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	Comments on: Are You Leading Play in Your Organisation?	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Scott Simmerman		</title>
		<link>https://ludogogy.professorgame.com/article/are-you-leading-play-in-your-organisation/#comment-21</link>

		<dc:creator><![CDATA[Scott Simmerman]]></dc:creator>
		<pubDate>Fri, 21 Feb 2020 17:02:56 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=446#comment-21</guid>

					<description><![CDATA[Great message Karen, and I will note that we have a fairly active Facebook group framed around &quot;Serious Playing with LEGO&quot; that is about facilitating engagement with play and experiential, active involvement.

It is free to join and we encourage people to ask questions of our network of trainers and facilitators. 

Find it at:  https://www.facebook.com/groups/227462904498264/]]></description>
			<content:encoded><![CDATA[<p>Great message Karen, and I will note that we have a fairly active Facebook group framed around &#8220;Serious Playing with LEGO&#8221; that is about facilitating engagement with play and experiential, active involvement.</p>
<p>It is free to join and we encourage people to ask questions of our network of trainers and facilitators. </p>
<p>Find it at:  <a href="https://www.facebook.com/groups/227462904498264/" rel="nofollow ugc">https://www.facebook.com/groups/227462904498264/</a></p>
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		<title>
		By: shaun		</title>
		<link>https://ludogogy.professorgame.com/article/are-you-leading-play-in-your-organisation/#comment-16</link>

		<dc:creator><![CDATA[shaun]]></dc:creator>
		<pubDate>Wed, 19 Feb 2020 02:24:33 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=446#comment-16</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/article/are-you-leading-play-in-your-organisation/#comment-10&quot;&gt;Sarah Le-Fevre&lt;/a&gt;.

This struck me the most as well. As a drama teacher , if a propose a session of play just for play or dare i say it &quot;Fun&quot;.. its met with hesitation and even confusion and fear.. like as if I have suggested to someone from the 1800&#039;s that  women should get to vote. How would one convince or make an argument for playing for playing&#039;s sake.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/article/are-you-leading-play-in-your-organisation/#comment-10">Sarah Le-Fevre</a>.</p>
<p>This struck me the most as well. As a drama teacher , if a propose a session of play just for play or dare i say it &#8220;Fun&#8221;.. its met with hesitation and even confusion and fear.. like as if I have suggested to someone from the 1800&#8217;s that  women should get to vote. How would one convince or make an argument for playing for playing&#8217;s sake.</p>
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		<title>
		By: Sarah Le-Fevre		</title>
		<link>https://ludogogy.professorgame.com/article/are-you-leading-play-in-your-organisation/#comment-10</link>

		<dc:creator><![CDATA[Sarah Le-Fevre]]></dc:creator>
		<pubDate>Mon, 17 Feb 2020 16:01:28 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=446#comment-10</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/article/are-you-leading-play-in-your-organisation/#comment-9&quot;&gt;Terry Pearce&lt;/a&gt;.

That was the thing that most struck me about this. It&#039;s so true and yet so many people try to subvert this when doing &#039;creative&#039; work. I remember, some years ago being asked by my then boss, who was heavily into Lean and Six-Sigma if I could put together some documentation of the creative process so that we could reliably replicate it every time it was needed and so speed up our creation of learning games to a week or less]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/article/are-you-leading-play-in-your-organisation/#comment-9">Terry Pearce</a>.</p>
<p>That was the thing that most struck me about this. It&#8217;s so true and yet so many people try to subvert this when doing &#8216;creative&#8217; work. I remember, some years ago being asked by my then boss, who was heavily into Lean and Six-Sigma if I could put together some documentation of the creative process so that we could reliably replicate it every time it was needed and so speed up our creation of learning games to a week or less</p>
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		<title>
		By: Terry Pearce		</title>
		<link>https://ludogogy.professorgame.com/article/are-you-leading-play-in-your-organisation/#comment-9</link>

		<dc:creator><![CDATA[Terry Pearce]]></dc:creator>
		<pubDate>Mon, 17 Feb 2020 12:11:23 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=446#comment-9</guid>

					<description><![CDATA[Love your message here, Karen.

Particularly, &quot;Play needs space without the pressure of the end goal&quot;, and the ideas about the creativity this brings.

This makes me think of the Candle Problem, which Dan Pink talks about in his TED talk on motivation. When the pressure of reward is applied harder, creativity (and success) drops.]]></description>
			<content:encoded><![CDATA[<p>Love your message here, Karen.</p>
<p>Particularly, &#8220;Play needs space without the pressure of the end goal&#8221;, and the ideas about the creativity this brings.</p>
<p>This makes me think of the Candle Problem, which Dan Pink talks about in his TED talk on motivation. When the pressure of reward is applied harder, creativity (and success) drops.</p>
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