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	Comments on: Focus on&#8230; Games Systems for Games Design	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Sarah Le-Fevre		</title>
		<link>https://ludogogy.professorgame.com/focus-on-games-systems/#comment-1026</link>

		<dc:creator><![CDATA[Sarah Le-Fevre]]></dc:creator>
		<pubDate>Tue, 19 Jan 2021 14:24:42 +0000</pubDate>
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					<description><![CDATA[I&#039;m glad you like the idea of design challenges, and I think you&#039;re right, that it would definitely be something that could be added to the TB4C.  Innovation after all is nothing more than combining exisitng ideas in novel ways, so these kinds of prompts are simple ways of triggering creativity in learners (as well as being fun - because experimenting is delightful)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m glad you like the idea of design challenges, and I think you&#8217;re right, that it would definitely be something that could be added to the TB4C.  Innovation after all is nothing more than combining exisitng ideas in novel ways, so these kinds of prompts are simple ways of triggering creativity in learners (as well as being fun &#8211; because experimenting is delightful)</p>
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		<title>
		By: Erik Agudelo		</title>
		<link>https://ludogogy.professorgame.com/focus-on-games-systems/#comment-1025</link>

		<dc:creator><![CDATA[Erik Agudelo]]></dc:creator>
		<pubDate>Tue, 19 Jan 2021 13:38:47 +0000</pubDate>
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					<description><![CDATA[I see what you mean about using simple elements to create games (games that perhaps are not related to the game the element was part of). 

In TB4C I gave a suit of 52 blank poker cards to the students so they used them for prototyping. About 3 teams complaint that they would have used more cards at the end. Only one team use them to create a &quot;Poker hold&#039;em&quot; type of game. But the large majority use the cards to write questions on them and did not consider any other affordance of the cards. 

The point I&#039;m making is that simplicity also needs a bit of structure. Specially people that never designed a board game, or play enough board games to consider designing their own one, some for of scaffolding is needed so they understand mechanics, and what affordances elements + mechanics can deliver. 

Nonetheless, the challenge to design new games with &#039;old/known&#039; elements sounds really interesting. For sure it can be added to TB4C. One thing I learned through the study of games, is that well-designed games can be won in many ways. And winning for the spider may not look like winning to the fly :) [paraphrasing  Morticia Addams].]]></description>
			<content:encoded><![CDATA[<p>I see what you mean about using simple elements to create games (games that perhaps are not related to the game the element was part of). </p>
<p>In TB4C I gave a suit of 52 blank poker cards to the students so they used them for prototyping. About 3 teams complaint that they would have used more cards at the end. Only one team use them to create a &#8220;Poker hold&#8217;em&#8221; type of game. But the large majority use the cards to write questions on them and did not consider any other affordance of the cards. </p>
<p>The point I&#8217;m making is that simplicity also needs a bit of structure. Specially people that never designed a board game, or play enough board games to consider designing their own one, some for of scaffolding is needed so they understand mechanics, and what affordances elements + mechanics can deliver. </p>
<p>Nonetheless, the challenge to design new games with &#8216;old/known&#8217; elements sounds really interesting. For sure it can be added to TB4C. One thing I learned through the study of games, is that well-designed games can be won in many ways. And winning for the spider may not look like winning to the fly 🙂 [paraphrasing  Morticia Addams].</p>
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