaging employees in sustainability</h4>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="300" height="216" src="https://www.ludogogy.co.uk/wp-content/uploads/2020/04/Challenges-300x216.jpg" alt="Time knowledge complexity" class="wp-image-1150" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Challenges-300x216.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Challenges-1024x736.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Challenges-768x552.jpg 768w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Challenges-1536x1104.jpg 1536w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Challenges-2048x1471.jpg 2048w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Challenges-640x460.jpg 640w" sizes="auto, (max-width: 300px) 100vw, 300px" /></figure>



<p>So if the key to creating a successful sustainable company is to get all employees – from top management to shop floor workers – personally engaged in the company’s sustainability goals. Why isn’t this happening?</p>



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<p>We conducted a survey to find out more.</p>



<p>Whilst sustainability may now be seen as important, 50 % of respondents stated that sustainability isn’t well integrated in the companies they work for and that companies lack solutions to make sustainability more accessible and relevant to employees.<a href="#ftn2">[2]</a></p>



<p>It is also difficult to break silos and make sustainability a priority for all employees regardless of their roles and responsibilities. Only 15% of respondents told us their companies had identified ways to make sustainability part of every employee&#8217;s role.<a href="#ftn3">[3]</a></p>



<p>We learnt that the top three challenges companies face in engaging employees in sustainability are time, knowledge and complexity.<a href="#ftn4">[4]</a></p>



<p><strong>1: Employees don’t have enough time</strong><br>Projects, meetings, calls, reports, presentations, more meetings. We are all getting busier and busier, always connected, available at any time of day, with deliverables that were due yesterday. Employees may feel they don’t have time to do their own job, let alone reading their company’s latest content heavy, complex and lengthy sustainability report.</p>



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<p><strong>2: Employees don’t have sufficient knowledge</strong><br>Sustainability is still seen as a specialist topic. Whilst the key principles are common to most businesses, many aspects are very industry specific &#8211; a shipping company will have very different sustainability focus than a fashion company or a medical devices company. It is important that there is a common understanding that the goal of engaging employees is notfor them to become sustainability experts. The goal is to increase general awareness of sustainability, how it relates to the company they work for and how they can take action for sustainability within their own roles.</p>



<p><strong>3: Employees find sustainability complex<br></strong>Sustainability brings a whole new level of jargon, with its three pillars Economy, Environment and Society (or alternatively Planet, People and Profit). Then there is the United Nations’ Agenda 2030 with its 17 Sustainable Development Goals, 169 targets and 231 indicators. Climate change, carbon footprints, CO<sup>2</sup> emissions, carbon sinks, causes and effects …. Layer that with the company’s approach, language and priorities, and no wonder sustainability seems overly complex and off-putting.</p>



<p>In a world where sustainability is seen as complex, where employees are disengaged, where the need for change is urgent, doing the same as we’ve done before simply doesn’t work. As Einstein once said “insanity is doing the same over and over again”.</p>



<p><strong>Could play be new way to engage employees in sustainability?</strong></p>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="300" height="169" src="https://www.ludogogy.co.uk/wp-content/uploads/2020/04/People-playing-with-sketches-over-300x169.png" alt="People playing board game" class="wp-image-1154" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2020/04/People-playing-with-sketches-over-300x169.png 300w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/People-playing-with-sketches-over-1024x576.png 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/People-playing-with-sketches-over-768x432.png 768w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/People-playing-with-sketches-over-600x338.png 600w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/People-playing-with-sketches-over-678x381.png 678w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/People-playing-with-sketches-over-640x360.png 640w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/People-playing-with-sketches-over.png 1301w" sizes="auto, (max-width: 300px) 100vw, 300px" /></figure>



<p>Games are structured forms of play and well-developed immersive games are a perfect starting point for experience and enquiry driven learning about sustainability.</p>



<p>Harnessing play for sustainability can help companies to overcome the challenges of time, knowledge and complexity through providing a fun and engaging environment along with games that can captivate, excite and motivate players whilst instinctively conveying meaningful content in a time-condensed and simplified way.</p>



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<p>Two sustainability games that illustrate this new way of engaging employees are:</p>



<p>The <strong>SDG 2030 game</strong> a thought-provoking facilitated multi-player card-based game developed that simulates what the world could look like in 2030. The game engages participants in exploring how we can achieve a more balanced world and the consequences of our actions. Playing the game and reflecting on it afterwards, participants realise that everything is interconnected, that we can change the world when we work together and that even seemingly small actions can have a big impact. Players leave with an understanding of the importance of the Sustainable Development Goals and that we all have a role to play.</p>



<p><strong>In the Loop </strong>is a&nbsp;serious game that&nbsp;helps players take the first step in identifying what it means to move towards a more circular economy. The board-based game simulates complex, global resource supply chains and triggers players to find solutions in a fun and engaging way. Players take on the role of a manufacturing company and collect resources and build products, but we live in an unpredictable world and players face difficult strategic decisions about collaboration, investments and business models as they navigate the game.</p>



<h4 class="wp-block-heading" id="why-is-play-so-powerful"><strong>Why is play so powerful?</strong></h4>



<figure class="wp-block-image"><img loading="lazy" decoding="async" width="300" height="223" src="https://www.ludogogy.co.uk/wp-content/uploads/2020/04/Power-of-play-300x223.jpg" alt="Power of Play" class="wp-image-1156" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Power-of-play-300x223.jpg 300w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Power-of-play-1024x761.jpg 1024w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Power-of-play-768x571.jpg 768w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Power-of-play-1536x1142.jpg 1536w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Power-of-play-2048x1522.jpg 2048w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Power-of-play-160x120.jpg 160w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Power-of-play-80x60.jpg 80w, https://ludogogy.professorgame.com/wp-content/uploads/2020/04/Power-of-play-640x476.jpg 640w" sizes="auto, (max-width: 300px) 100vw, 300px" /></figure>



<p><strong>Freedom of play</strong> &#8211; When we play, as adult or children, we step into a new world, a world of opportunities with no boundaries to our creativity. There is no right or wrong and risks are minimised. Play allows us to explore, experiment and question different approaches and ideas and learn from this experience.</p>



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<p><strong>Create an experience</strong> &#8211; As we say, if a picture is worth a thousand words, an experience is worth a thousand pictures. Games are memorable shared experiences that can bring people together, change perspectives, shifting behaviours and inspire action.</p>



<p><strong>Bring people together</strong> – In every play situation, there is an element of competition as well as a shared experience. When applying play to sustainability, people get together around a common goal, which is very powerful.</p>



<p><strong>Change perspectives – </strong>Play helps all of us to look at the world from a different perspective and&nbsp;sustainability themed games can spark real aha moments that demonstrate to players that alternative approaches are required and that even small actions can have an important impact on the big picture.</p>



<p><strong>Action beyond play</strong> – Awareness without action is pointless. Powerful sustainability games spark individual and collective reflection and inspire participants to co-create solutions and take action.</p>



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<p><strong>Play is a key enabler for sustainability</strong></p>



<p>For companies who want to bring their sustainability goals to life and embed sustainability across their organisation, play has the potential to be a truly transformative tool to engage employees in sustainability.<a href="#ftn5">[5]</a></p>



<p><strong>Let’s get more people playing with purpose at work, then the ripple effect of that play will create positive impact for both planet and people as well as for business.</strong></p>



<div style="background-color: #f2cfbc;">
<p><a name="ftn1"></a>[1] United Nations Global Compact – Accenture Strategy CEO Study on Sustainability September 2019</p>
<p><a name="ftn2"></a>[2] Results of a survey conducted by Co-CREATE ImpACT in December 2019 / January 2020</p>
<p><a name="ftn3"></a>[3] Results of a survey conducted by Co-CREATE ImpACT in December 2019 / January 2020</p>
<p><a name="ftn4"></a>[4] Results of a survey conducted by Co-CREATE ImpACT in December 2019 / January 2020</p>
<p><a name="ftn5"></a>[5] 87% of respondents to a survey conducted by Co-CREATE ImpACT in December 2019 / January 2020 stated that they would consider using play as a tool to engage employees in sustainability in the future.</p>
<p><a href="https://2030sdgsgame.com/" target="_blank" rel="noopener noreferrer">SDG 2030 card game</a></p>
<p><a href="https://intheloopgame.com/circular-economy-introduction/" target="_blank" rel="noopener noreferrer">In the Loop game</a></p>
</div><p>The post <a href="https://ludogogy.professorgame.com/article/play4sustainability-engaging-employees-in-sustainability-through-play/">#Play4Sustainability: Engaging employees in sustainability through play</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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