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	Comments for Ludogogy	</title>
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	<link>https://ludogogy.professorgame.com</link>
	<description>Games-based learning. Gamification. Playful Design</description>
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		Comment on A Brief History of Role Playing Games by From Dungeons to Dragons: The Hidden Influence of Dungeons &#038; Dragons on Today’s TV and Film Worlds &#8211; BNS Global News		</title>
		<link>https://ludogogy.professorgame.com/a-brief-history-of-role-playing-games/#comment-11484</link>

		<dc:creator><![CDATA[From Dungeons to Dragons: The Hidden Influence of Dungeons &#038; Dragons on Today’s TV and Film Worlds &#8211; BNS Global News]]></dc:creator>
		<pubDate>Sat, 19 Apr 2025 12:17:35 +0000</pubDate>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=6552#comment-11484</guid>

					<description><![CDATA[[&#8230;] in its first year and tripling that amount by the following year, instantly establishing itself as the pioneer of modern role-playing games. Yet, its first burst of massive popularity happened in the early 1980s, when it quickly became [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in its first year and tripling that amount by the following year, instantly establishing itself as the pioneer of modern role-playing games. Yet, its first burst of massive popularity happened in the early 1980s, when it quickly became [&#8230;]</p>
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		Comment on A Brief History of Role Playing Games by From Dungeons to Dragons: The Hidden Influence of Dungeons &#38; Dragons on Today’s TV and Film Worlds - Hollywood Insider		</title>
		<link>https://ludogogy.professorgame.com/a-brief-history-of-role-playing-games/#comment-11481</link>

		<dc:creator><![CDATA[From Dungeons to Dragons: The Hidden Influence of Dungeons &#38; Dragons on Today’s TV and Film Worlds - Hollywood Insider]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 14:34:43 +0000</pubDate>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=6552#comment-11481</guid>

					<description><![CDATA[[&#8230;] in its first year and tripling that amount by the following year, instantly establishing itself as the pioneer of modern role-playing games. Yet, its first burst of massive popularity happened in the early 1980s, when it quickly became [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in its first year and tripling that amount by the following year, instantly establishing itself as the pioneer of modern role-playing games. Yet, its first burst of massive popularity happened in the early 1980s, when it quickly became [&#8230;]</p>
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		<title>
		Comment on Why, and Why Not to use Simulations in Learning by Sarah		</title>
		<link>https://ludogogy.professorgame.com/why-and-why-not-to-use-simulations-in-learning/#comment-10679</link>

		<dc:creator><![CDATA[Sarah]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 13:17:52 +0000</pubDate>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=7392#comment-10679</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/why-and-why-not-to-use-simulations-in-learning/#comment-10678&quot;&gt;Linda&lt;/a&gt;.

Thanks Linda. Maybe we can discuss further at our next meeting.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/why-and-why-not-to-use-simulations-in-learning/#comment-10678">Linda</a>.</p>
<p>Thanks Linda. Maybe we can discuss further at our next meeting.</p>
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		<title>
		Comment on Why, and Why Not to use Simulations in Learning by Linda		</title>
		<link>https://ludogogy.professorgame.com/why-and-why-not-to-use-simulations-in-learning/#comment-10678</link>

		<dc:creator><![CDATA[Linda]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 10:23:11 +0000</pubDate>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=7392#comment-10678</guid>

					<description><![CDATA[What you wrote about training ai.ed at teaching within the affective domain really resonated with me. I had never thought of the limits of simulations in that context.]]></description>
			<content:encoded><![CDATA[<p>What you wrote about training ai.ed at teaching within the affective domain really resonated with me. I had never thought of the limits of simulations in that context.</p>
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		Comment on Practical Methodology for the Design of Educational Serious Games &#8211; Part I by Sarah		</title>
		<link>https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/#comment-10677</link>

		<dc:creator><![CDATA[Sarah]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 10:10:36 +0000</pubDate>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=7970#comment-10677</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/#comment-10676&quot;&gt;Blandine&lt;/a&gt;.

Hi Blandine. Thank you for the feedback. I will ask the author if she has a higher resolution version. In the meantime, the image is 800 pixels wide but the size the text will display will depend on the resolution of the screen on which it is being viewed. To see it as big as possible, have you tried right-clicking on the image and opening the picture in a new tab? You can then click on it to magnify it. 

If that is not big enough, please feel free to save the image and open it outside the site. I have just tried this in Paint 3D and the text is not too pixellated to read, even at 400% magnification.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/#comment-10676">Blandine</a>.</p>
<p>Hi Blandine. Thank you for the feedback. I will ask the author if she has a higher resolution version. In the meantime, the image is 800 pixels wide but the size the text will display will depend on the resolution of the screen on which it is being viewed. To see it as big as possible, have you tried right-clicking on the image and opening the picture in a new tab? You can then click on it to magnify it. </p>
<p>If that is not big enough, please feel free to save the image and open it outside the site. I have just tried this in Paint 3D and the text is not too pixellated to read, even at 400% magnification.</p>
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		<title>
		Comment on Practical Methodology for the Design of Educational Serious Games &#8211; Part I by Blandine		</title>
		<link>https://ludogogy.professorgame.com/practical-methodology-for-the-design-of-educational-serious-games-part-i/#comment-10676</link>

		<dc:creator><![CDATA[Blandine]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 08:37:53 +0000</pubDate>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=7970#comment-10676</guid>

					<description><![CDATA[Hello, 

Thanks a lot for the infographic but unfortuntally the resolution is too low, especially for the &quot;Main steps&quot; part. How can wee see it in a better resolution please?]]></description>
			<content:encoded><![CDATA[<p>Hello, </p>
<p>Thanks a lot for the infographic but unfortuntally the resolution is too low, especially for the &#8220;Main steps&#8221; part. How can wee see it in a better resolution please?</p>
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		<title>
		Comment on The next big thing: paper planes and bits by David Redpath		</title>
		<link>https://ludogogy.professorgame.com/article/the-next-big-thing-paper-planes-and-bits/#comment-10675</link>

		<dc:creator><![CDATA[David Redpath]]></dc:creator>
		<pubDate>Wed, 30 Nov 2022 00:32:23 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1479#comment-10675</guid>

					<description><![CDATA[I recently read a book about the Naval War College in the USA in the 1920&#039;s and 30&#039;s.(it is called Playing War), and one of the key things they covered that stuck with me was that the Wargames they played were not meant to determine skill levels or a particular starategy, but were instead largely to get the students to be experts in Estimating a Situation, making a decision, and communicating that to the rest of the team. That seems to me to be key in a lot of educational games, it is the critical thinking skill, in a safe to fail environment, we are really trying to teach.]]></description>
			<content:encoded><![CDATA[<p>I recently read a book about the Naval War College in the USA in the 1920&#8217;s and 30&#8217;s.(it is called Playing War), and one of the key things they covered that stuck with me was that the Wargames they played were not meant to determine skill levels or a particular starategy, but were instead largely to get the students to be experts in Estimating a Situation, making a decision, and communicating that to the rest of the team. That seems to me to be key in a lot of educational games, it is the critical thinking skill, in a safe to fail environment, we are really trying to teach.</p>
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		<title>
		Comment on A Brief History of Role Playing Games by We like to scare ourselves: The rise of horror games		</title>
		<link>https://ludogogy.professorgame.com/a-brief-history-of-role-playing-games/#comment-10673</link>

		<dc:creator><![CDATA[We like to scare ourselves: The rise of horror games]]></dc:creator>
		<pubDate>Sun, 06 Nov 2022 21:39:17 +0000</pubDate>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=6552#comment-10673</guid>

					<description><![CDATA[[&#8230;] proved to be wildly popular, eventually becoming Dungeons &#038; Dragons in 1974. Instead of armies, players now controlled just one character (a player character, or PC; [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] proved to be wildly popular, eventually becoming Dungeons &amp; Dragons in 1974. Instead of armies, players now controlled just one character (a player character, or PC; [&#8230;]</p>
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		<title>
		Comment on A Brief History of Role Playing Games by A Little About Role-Playing Games &#8211; Matt Rasmussen		</title>
		<link>https://ludogogy.professorgame.com/a-brief-history-of-role-playing-games/#comment-10672</link>

		<dc:creator><![CDATA[A Little About Role-Playing Games &#8211; Matt Rasmussen]]></dc:creator>
		<pubDate>Fri, 21 Oct 2022 10:37:37 +0000</pubDate>
		<guid isPermaLink="false">https://ludogogy.co.uk/?p=6552#comment-10672</guid>

					<description><![CDATA[[&#8230;] a product of evolution, like all inexplicable things. Pen-and-paper RPGs were supposed to model all aspects of playing a character, though in practice most players focused [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] a product of evolution, like all inexplicable things. Pen-and-paper RPGs were supposed to model all aspects of playing a character, though in practice most players focused [&#8230;]</p>
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		<title>
		Comment on Board games to engage in systems thinking by Josef Sjönneby		</title>
		<link>https://ludogogy.professorgame.com/article/board-games-to-engage-in-systems-thinking/#comment-10671</link>

		<dc:creator><![CDATA[Josef Sjönneby]]></dc:creator>
		<pubDate>Mon, 12 Sep 2022 18:55:02 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=2373#comment-10671</guid>

					<description><![CDATA[Hi, could you send me the components etc. too? josef.sjonneby@2047.nu

Kind regards,

Josef]]></description>
			<content:encoded><![CDATA[<p>Hi, could you send me the components etc. too? <a href="mailto:josef.sjonneby@2047.nu">josef.sjonneby@2047.nu</a></p>
<p>Kind regards,</p>
<p>Josef</p>
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