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	<title>
	Comments on: What Makes an Experience Interesting?	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Dr. Scott Simmerman		</title>
		<link>https://ludogogy.professorgame.com/what-makes-an-experience-interesting/#comment-10661</link>

		<dc:creator><![CDATA[Dr. Scott Simmerman]]></dc:creator>
		<pubDate>Tue, 19 Jul 2022 13:33:26 +0000</pubDate>
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					<description><![CDATA[Very interesting. I think I sometimes suffer from 1) perfectionism and 2) disruptive change disorder.

The first is my focus on doing things the best that I can. Not unusual, but it sometimes causes procrastination and sometimes causes too much focus. My cure is to, &quot;Just DO It!&quot; which often means hit the publish button too quickly.

The Disruptive Change Disorder I think comes from using my Square Wheels metaphor too often and the problem of seeing Square Wheels everywhere. That drives the cognitive dissonance that makes me look for those Round Wheels. This, my tendency to disrupt normal processes because there ARE better ways to do things. I guess that is my preferred way of dealing with complexity, in that I look for a few good disruptive ideas and then use that as a focus.

My games and tools all tend to support my alignment to those choices. The focus is to make the interactive aspect of the game seamless but to generate sufficient cognitive dissonance among the players that they focus on discussing things they could do better to improve their workplaces (to mine more gold) and to disrupt the general competition that exists to focus more on collaboration between players and between teams.

Those things tend to keep me driving forward at age 74, that and the desire to leave a great legacy on workplaces worldwide.

Have FUN out There, but keep looking for things to do more better faster.]]></description>
			<content:encoded><![CDATA[<p>Very interesting. I think I sometimes suffer from 1) perfectionism and 2) disruptive change disorder.</p>
<p>The first is my focus on doing things the best that I can. Not unusual, but it sometimes causes procrastination and sometimes causes too much focus. My cure is to, &#8220;Just DO It!&#8221; which often means hit the publish button too quickly.</p>
<p>The Disruptive Change Disorder I think comes from using my Square Wheels metaphor too often and the problem of seeing Square Wheels everywhere. That drives the cognitive dissonance that makes me look for those Round Wheels. This, my tendency to disrupt normal processes because there ARE better ways to do things. I guess that is my preferred way of dealing with complexity, in that I look for a few good disruptive ideas and then use that as a focus.</p>
<p>My games and tools all tend to support my alignment to those choices. The focus is to make the interactive aspect of the game seamless but to generate sufficient cognitive dissonance among the players that they focus on discussing things they could do better to improve their workplaces (to mine more gold) and to disrupt the general competition that exists to focus more on collaboration between players and between teams.</p>
<p>Those things tend to keep me driving forward at age 74, that and the desire to leave a great legacy on workplaces worldwide.</p>
<p>Have FUN out There, but keep looking for things to do more better faster.</p>
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