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	<title>Mike Osborne - Ludogogy</title>
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		<title>Designing for accessibility in games</title>
		<link>https://ludogogy.professorgame.com/article/designing-for-accessibility-in-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=designing-for-accessibility-in-games</link>
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		<dc:creator><![CDATA[Mike Osborne]]></dc:creator>
		<pubDate>Tue, 04 Aug 2020 01:23:38 +0000</pubDate>
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		<category><![CDATA[Neurodiversity]]></category>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1902</guid>

					<description><![CDATA[<p>What is Game Accessibility? Broadly speaking, game accessibility refers to the accessibility of all gaming products including video games, tabletop RPGs (role-playing games) and board games. Accessibility involves two key issues: how people [with disabilities] <a class="mh-excerpt-more" href="https://ludogogy.professorgame.com/article/designing-for-accessibility-in-games/" title="Designing for accessibility in games">[...]</a></p>
<p>The post <a href="https://ludogogy.professorgame.com/article/designing-for-accessibility-in-games/">Designing for accessibility in games</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></description>
										<content:encoded><![CDATA[<h3 class="wp-block-heading" id="what-is-game-accessibility">What is <strong>Game Accessibility</strong>?</h3>



<p>Broadly speaking, <strong>game accessibility</strong> refers to the accessibility of all gaming products including video games, tabletop RPGs <em>(role-playing games)</em> and board games.</p>



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<p>Accessibility involves two key issues: how people [with disabilities] <strong>access </strong>information and how designers and developers <strong>enable </strong>(by removing obstacles).</p>



<p>With an increasing number of people interested in and using games for other purposes than entertainment &#8211; such as education, rehabilitation or health &#8211; game accessibility is more important than ever, especially if players with disabilities could benefit.</p>



<h3 class="wp-block-heading" id="what-is-the-size-of-the-problem">What is the <strong>size of the problem</strong>?</h3>



<p>A <a href="https://link.springer.com/article/10.1007/s10209-010-0189-5" target="_blank" rel="noopener noreferrer">2010 game accessibility survey</a> estimated that 2% of the U.S. population is unable to play a game because of an impairment and that 9% can play games but suffer from a reduced gaming experience.</p>



<p>According to the World Health Organization (WHO), more than one billion people, or 15% of the world’s population, experience some form of disability. Others estimate that between 15-20, perhaps even 25% of people have disabilities. Even with the lowest of those numbers, with over 7 billion people in the world, we are looking at leaving an estimated 1 billion people out.</p>



<p>An estimated one in five casual video gamers has a physical, mental or developmental disability, which correlates with these estimates.</p>



<p>As games are increasingly used as educational tools, there may be a legal obligation to make them accessible. Refer to <a href="https://en.wikipedia.org/wiki/Section_508" target="_blank" rel="noopener noreferrer">Section 508</a> (US) or the <a href="https://en.wikipedia.org/wiki/Equality_Act_2010" target="_blank" rel="noopener noreferrer">Equality Act 2010</a> (UK) as examples.</p>



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<h3 class="wp-block-heading" id="what-barriers-to-access-are-there">What <strong>barriers to access</strong> are there?</h3>



<p>Using WCAG terminology, your content needs to be Perceivable, Reliable, Operable, and Robust. Let’s explore how failure to meet these needs creates barriers:</p>



<h4 class="wp-block-heading" id="perceivable">Perceivable</h4>



<div class="wp-block-image"><figure class="aligncenter"><img fetchpriority="high" decoding="async" width="678" height="381" src="https://www.ludogogy.co.uk/wp-content/uploads/2020/08/uno-colour-blind-678x381.png" alt="Uno showing effect of colour-blindness" class="wp-image-1906" srcset="https://ludogogy.professorgame.com/wp-content/uploads/2020/08/uno-colour-blind-678x381.png 678w, https://ludogogy.professorgame.com/wp-content/uploads/2020/08/uno-colour-blind-600x338.png 600w" sizes="(max-width: 678px) 100vw, 678px" /></figure></div>



<p><strong>Not being able to receive feedback</strong> from the game due to a sensory impairment is a common problem with games. Examples include not being able to hear dialogue or audio cues in a video game because of a hearing impairment, or not being able to see or distinguish visual feedback (due to visual impairments like colour blindness).</p>



<h4 class="wp-block-heading" id="operable">Operable</h4>



<p>Players <strong>not being able to provide input</strong> using a conventional input device, or carry out game actions, due to a motor impairment is another challenge. Try to keep your game actions as simple to carry out as possible, and reduce both the volume and complexity of inputs.</p>



<h4 class="wp-block-heading" id="understandable">Understandable</h4>



<p><strong>Not being able to understand how to play the game or what input to provide</strong> due to a cognitive impairment. Your games’ instructions need to be simple to understand.</p>



<p>People with learning disabilities may have low literacy or a combination of complex needs, for instance an individual might also have limited coordination. Real-time strategy games, for example, require a lot of micromanagement, which may be too difficult to understand and to perform for someone with a learning impairment.</p>



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<h3 class="wp-block-heading" id="so-what-can-i-do">So, what can I do?</h3>



<p>Use the following strategies to make your games more accessible:</p>



<p><strong>Reduce input:</strong> Remove unnecessary additional tasks if they are not adding to the learning or improving the experience. Automate what you can.</p>



<p><strong>Reduce stimuli</strong>: Limit the number of game objectives and reduce the narrative/storyline. Give short, clean and unambiguous instructions.</p>



<p><strong>Enhance stimuli</strong>: Use a high contrast, colour-blind-friendly, colour scheme and avoid using colour alone to convey meaning. Increase the font size to make your content as legible as possible and avoid placing text on busy backgrounds. Use <strong>bold </strong>for emphasis and use <em>italics </em>sparingly. Save your creative typefaces for the game logo and packaging and ensure rules and instructions are in a clear and sensible font that is easy to read. Reserve <u>underline </u>for hyperlinks.</p>



<p><strong>Replace stimuli</strong>: Be prepared to provide alternative methods. For example, if your instructions are in fine print, consider linking people to a video version of the instructions. Ensure your video has subtitles and closed captioning, with audio and visual cues as appropriate. Check out <a href="https://dized.com/" target="_blank" rel="noopener noreferrer"><em>Dized</em></a> as a brilliant example of a companion app that provides the rules and tutorials in an alternative format to an instruction manual.</p>



<p><strong>Reduce or remove time constraints:</strong> Allow players to play at their own pace.</p>



<p>Have accessibility <strong>on by default</strong>. The base experience should be as accessible to as broad an audience as possible to make it more inclusive.</p>



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<h4 class="wp-block-heading" id="why-you-should-care">Why <strong>you should car</strong>e?</h4>



<p>The strongest reason is that accessible games are almost always extremely <strong>usable by everyone</strong>. They are easy to pick up and learn.&nbsp; For a learning game this means that you have created the optimum conditions for all your learners to achieve their learning outcomes. For a commercial game, you are ensuring the largest possible audience, and therefore potential profitability.</p>



<h4 class="wp-block-heading" id="what-resources-are-there">What <strong>resources </strong>are there?</h4>



<p>Whether you are designing digital or physical tabletop games, for entertainment or for educational purposes, check out the <a href="http://gameaccessibilityguidelines.com/" target="_blank" rel="noopener">Game Accessibility Guidelines</a></p>



<p>The great thing about these guidelines is they tell you not just what to do, but allow you to dig deeper on both why and how.</p><p>The post <a href="https://ludogogy.professorgame.com/article/designing-for-accessibility-in-games/">Designing for accessibility in games</a> first appeared on <a href="https://ludogogy.professorgame.com">Ludogogy</a>.</p>]]></content:encoded>
					
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